I got my sickest ever combo–nothing special for people who know how to do combos, but I don’t so I was actually squealing with joy ^ _^
Eiji rules.
I got my sickest ever combo–nothing special for people who know how to do combos, but I don’t so I was actually squealing with joy ^ _^
Eiji rules.
controller was definitely working, but i feel like no matter what button i pressed, nothing was speeding up the dialogue. maybe i had to hit start? i mean it’s fine, i should know about the rat thief that broke into the tower
Yeah, i think the start button is what works there. In fact, i think holding start at the title screen causes the witch to skip straight to the menu selection without the dialogue, in case you get sick of it every time.
Also, i always like to point out that in my experience, ‘ouch’ difficulty seems bugged to be the same as normal difficulty. If you want a challenge pick Super
Played Corvus Belli’s Infinity the other day. The local scene is pretty casual but big fans of the game which seems good. Im still looking for a miniatures game I can get into that makes sense for my life. The Silver Bayonet is good and has nice solo rules and even some cool hacks + its more DIY but fat chance finding another player. I might slowly build up to that and try to recruit someone to play a campaign when I finally have enough pieces to play a game with minimal proxies…
My newb High-Elf Weaponmaster character in Hengband can use their class “Judgment” power now–it’s basically a free identify spell for weapons and armor…except it currently has a 95% failure rate and each attempt drains about 8% of my HP. Sooo a lot of failing and napping. = P
cyberpunk 2077 is cyberpunk for people who think south park is hilarious in 2020
Please enjoy this brief taste of what it’s like to play the Windows remake of Jon Ritman & Bernie Drummond’s Batman for ZX Spectrum, my new regular Saturday night thing.
Sincerely,
The Future World’s #1 Batman For ZX Spectrum Any % Speedrun World Record Holder
This is legit amazing, whole books could be written about those last few seconds of life and death. ^ _^
EDIT: This reminded me–I’m not sure why exactly since it’s a different genre–that I was thinking the other day what have I been doing with my life, why have I not gone back to play the PC Engine CD port of Double Dragon II, then I looked up my last play-through attempt and remembered it doesn’t have unlimited credits and I’ve never cleared it because I got 3/4th through and ran out of lives (ahh repeated inevitable death, maybe that was the connection) and also I’d decided at some point later that beat-em-ups are unfortunately a pretty dire genre that nobody has managed to make work beyond the arcade yet EDIT oh either that or the graphics are especially now way too “retro” flashy and screenshakey and hate my eyes. Heck I even looked up DD:Neon again for a moment…
play streets of rage 4 please
earlier tonight, i played the sailor moon beat em up for mega drive. a bootleg cartridge in a clone console, how cyberpunk~! for some reason i’d had it in my head that this game was super difficult, but i got to the final boss on my second ever attempt. though apparently there’s a true final boss you can only fight if you play on hard mode?!
World End Syndrome is a pretty bog-standard visual novel. I’m not sure I remember what moved me to buy it? The protagonist is a disaffected transfer student with a sad past who moves from the Big City into a town out in the sticks. The cast are mostly all stock character types. The central supernatural mystery (which, naturally, ties in with the rural town’s history and folklore) also generally seems pretty rote.
It encourages a lot of replay by basically railroading you into a bad ending from the get-go and is at least kind enough to show you where you’ve been previously. It’s unclear exactly what the game wants you to do to avert that fate, though. It pushes you to do things that push the protagonist out of his gloomy comfort zone, I guess? Although frankly sometimes very value-neutral decisions wind up seeming to have very outsized impacts on proceedings. Quite weird. I’ll probably keep plugging away at this.
edit:
Also while I was messing around on my Switch I played a few more levels of Kirby’s Adventure and it’s really amazing how little the game asks of you in terms of actually engaging with its challenges. Just float past it, nbd. First boss fight was laughably easy with the fire breath power up. Just hold down a button for 8 seconds and you win! Bad guy gets stunlocked and dies.
Pop’n Twinbee is pretty cool though. I can’t believe it’s the sixth(!) entry in the series that seems like far more Twinbees than there shouldbee.
your third eye saw the arcade game and it put the fear of a thousand gods into you
really into what i’ve been playing of citizen sleeper. definitely a step up from in other waters, which had a really nice loop, but got a bit lost as the writing went on - while still being totally linear. here the writing can have a lighter touch and go out in all these different directions, and it just flows so much better with the gameplay decision making and resource management. it just keeps hitting every mark.
replaying the gameboy gradius games because I wanna make a hori shmup for a friend and want to figure what sort of works and most of what i like to play usually is very. GB shooty games are pretty nice. The GBA gradius felt kida hateful in parts the way gradius games do, wonder if that’s essential?
As someone who has always kind of stared at R-Type found this actually useful to understand it and similar games. Spoilers: Yeah they are just complete bullshit sometimes and this is referred to as Challenge.
Huh. I never realized R-Type Leo was considered not a true R-Type. I always loved that game when I’d play it on big MAME cabinets.
Can’t, don’t find it appealing from watching gameplay, also it’s slightly on the flashy side.
Is it a rogueli*e?
this is a big feeling for me whenever I return to the AAA game space. Like, the feeling of “why do people put up with this???” is so fucking strong when I am like, 4 layers deep into a menu and still not where I need to be, or the player character is telling me what to do every 4 seconds, or some item gives me a 3% ice damage bonus on critical attacks. how does anyone stand this???
no
That’s great, thank you, I wasn’t sure.