I think I got an ending for Franz. Actually pretty disappointed that it ended so soon for me, maybe I was too eager to be her friend? Dunno if anyone else is trying to court her, but curious if anyone has gotten to
Now all I see is a black screen when I open the app, bummer!
Finally got me to pick up Pathologic 2, tho! Been putting in an hour or so before bed every night and wow, what a good one. It’s extremely hard and stressful. I didn’t want the game to make fun of me for picking a lower difficulty, so I went with the recommended difficulty.
I actually started the original first, but my guy told me that Pathologic 2 is just an expansion of it. It was interesting to see the differences in how they introduced the town and world. Think it kind of spoiled the ending for me, but (as they say) there’s no escaping fate. I did like the janky look of the original, but the updated UI makes it a lot easier to play on the steamdick
I only save scummed once so far (when I accidentally killed this dude during an autopsy) but I imagine I’ll do it a couple more times before it’s all over. I’m trying to not let myself get weighed down with decision paralysis and just going with my first instinct for dialogue choices. Turns out I’m a knee-jerk asshole! But hey, the world is going to shit anyways.
I closed the game and it said to wait for an alert, none happened so I opened it back up and got 4883737 nails, so I closed it again and it hasn’t done anything to let me know it exists in any way, even though I turned on notifications with sound so I think I’m gonna uninstall and maybe try again some other time. I actually forgot about it because that bitch never called back
Did you like finding that home in the woods that no one tells you about?
That was like the only blatantly cruel part when like you I played through it with rewind. I love how dangerous the back half of the game is. Success is absolutely not guranteed. It is a real mix of luck and skill to carry you to the end. Constantly draining resources…
In Metroid how did you feel about the first fake lava pit, or the second? I screamed laughing the first time that happened. The final Metroid run there is also such a battle of attrition. Really feels like an accomplishment.
After playing the first bit of Resident Evil 7 over the summer and deciding it was worth saving for my spookytime game for the year (and deciding to replay said opening bit instead of just watching a vid to catch-up) I’m now into the game proper and… it is good but I don’t know if I have the mindset for it? I got to the second boss fight (in the garage) and I kept shooting the fella in the head like I did for the first boss battle except that it is basically a puzzle battle instead and I only figured that out after using up all my bullets. I completed it but at low health and with no ammo so I am flashing back to my time with the original Resident Evil (which I maintain is impossible to beat no matter what you all and the internet keep telling me) and am feeling like I may have already fucked things up.
I played a bit further and eventually decided I should heal to take care of the constant blood effect surrounding the screen, found some bullets so feel less bad about that but am short on inventory space as I am hesitant to use the chem fluid as I could made a mistake or need it later so I keep running back to the storage box to drop it off. The problem is now someone is stalking the house again and is seemingly always in between the save/storage box and the part of it I opened up and need to explore next, eventually got past him after having to run away to safety several times (technically did this a couple times to drop stuff off), progressed a bit after playing with shadow puppets, found what might be the games first “regular” enemy, thought better of trying to use my gun and instead tried to kill it with my knife, died, lost a bit of progress and have to try and sneak back there one more time… tomorrow.
I feel like I’ve made maybe 10 minutes of actual progress in the past 30-40 minutes and am stuck in this stupid “play the game like every resource is sacred, dying a lot and making things a slog just to avoid resource hell” or “use stuff and flip a coin as to whether I will end up permanently stuck as I can’t predict future needs” catch-22. Again it is clearly a good game and I feel like if I could just, you know, heal when I am hurt and shoot enemies in the head when the come up I’d enjoy it a good deal.
In retrospect I should have set it to easy despite the entire internet collectively saying no, that’s a bad idea.
You should absolutely play easy fuck the internet! you should get to walk through the haunted house like everyone else. The game is a fun ride to experience, i say from watching longplays not playing jt because the spooks and scares are too good for me
i also chose to play an RE just because i didnt want the month to pass without a horror game. I picked RE1: Directors Cut (non clown fart edition). I like the old REs because theyre at worst The Thing scary, where i appreciate a gross monster trying to kill me. RE7 looks cool but being chased by an angry dad through a nasty hoarder house that im trapped in is like, actual nightmares i have scary
if u ever wanna beat RE1 follow my strategy guide!!
1F of the mansion is so dense!! and i first/last played the game 6 years ago, but i remember every single room like it was yesterday. Iconic, king shit
the guardhouse is also really memorable start to finish and i like that its comparatively spare and linear. good, complementary dungeons. the V-jolt puzzle is fun lol
i just got back from the guardhouse and i have played the first 1/2 of this game way too persnickety
afaict you do need to actually do damage to the boss and it is tuned to basically use up all your ammo, this is intended. Sometimes it’s unclear what even is doing damage to a boss but you just keep desperately shooting, that’s resident evil baby. I’m nearly positive that the game drops more ammo for you when you don’t have much left, so don’t worry too much about getting into an unwinnable position. But you can definitely do “run around them” strats and conserve ammo just like classic RE, at least some of the time.
Got to the first plot twist of Final Fantasy XVI. What will Clive and Cid get into next.
I am shocked the game is Uncharted: Final Fantasy. The game is linear. You do about 5 random battles, then a big set piece battle. Then maybe another 3 random battles, and another set piece battle.
