Makes me wonder, does an sbutt like any of the wii motion based fps?
goldeneye wii is pretty good with the motion controls
blops works pretty well
red steel 1 & 2 are kind of shit (i think i preferred 2 overall)
the conduit 1 is semi-decent
the conduit 2 is one of the worst games i’ve ever played
water warfare was a hoot when it still had online
although they aren’t lightgun, the wii does have:
2 RE chronicles games
ghost squad
gunblade ny & la machineguns
sin & punishment: star successor
house of the dead 2 & 3
house of the dead: overkill
among some others. yeah it’s not as good as a lightgun but it’s still decent
i thought re dead aim might count but your using controller to move then using light gun to aim, its not relaly at the same time, but oh well. You can use a usb mouse in that game though!
I feel like Bayou Billy had a lightgun portion but it wasn’t simultaneous
Yeah I wanna play pocky and rocky but I’m shooting goblins from above, maybe with heavenly spirit laser fire or something thematic
Bygone (prototype)
GNARLY! you’re a slinky in a cave (?). Cool screen transition that looks modern. Unfathomable monsters pour out of machines. I couldn’t figure out how to do anything.
maybe relevant: this s&pss player uses xbox 360 pad + mouse simultaneously in dolphin, emulating nunchuk + wiimote
finally playing tecmo’s deception: invitation to darkness and finding out that kagero really took this thing in the right direction. tditd is loaded with half-baked sub-systems which are amusing (there is a shop system, but you can only use it by luring merchants into your mansion and then approaching them in their permanently agro state to engage in commerce before killing them) or just broken (monster building, summoning and level up systems). the deeply satisfying combo system from kagero just doesn’t exist here as only one trap can be active at a time. i think i’m about halfway through so maybe it will grow on me or some more goofy mechanics will be discovered that make it more interesting, but as it is enemy behavior is way too simplistic as are the kinds of traps available and the setups for using them.
another big phone game tuesday yesterday
how did I hammer my gaming balls
404 Game Reset: Yoko Taro presents his bullet hell fetish wrapped in a story about how Sega would rule the world with an iron fist if they had the chance. ultimately it’s to dual-stick/bullet hell like Nikke was to cover/crosshair shooters, except instead of butts it’s Sega fanservice(?)
I’m willing to say the game is good on the basis of the remix of Afterburner, and then take that away for pushing M*ppy
Honkai Star Rail: I’m very glad Mihoyoversesphere Ltd. funneled the billions of dollars they made with Genshin Impact into making a very nice looking mediocre JRPG
you can tell they really upped their technical game because now they’re properly emulating bangs being transparent for eyes and eyebrows like what the cool cartoons do and also the game runs notably worse than open world Unity Engine game Genshin Impact (I have probably summoned the fear of God in some posters with the phrase “open world Unity Engine game”)
giving it a tiny reviewer’s tilt because the gave the main character a baseball bat as a weapon, which is probably the most charming thing in the game
and then I take it away because I remember what they did to Dehya
Am I just imagining things or do they summon creatures from mahjong tiles? I think this makes me contractually obligated to try it if true
no, it’s just the one character who plays jong
you can get her for free!
…I mean, after playing for 8-10 hours.
ok call me when they add mahjong to the game then
p sure Tower of Fantasy has mahjong
but at that point you’re playing a phone MMO and you might as well play FFXIV or Mahjong Soul
i treated myself to some new games
one of them being pentiment
looking forward to it
played a bit of p3p yesterday
saved someone from tartarus
got an achievement
decided to check the steam forums for tactics ogre mods and:
this made me laugh uncontrollably for ab 15 minutes for some reason
Finished Bayonetta Origins and this is the best experience I’ve had with a game in a loooong time. Will write my giant longpost when work gets less hectic.
Played Shadows of Doubt, a procgen detective game that released this week.
I really want to like it more than I actually do.
Things it gets right:
- Creating an intricate web of characters and relationships
- Emphasis on defensive violence over proactive violence; you’re a detective, not a killer
- Immersive-sim interactivity with most objects in the world
- Procedurally generating interesting/strange apartment and office layouts
- Requiring you make and manage a corkboard conspiracy of all the information you’ve found
Unfortunately, that’s it.
It’s a very mechanistic game. Conversations boil down to asking someone to tell you something, them saying “no” or “i haven’t heard any rumors”, and optionally you offering them money until they actually tell you. The only way to intimidate someone into offering info without paying them or getting lucky is to handcuff them.
For a game about detective stuff, it’s missing that most crucial of noir elements: the human factor. You partake in no revealing conversations, you cannot develop a relationship with any NPCs, you can’t set up casual meetings with people to size them up or pump them for information. The only real way you can gather clues and make connections is through breaking-and-entering. There’s plenty of diners, but nobody sitting at the booths.
The game is lacking in the roleplaying department, basically. I don’t mean leveling up - the game actually does have that lol, you can get implants called “sync disks” that are essentially perks. I mean that you never get the opportunity to actually be a detective. There is no “embodiment” at play here. You never get hungry or tired or have to rock a piss. There are no personal routines for you to follow; just the very simple work routines (go to work X hours, come home and stay there Y hours) of the empty-headed NPCs.
It’s fucking ugly too. The lighting model is real bad and there’s projection aliasing in almost every shadow. It’s trying to do this “drenched in shadow, street lights reflected in the puddle” vibe, but instead almost every surface is glossy and people’s faces are impossible to see if they aren’t directly facing a light. It’s honestly funny how badly the lighting model works.
Playing it, I can’t help but think back on Thousand Threads. It models the social aspect of things like information, rumors, and grudges far more effectively than this game does. It’s just as mechanistic there, to be certain, but characters remember things, they alter their behavior based on what they see and what has happened to them. Shadows of Doubt has none of that.
Looking forward to your thoughts as someone who thinks this game looks fun and has never had any other interest in the Bayonetta series.