oh yeah i know by broken i meant RE1 classic is the only one where youre guaranteed to get a headshot crit, i think from 2 onward theres a random % you wont? i know for a fact REmake nerfed em so crimson heads cantbe circumvented as easily
I completed my playthrough at just shy of 10 hours and 20 saves. i had like a dozen ink ribbons and 20 each of explosive shells and magnum rounds – played WAY too conservatively cuz i was rusty. Im thinking about attempting a >3 hours speedrun since i got those maps to plan pathing with, and have adjusted my ammo rationing senses accordingly lol. also gotta try the arranged mode/a Chris playthrough sometime… i can see myself replaying the OG RE trilogy every couple years its such comfort food gaming!
ive only played the Directors Cut because the original release did some rental market fuckery to the mechanics (made enemies more bullet spongey, decreased ink ribbons and removed auto aim), though as ive realized the "intended’ difficulty might be slightly too easy if youre willing to reload a few times
apparently there are some minor variations to the room visuals vs the original? also hilariously the opening cinematic was accidentally left as the censored version where you dont see Joseph get tore up by the dogs or Chris lighting a cigarette. So not much of a Directors Cut really. it does have an extra “Arranged” difficulty mode, where items are shuffled and enemies are beefier
the Directors Cut: Dual Shock Edition notoriously has a worse soundtrack, by the composer who faked being deaf and was credited for ghostwritten compositions. most infamously in the basement, where the wrong sound palette was used and what was supposed to be spooky midi voice effects instead sounds like a bunch of silly honking noises (“clown farts”)
I remember downloading that limited time RE 2 Remake demo, having back to back zombies ending up needing several shots to the head to put down and quit before it was finished as I felt if I was already resource screwed in the demo section there’s no chance I’d manage things in the full version.
Anyways didn’t have long to play RE7 tonight but got to the bit with the chainsaw, which I was unable to pick up as my inventory was full which felt… problematic. After I died a terrible death I made sure to just burn an item to clear a spot for it and managed to get through. I cheated after and checked if I had to backtrack as I didn’t see a way forward (I did) and at least the thing I checked mentioned something about having a shotgun and three macguffins (I have two) so I hopefully did not wander excessively off track.
the best version of the og resident evils is the japanese PC versions with the unofficial patch cuz all the weird difficulty changes become different modes you can select
i just tested my speedrun knowledge and made it to Yawn in just under a half hour, pretty good for a first try i think! unfortunately then i got et by the snek. i think if i can fuck him up with acid rounds or get the moon crest without being bit, and get to the guardhouse in less than an hour, the rest of the run should be breezy since the game gets very linear from that point. I could never get a world record or anything but the built in 3 hour challenge feels positively roomy
Its funny how much Jill can benefit from being intentionally damseled and letting uncle Barry save her. in general the voice and writing (and live acting honestly, JOOOOSEPPH!!) in the original make Jill seem like a wimpy waif a lot of the time which should bum me out but is just kind of funny/charming in context. shes also like a polymath whoscan play piano, do chemistry, master unlocking, is a crack shot with a pistol etc. Jill Valentine is a lady of contrasts
edit: i do want to call out the part where brad throws the rocket launcher so you can blast the tyrant and says “JILL, KILL THAT MONSTER! YOURE OUR AMAZON, JILL!!” is so exceedingly cute the STARS boys all think Jill is so cool
It makes me sad how many mods me and my friend had to install mechwarrior 5 to actually get something memorable to happen…but at least what happened was fantastic.