Based off the thread the folks that have finished it got burnt out by the end. I am going to take it slow. I’m not going to pick it back up until I am back from America. Let my mind sit and wonder about the story. I don’t know why I don’t do this more often. Thinking about video games is fun.
For all the grandoise and language the story is fairly straight forward. Out of modern Square releases it is maybe the best delivered. The dialog and staging doesn’t make me want to jump out a window. FF7R had a much more interesting characters and story but the dialog in that game (which I played in two languages) was horrible. Meanwhile Kingdom Hearts has always had the strongest theming of these sort of games but has had no idea how to deliver those ideas ever.
The dialog in 16 is good for the most part. I’m playing in English. The Japanese dub last for all of 2 minutes before I decided it felt like a dub and the English felt like the original. Maybe I should switch just for a bit because I want to know what Cid sounds like in Nihongo. The lips are synced to English as well.
FWIW I looked up if the game had dynamic ammo or health “drops” before I started and the answer is seemingly no.
This is where my most recent attempt/save ends (right when the hunters appear) and I am down to a couple bullets left, the furthest I ever made it as I was working really hard to not waste them (stupid bullet sponge plant). This is among the most demoralizing game screenshots I have ever seen.
aw im sorry!! Ive only ever killed plant 42 by weakening it with V-jolt and ive only ever played Jill, who can mix it herself (chris needs help) and waste it with a couple flame grenades after. so ive always been on easy for that encounter at least
I never thought I could get so energized by mechs, but Armored Core VI is so damn dramatic. It’s really wonderful how differently you experience story in this game compared to the From’s Souls games, which is all I have experience with. This isn’t right to say that Souls isn’t emotional, or that it’s only experienced through reflection (though some of its best parts are), but there is something so confrontational about Armored Core VI in its mode of touching your emotions. The brutality, the desperation, the highs of victory… wowza.
I definitely feel this. It took me awhile to realize that I like horror more for being mysterious or bizarre rather than constantly scaring me. RE even feels cozy at times in certain rooms
Usually the old games have a handful of key moments where you dread going into a certain room or something and that’s perfect for me
Those maps are amazing
thank you!!
.i have come to appreciate horror rly slowly even though ive always been drawn to it, i have actual terrible nightmares and anxiety so i couldnt get into it until i got older and stopped believing in ghosts, or the possibility of a zombie outbreak
like i was fascinated with the RE games from reading about them online and in magazines, but then my mom let me rent RE2 on N64 once and it scared me too much and i watched her boyfriend play it from behind the couch instead
now to me theyre comfy dungeon exploration ARPGs where sometimes the real treasure you find is scary shit happening to you, like dogs jumping through the windows or the hunter running up and opening the door behind you. imo the saferoom music is always the best, most memorable track cuz its so inviting and wonderful; whenever you leave off and pick up the game it underscores youre confidently unraveling a zombie monster mystery, no matter how scary things will get when you step out that door
The original Spencer Mansion is lowkey the coolest version i like the spooky haunted house (in the real life fun attraction sense) vibe of REmake, but theres a lot to be said for the uncanny, brightly lit Overlook Hotel-ass PS1 backgrounds
YES!! the whole 1F is a golden level 1 of videogames that can and should be picked apart for its teaching design. It looks sick and iconic and every piece of it is showing you something that you can apply to the entire game and following series lol
about this, and i guess read this only if you need some kind of assurance to keep going
resources in resident evil 7 are HEAVILY gated so that anything you “waste” is only going to cause you immediate trouble, and even then only in the form of you having to sneak, block and run more than usual.
the very moment you picked up the gun in the garage you got locked into that boss fight, which they fully account for you spending all your bullets in. which is why you can find so many resources afterwards in the newly unlocked areas, even before you got to the first regular enemy.
the game continues like this. they make you occasionally spend as many bullets as they can to stress you out before introducing a new zone with more cupboards full of ammo boxes.
After reaching the final area, and taking a break for a couple weeks, finished up Lies of P this evening. Got the nose, had a chat with dad that ended poorly, etc.
Very good game, better than expected going in. Strong focus on the parry with a tighter window than Sekiro, but it’s not the whole game, etc. Has a sort of baseline quality that is impressive, even as an imitation, perhaps…because of it…much like our hero the strangely human and delicately beautiful puppet mechanoid boy who dares to become hu…
The level design, which I mean it’s never a Boletarian Palace revelation but it’s not quite as featureless as like….the Team Ninja games (oof), and environmental joy in general kinda tapers off as you progress further into the game. They stray from the initial fun concepts of turn of the century clockwork french urban stuff to more familiar abstract repeating texture destroyed world poison crystals erupting from the ground zones; and likewise our boys the evil puppet mechanoids are clearly the stars of the show here with their herky jerky movements and toy soldier geometries - anytime you’re put against the zombie monster guys is a bit of a letdown. The first time they spring the murderous Jester puppet enemy on you he immediately starts killing all the wack zombie mobs around him and laughing and dancing around, he gets it.
That one french lady singing song they play a lot of got on my nerves.
Worth playing, lots of cool stuff in there.
they do a marvel post credits stinger that reveals their next game/the sequel to be the wizard of oz lol