I genuinely enjoyed it despite not having a lot of patience lately for a lot of its theoretical contemporaries, but I think I paid maybe half that on PS4
Let me say that I enjoyed it, but I would not pay 50+ Eurodollars for it.
Here is why: it’s absolutely a cool game, it has nice artwork, but I think it’s both too slow and a bit too adolescential in tone, which started wearing me a bit especially in the second half.
Also, battles are nice, but not genius.
Somehow, with the due differences, Sid meier’s Xcom keeps coming to my mind. Only, 13 Sentinels would be a much simplified version of it.
It’s basically 2 games in one. A sci-fi kaiju visual novel with a tactical game.
I think it’s a very good game, I don’t want to be misunderstood. Only, I believe it’s been perhaps a bit overrated.
They should have pulled a Nier and released a version of 13 Sentinels where every character was an adult.
if only nier was written by an adult
been playing shredders, which has been described as the “skate. of snowboarding”
basically everything except for the actual snowboarding itself feels like it’s an old person’s attempt to be cool and hip to young people these days; ui visual aesthetic is all over the place with like 90s throwback logos and helvetica in the same game, the narrative involves a bunch of people trying to get famous on “the socials” and somehow roping in a bunch of actual professional snowboarders like marcus kleveland and zeb powell to half-heartedly say lines like “come on, I know you want to do better” while the voice actors for the rest of the game are Trying Too Hard, and all of the music was made by someone who just really, really loves tale of us and almost nothing else
and yet i’ve been running the same line on a single course for like 2 hours at this point? the snowboarding itself is absolutely fantastic, everything is animated incredibly well and the difficulty is (rightfully) almost entirely centered on the little tech stuff that you see snowboarders doing like the presses and grinds and short spins, which is perfect; let the people who just want to launch off of big jumps have a good time and make the weirdos who want the perfect half cab after the nosepress to blunt work for it
if the game had just a tiny bit more glue to the experience I think it would be amazing? just string all the courses together and let me run down the mountain like in ssx 3 why aren’t more games just doing ssx 3 structure? or at the very least let me ride into the chairlift to get teleported back to the top? it feels strangely empty but the movement on the snowboarding is just so, so good
going peak 2 village for one last run at the end of a few hours of skiing is in fact extremely great
also since I see @spacetown, I’m reminded that I wanted to say holy shit they murdered the OW sound design in the update, all the guns sound like guns and while it’s more impactful when getting hit, it’s also massively bland instead of having a near-future bent OW had
we will be the only ones who care about this
Well The Stanley Parable Ultra Deluxe has a lot of stuff in it. Played it for about 90 minutes and half of that was:
Interestingly it asks you this at the start although I’ve yet to see a payoff:
Spoilers:
Most of the new stuff is essentially commenting on negative fan outcry about games via reviews, whether remakes are better than the original, rose tinted glasses and a really extended joke about the game actually being The Stanley Parable 2.
At one point they introduce a new feature: an equippable bucket. After you equip it, every single line of dialogue that mentions Stanley also mentions the bucket. It even changes the content of certain endings. I did the museum ending and it was all about the bucket. If they’ve redone all the endings to account for having the bucket equipped or not, it is an insane commitment to a bit that is sort of humorous about five seconds.
The most interesting part so far is the narrator trapping you in room with a skip button in response to some negative review (that might be real) left on steam about four years ago which speculated that a skip button would make the narrator more tolerable. Pressing the skip button skips time for you but not the narrative, and each time it is pressed the amount of time increases exponentially which leads to a pretty horrifying skit.
They’ve also made some changes to content that is in the original which seems to just be updating jokes. Most noticeable one was the PSA that the player receives about making sensible choices now doesn’t depict someone setting a third world child on fire.
I streamed some of Underdog Detective in Bachelor’s Discord. It’s a chinese fmv game that just came out.
Obviously, it rules
edit: link to the game
OH MY GODDDDDDDD
FUUUCK i had digimon ttrpg but this looks amazing!!!
I beat Neutopia the other day. It’s a Zelda clone and that’s it. I had mostly fun times aside from one obscure hint from an NPC that wasn’t translated too well that led me on a goose chase.
I put the Mega SG away because why not some Wii U. Because I have nothing for the Wii U holding the pad made my wrists hurt. My password was scrambled because I was gonna sell this thing . Hacking it seems like a real hassle (and I didn’f have a 32gb SD card handy.) I say this every time but it’s still true. Maybe one day I can play Nintendoland with my kid because That’s Fun.
I then repeated this exact process with the PSTV. I should sell this thing. I somehow have like 6 of the power cables for ps2/saturn/vita/ps3. I looked at two of them in one box then went into another room and looked at two of them then went under the TV and looked at two of them. Huh. The PS Vita was also saddening.
Should have kept the mega SG out! Guess I’ll hook up the SNES mini tomorrow. Play Something. Realizing how badly I need save states for my own motivation. I want to play something for 20 minutes then give up and do something else. Which brings up why do I even bother with “real” hardware.
Remember NintendoID? That sucked.
The Mega SG is probably Analogue’s best piece of hardware IMO. I say this as a biased Sega head.
Accidentally lost an entire afternoon to Civ 6, playing on King difficuly for the first time. I kinda feel like the early-to-mid game is super fun but if you win that stage convincingly then the rest of the game just slowly turns into mush as you have to decide on like 20 different cities’ productions every 5 turns and what your little builders should improve and where your traderoutes should go and it’s just so much micromanagement of stuff that my brain stops being able to really weigh decisions.
Had to reset my WiiU recently cos I wanted to sell. Required I input my Nintendo ID password (after having reset it online) but had to connect the WiiU to the internet to do so to verify that I was allowed to delete it. Couldn’t get it to connect to wifi so had to dig out an ethernet adapter (for the WiiU(!)) so Nintendo could give me big boy permission to delete everything on it. As I was thinking of selling it I got cold feet but that whole process convinced me it was a horrible waste of space. I don’t care to play Xenoblade Chronicles X or Splatoon again so good riddance.
The narrator in Stanley Parable Ultra Deluxe namechecked Persona 3 and I felt uncomfortable.
I think the most annoying part of Chrono Cross is how the game shows you the hit percentage, it’ll be 80%, you’ll miss, then it goes up to 92%, you’ll miss, then it’s 99% and you’ll miss again. Then you cast numble to reduce the enemy evade rate, and they’ll still dodge the attack. I feel like this game’s numbers are lying to me.
I played Dorfromantik for a while last night and it’s good. It is a relaxing tile-laying game that looks and feels a little like Carcassonne but it also has a jigsaw puzzle-like element. You eventually get stuck if you don’t make an effort to put tiles in the “right” places (meaning matching up the sides with the same type of terrain).
Hell yeah! Had my eye on this one—really glad it delivered