I’d say in its current iteration it’s less jank than merely… inexpert at combat design. The combat is surprisingly satisfying given how basic it is and how simple and wooden the animations are. They may have had more polish time on it since you last saw it, I suspect!
Couldn’t find a chronicle of the simian sadism and so forth of the new border art and animations in the Super Game Boy 2, so I made one:
Can you go prone yet???
Tried playing Gran Turismo 3 using an emulator. This is True Nostalgia. I probably logged hundreds of hours on this game. It’s the only reason I wanted a PS2. Playing this was how I got a feel for driving in real life…and it runs like hot garbage. Apparently GT3 is one of the harder games to emulate. I will have to try different version and plugins or something. I guess PCS2X only has 32 bit stable releases, but nightly has 64bit? Do I try a nightly build?? hmmm
Also wow these screenshots are blurry!
i think this may have been the first time i’ve 1cced metal slug. died on allen and on the final stage. good game. do i dare go for the 2 and x 1cc? or even the three hour long metal slug 3?
Would recommend doing 2 & X (for extra flavor) and suggest practicing the last stage as the squiddlies and the final boss can be quite awkward without some forward planning
Would probably discourage bothering with MS3 as a 1CC run because of its frequent cheapness (despite glorious production values) and length
we’re supposed to be kicking in doors cuba not laying down on the ground. you only want to go prone cause you want to fill every mission with 100 guys and bring an unsuppressed machine gun so you can just sit outside and mow down every dumb ai as it comes to investigate. but apparently they’re on build 1033 and it’s coming in 34 or 35 so congratulations
the nightly builds are way beyond the old stable release, they’re what you want
Has anybody played Live-A-Live Remake on Switch? I am at about half game and I find it wonderful. Right now, my favourite setting is the prehostoric, because of the lovely wordless communication.
The game is full of love, care, it’s s graphically gorgeous and the music is also fantastic.
I am really digging it.
yeah holy shit. 1.71 runs at 60 with very few hitches
if you haven’t seen it, I also recommend applying one of the silent patches for GT3
I just can’t work up much motivation to continue Metroid II. It’s a little too dry for me. Well, maybe in a few decades I’ll emulate it again or something.
Tried the free demo of Wrestling Empire (Steam):
It’s going for the AKI N64 vibe which would be the way straight to my noob heart.
Many of Dickie’s games are infamous for their awkward controls and poor graphics.
– Mat Dickie - Wikipedia
I wouldn’t mind this, in fact the graphics–aside from the thin, bile-colored fluids spurting copiously out of everyone–would be just as cartoonishly blocky as I want, with a goofily over-the-top tongue-in-cheek low-budget hip-hop presentation to match.
But the camera wanders off on its own, it’s too easy to switch the control to the ref or the other wrestler accidentally, and the game just runs at a very slow pace; not framerate-wise, I don’t think, just like time runs a little slow in this universe. WCW/nWo No Mercy on N64 (Project64 emulator) is capped at 30 fps but really runs like greased lightning by comparison…and yes its controls feel much better.
Still, there’s something to free and goofy, even for just a very limited demo. And one huge improvement this makes over Aki’s N64 WWF Wrestlemania 2000 and WWF No Mercy is that Empire’s female wrestlers are presented as athletes rather than lingerie models.
finished death’s door and the postgame stuff too. i really think ~20 hrs is exactly the right length for a game like this, don’t need to overdo it. i also ended up really appreciating the way none of the ‘secret’ stuff was that secret, like there were pretty legible clues for most of the stuff that were easy to follow but still satisfying to figure out. usually this sort of thing is either so obvious that it doesn’t even really feel secret, or so well hidden that basically the only way to ever 100% something is consulting some kind of online guide. for this one i only had to look up like, 2 things, and when i found them i realized i probably would have located both eventually with just like a few more minutes.
How fun is the bull motif from all the doors becoming a mode of attack for the big bad? I really loved that particular touch.
Yeah it was great! i also liked the way that broke up the flow of normal boss encounters. i was much better at the navigating aspects of that game than the combat so it made it easier for me. i also really appreciated that the game seemd to have exactly the right amount of lore. like, enough to keep you interested, but not so much detail that i felt pressure to really try hard to keep track of different details. it was the perfect combination of continuity and ‘mystery box’ style storytelling and just like… idk wouldn’t it be cool if X happened right now?
I have nothing to contribute, but I just wanted to be a part of the spoiler club.
I never made it more than a quarter of the way through Metroid 2 either. Felt like more a barebones game than a lonely one. Try AM2R it’s way more fun
It all looks the fucking same!! I don’t care about shooting Metroids!! Gimme some cool stuff to look at!!