I think people weren’t so hot on Hi-Fi Rush when it suddenly dropped but this shit is great. I’m a huge sucker for tight audiovisual synchronisation particularly in any interactive thing so almost every aspect of the presentation is constantly giving me joy. Easily Tango Gameworks’ best thing.
Someone other than Arcsys finally tried to take the 3D rendering of 2D styles elsewhere with all the shading, careful camera locking, and animating on twos. It’s doubly satisfying because the style works to emphasise a lot of the rhythmic syncs and use a lot of comics/manga language to emphasise keyframes and impact.
The writing is pretty template, most jokes are fairly simple, but the comedic timing of visual gags is very good. I think this sets it apart from superficial analogues like Sunset Overdrive. In Hi-Fi Rush the humour derives mostly from kinetic progress rather than Overdrive’s overreliance on meta stuff which gets tedious. Like, Hi-fi Rush also does fairly limp meta stuff (‘You sound just like a videogame tutorial’), but its general delivery is tighter across the board. If a joke doesn’t land the drums move on rather than hold for applause. Even if the jokes are lifeless on paper the telling is packed with abandon.
The cutscene pacing is strong for the same reason, unlike most games where you can feel the dialogue and staging being loaded in. This was storyboarded into a click-clack typeset and plays seamlessly. It’s the kinda direction and motion I enjoy about the best audio-synchronised music videos. They’re compelling as dense nuggets of choreography. It might be because the team had to be paying attention to the timing of everything for most of the game’s other systems and presentation that the narrative pacing received the same treatment.
They occasionally transition into full 2D animated cutscenes and this is a bit more variable in quality. Sometimes it feels like a static Disney Channel original, other times it flows well between the 3D and 2D styles. It works best when they do crazy stuff in 2D that they couldn’t easily manage in 3D like super deformation of characters or having a character enter a scene through a comic panel.
In summary:
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writing meh
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timing dopaminergic
Combat is all synced to a metronome and counting the 1s and 2s works fairly well but I kinda wish they’d start at a slower tempo. Combos will always quantise to the beat but to get proper combo extenders they need to be input on time. I get they want the first level to get the beat rockin’ but I really struggled to nail combos that do ‘1 – 3 4’ or ‘1 2 – 4 5 6’. The tempo changes each level very slightly which makes consistent timing feel a bit tricky. Heavy attacks work on 1 and 3 (or 2 and 4 depending on where they begin in the combo) with the ‘gaps’ not being as emphasised through sound. Mentally counting or feeling the beat can be challenging in terms of cognitive load because you eventually must dodge, parry, and queue up special shield counters and much of it needs to be on beat. When it works it’s ambrosia but, until you practice a lot, your brain just doesn’t recover according to the game’s own rules. Like dodging on beat won’t always work since it doesn’t grant invincibility, or might put you on the cusp of an environmental hazard - you need to consider positioning separately from music. Likewise, you need to be near an enemy to properly start a combo so even if you’re on beat, and half a yard out, you can get thrown of rhythm just trying to get in. The balance they’ve taken is probably best because I actually find pure rhythm combat where every single thing is lockstepped takes you out of being in a world e.g. Necrodancer. It just becomes DDR-coded navigational trials that are more abstract which is fine, but I’d rather just play through a track at that point. Hi-Fi Rush kinda lets you play about a bit more even if you can get thrown off.
My biggest gripe is they subscribe to the lock and key of enemy shields with only one counter. I hate this shit, let everything have at least two approaches. Let me express.
I have no familiarity with any of the licensed music lol. I suspect if you know the tracks it likely colours the experience but to me this is just the Hi-Fi Rush OST. I might go back and try the legally sanitised streamer mode. I’m about halfway through but the tongue is pressed hard to the roof.