One of my idiot pilots ran in front of me and I accidentally shot her mech, she complained on the radio and then charged the enemy in a rage. Naturally she had to eject because punching robots bigger than you is a bad idea, but after the mission we got this ominous message
when I investigated it turned out the magistracy of canopus (popular periphery faction with battletech gooners because they have catgirls and legal brothels) decided our pilot should have her head cut off on TV because the state doesn’t want to pay to imprison her
so they were going to shake us down for 60k. We could definitely afford to pay their bullshit fee but i wanted to take those canopian fuckers down a peg so we challenged them to a duel which absolutely cost like 4x more in damages. but it was worth it because they fucking cheated by dropping two extra guys in and we still beat them
I like that the game shows you how much they’ve cost you over their entire tenure with your company so you can decide if its better to let the catgirl mafia take a problem off your hands or not. It’s only natural for a disgusting future where Comcast is the national bank for everyone
also my friends character looks like he arrived here from a canceled jagged alliance clone from 2002
stamina goes down due to leeches, which you don’t realize until after you’re out of the area where you can get food, getting food is just a pain in the ass. It reduces your abilities to…restore your stamina. this game constantly throws dumb shit at you and if you aren’t looking carefully 100% of the time it just sends you into a death spiral. Enemies can spot you off screen, so I’m constantly in first person mode trying to sight people. It’s like the game is a fucking Home Alone ass trap setup. I can’t play this game most of the time because it requires a lot of focus and attention that I just don’t have the patience for.
flash kart no longer wants to boot roms, says theres a read save error on everything. thats what i get for trying to boot a 32mb rom…i think i have to format it somehow
I dont like that arrange mode for some reason doesnt have the view out a window of the helicopter pad in one of the rooms. Its got an infinite magnum though. I think the easy mode difficulty you can unlock by holding right on the menu on either mode is supposed to be the original jpn difficulty, but i wasnt ever able to find out for sure when i replayed it a while back. You’d think something like that would be extensively documented or something
one of the big additions of subsistence is a free camera controlled with the right stick instead of the traditional top-down stuff of the original. it may not be as “intended” but goddamn i refuse to play snake eater. the top down view only makes sense in block mazes, not woodland grass fields
The game is so much more engaging and fun about its presentation than other rhythm hybrids which partially stems from how forgiving it is about being on the beat. You don’t really have to be good at rhythm to enjoy the game, only if you want to excel. It maintains the aesthetic joy of doing everything in synchronisation without requiring perfection or taking you out of the music.
The only track I recognised in the end was ‘Invaders Must Die – The Prodigy’ and I think being familiar with (and liking) music actually adds to it for me. This game may convince me to be a NIN fan since the final boss transitions now live in my head.
Pointless Insomniac tangent
Despite the similarities to Sunset Overdrive I actually see a lot more superficial similarities with Insomniac’s other humour vehicle, Ratchet and Clank:
Magnetically pulled in gears are currency
Evil corporation’s mundane toxicity is frequently the joke
Robots doing robot shenanigans
Cutscenes explaining a heist plan with crude drawings and comics
Robot head designs, particularly jaws make me think of R&C
Main character carries a cute robot companion with him
Er…
That’s it
If I have an enduring criticism, it’s that the project has a running theme of the developers being unable to fully complete the game (as well as how this happens frequently). I think this would likely be divisive as it’s a bit more meta than the game really needs to work. It sometimes feels like the developer is self-soothing when cut content and the limits of production are frequently motif’d.
One level set in the R&D section is pretty much about bad creative director habits and programmers being given ridiculous tasks (the goal of the level is to drain a project budget)
One boss model is made but they mention it being a shame not being able to fight it given how much work its ‘designer’ put into making it
They make a spectacular fight scene that no-one got to see joke
They do the same joke with a highly accurate parody of that one Xenogears cutscene that was also trying to convey something unmakeable by instead doing a monologue floating in the void.
One of the end of credits songs is a mea culpa/thanks for playing
Overall a recommend if you like synaesthesia experiments in games but the tone is likely to be most people’s problem with it. I personally didn’t mind it but ymmv
I do believe this is the same engine as Driv3r and Stuntman, complete with the bad polygon warping. However this is a much better game. It has persistent damage between stages, you have a bunch of tires you can pick from and have to guess at which settings will be best for the stage. Stages are pretty long and have a generally good amount of scenery. The Finland levels do feel like I am going through the forests of Finland.
There’s something about the Vrally series where they were just generally good racing games and generally visually competent on whatever system they were on. This is…better than sega rally for the GBA.
these games also happened before the meme of Group B rally became popular. The only cars are from the early 2000’s rally scene. It would be nice to hurl a small Ford RS200 around.