Games You Played Today VI (III in the west)

since they added ~better scaling~ to dolphin ive decided to play killer7… one of my great videogame loves. yeah its on steam but something about playing it with a gc controller hits soooo fucking good

anyways i feel like a lot of the popular consensus is that the gameplay is kinda mid but ive posted before about how i disagree… i guess in my head i think of a lot of these action games as being patterned after basically dmc or resident evil 4 and killer7 def falls into the latter category (alongside pn03 (which feels like something of a bridge work for re4) god hand, re5 and 6, and the souls games…) and most of what platinum has done seems exclusively to fall into the former category

idk how youd define it… like a lot of it is based on those windup toylike enemy behaviors and in a lot of ways these games function like real time puzzles where you and the enemies are the moving pieces… the combat is based almost entirely on the relationship between diff like animation states of the characters… there’s a huge focus on positioning in the encounter design bc you dont have the crazy mobility options u do in dmc or bayonetta or ninja gaiden and bc you have to exploit aggro ranges too (this is why the stereotypical “character action game” encounter design is essentially throwing you into an arena to fight a few waves of enemies and something like even a staircase is a major consideration in the average souls game)

ummm idk what my point is… i guess just that killer7 is essentially also an action game cut from the same cloth as resident evil 4 and god hand (and that dark souls is a successor to re4 much more meaningfully than any average tps that borrows over the shoulder aiming) and its quite fun to play (said this before but it feels much more inspired than any of grasshoppers later games) !! god hand is the absolute top shelf stuff and that same blood flows thru k7… this is probably where a lot of my disappointment in platinum games comes from—rather than trying to iterate on that re4-like design (far less common imo) theyve stuck mostly to games in the mould of dmc… barely trying to make a really unique or novel type of action game…

i also love what it does with like… Spaces yknow. you take a bridge to shack on a pond behind a restaurant and it leads inexplicably to a pocket dimension completely defying the very coherent architecture of the buildings youve explored before… the 1st level is like a fantastically designed space (ive replayed it seven or eight times to show various Women ive had in my apartment how sick as fuck this game is) … those balconies giving you a view of a seattle skyline in silhouette…

and this isnt even getting into the other 80 sick as fuck things the game does (pretty much without exception the greatest cutscene direction any videogame has had!!! weve all seen “let’s dance” and “how to hit on women with 100% success” but like… that insane seele joint chiefs of staff command room scene???)

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highly recommend the sick pleasure of playing killer7 with a mouse

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yeah i’ll always love K7. i replayed it for the first time in years and it still felt as good as the first time.

i showed the game to a friend who isn’t super into games but plays them sometimes, and he described the experience of watching the game as though it was designed to make the player lose their mind, that he felt crazy watching it, which, thematically, works pretty well imo

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Got burned importing the version of Outrun for a high price that instantly crashes on my SS Model 2 before I got to press a button

Cry for me

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Every few years as I grow as a person I’m more and more convinced I’ll outgrow killer7 and then every time I replay it, it proves me wrong.

This scene might be Masafumi Tanaka’s finest hour.

Also the GC’s version’s better but I’ve never been able to articulate how K7 feels perfect for being a gamecube game despite all evidence to the contrary.

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I dunno how anyone can call the gameplay mid when it’s tied to the best sound design in any game. You get to interact with pure sonic art.

Can literally never forget this scene

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the part where you press the select level button and killer7 blares an extremely slowed down & distorted gunshot sound

that’s the best button press in video games

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oh shit this would make a great thread

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killer7’s gameplay is probably mid if you dont like getting trolled same with a lot of grasshopper games

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I SUCK SO FUCKING BAD AT PIZZA TOWER, its becuase theres a dash button and a GRAB DASH button and boy howdy its fucking me up. you run so fast and have to do precision platforming and this is NOT MY FORTE WHATSOEVER. at this point id totally benefit from everything going 20 percent slower but im gonna keep at it! im gonna try not to suck worse than everyone at every videogame damnit! im dabbling!

anyroad, its warioware with great music, get to the end and then back to the beginning faster. i want so badly not to suck at this

@Focus MESSAGED ME ON STEAM THE SECOND I LOADED IT UP SAYING ITS THE BEST GAME OF THE YEAR SO FAR I JUST HAVE TO NOT SUCK AT IT

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I love it love it love it

They understand Wario enough to do it as a type of exuberance, not a reference or even really a mechanical reference. It’s about being into stuff and going a little bit faster and a little bit harder than you probably should and just being into it!

It’s so important that they understood how to be generous with hits and that they let you take your time because the aesthetic is about expression, structured into their tools.

AH it’s so good!

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yeah im surprised how slow they’re actually allowing me to go? i just played another level terrified of how precise i had to be, but silly me, this is a wario game

MASHING THE POSE BUTTON OVER AND OVER

also the menu music makes me think of that disney HOT DOG song

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I don’t know where to put this, but today I read for the first time the pitch and plot outline for the survival version of The Dig. That version still had living aliens that the astronauts interacted with, and eventually revealed that the world had been destroyed by a war.

The ultimate mystery of the game would involve discovering that the aliens in the distant past had developed a philosophy that could rationally explain that conflict was unnecessary. However there was one tribe of aliens who never heard this philosophy, and became totalitarian warmongers who wiped everyone else out and then went into cryostasis. They are accidentally woken up again, and the final challenge of the game is to introduce them to this philosophy so that they don’t invade earth.

God bless the saner minds that shot down this version of the game. Would have made the game unplayable any time after the 90s.

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Like A Dragon Ishin is, thus far, really really good RGG gamin’. It let me start the game on Legend difficulty! I have already become severely overpowered and have to handicap myself not to steamroll everything!

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Pizza Tower is great, yeah. You really only have to worry about hustling if you’re going for S-ranks or P ranks , which I’m having fun plugging away at after beating the game. Trying to hit that second lap in some of the levels can be pretty gnarly though. Still, it rocks. Every level has some kind of unique thing/creativity in it. Surpassed my expectations!

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Crazy Taxi (PC, Steam)

Trying to learn drifting on the fly with Gena : P





Also, got a whole bunch of copyright claims on Sega’s milquetoast music replacement tracks after raising the music volume a notch, so went and replaced all the tracks with public domain stuff. Found a PD track featuring Gorillaz, even.

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if you aren’t already, please consider

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Yeah, I’m using SilentPatch, definitely helps with weaving through traffic. : )

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The World’s Biggest PAC-MAN (web)

100s of thousands of terrible, sort-of interlinked user-created Pac-Man mazes.

(Didn’t work quite right in my Firefox, seems okay in Chrome though–so suck on that, MS. : P)

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