Games You Played Today ver.1.22474487139...

i likewise feel like a special clever little guy whenever i see a little divot in a wall or whatnot in kirby, but ive just kinda always liked that shit in games

some of the upgrades have actually made me lose my fucking mind. the fucking time crash upgrade? it is so fucking cool! like the fact that in the slowed time the explosion immediately around you keeps happening, and that you extend the time freeze every time you kill a guy? absolutely incredible. also i mean taking it into a boss fight and just beating them in like 4 seconds is imminently satisfying and hilarious

i am holding out hope that i will find an upgrade for the sleep power. there is nothing i want more in this world than kirby sleeping but more

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the first fight of chapter 2 of tactics ogre had a witch opponent who cast poison. so i went and promoted an amazon to a witch and equipped her with poison only to find out in the next battle that she doesn’t have enough max MP to cast poison. what is going on with this game

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so one thing about tactics ogre is that stat growth in various classes actually matters a ton

sisteena or whomever actually benefits from this if you start her as an archer then make her a witch later on because iirc the high agility translates into witch spell accuracy.

(then in the late game she can become a shaman which is one of the only classes who can summon and is even more overpowered, I think she’s technically the most useful unit in the game considering how early you get her and how canopus falls off toward the end)

but it does also mean that sometimes you can’t cast poison

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Denam gets a “Lord” class at the very end but it’s actually a consolation prize if you fuck up and don’t recruit a much better character, and he’s actually perfectly fine as a generic class the whole game because when you unlock the optional dungeon at the very end he can get a skill called “Fudo” which is like a Freikugel type ignore defense deal and is really the only way that physical characters stay competitive with summons at the very end

if you’re having trouble at any point I want to say you can pretty much recruit Deneb whenever, and the game gets a lot easier once you have a Priest and Haborym (which is chapter 3 ish)

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half the shaman sisters are extremely missable so you might want to look it up idk, usually the game is good about setting a very challenging or optional condition right in front of you and making you work for it

when you make a Lich you want it to be water elemental because heal rain is a really good fit for their skillset (and saves you needing a cleric on top of a Priest because the latter can’t multi heal but can revive) and iirc the water elemental sister is the only one who doesn’t make sense as an offensive mage anyway

trying to remember more tactics ogre tips

it’s extremely OK to lose generic units to permadeath in the first chapter or two but not so much after that (and you can revive semi reliably from chapter 3 on anyhow)

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elevation and equip weight also matter a ton which you’ve probably realized already

oh and the lawful route sucks pretty bad in the original game but you’re not exactly encouraged to pick it either, that was one of the things they tried to make more of an actual choice in the PSP version, shame about the rest

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My one crucial tip is that Tactics Ogre breaks a cardinal rule of TRPGs by allowing you to shoot outside of your shown attack range with a bow and arrow.

Intuiting the real range of an archer, taking into consideration elevation and « diagonal firing » makes for about 90% of the fun I have with this game

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oh and most of the maps have really obvious choke points on purpose and your melee guys’ job is just to hold them

for most of the game you should have only as many melee guys as you need to hold the lines, like 3 at most

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Jurassic Park for the Genesis is really hard. Congrats on having a soundtrack that is moody and ambient and it didn’t even click with me that it doesn’t have the JP Theme.

I hardlocked the Mega SG with World Series Baseball 96 and some bullshit demo for a New Genesis Game. So that was interesting.

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Picked up those Gold Box Classics because “eh why not” and found out they’re packaged with scans of all the paper that comes with the game (including an in-character journal that you’re supposed to flip through when the game is like “You overhear Tavern Tale 15”), a digital decoder ring for the copy protection thing and also Gold Box Companion which seems to do a bunch of stuff but primarily is good for giving you a healthbar UI and an automapper.

I’m extremely into it but it’s also really funny having to mentally downpatch my idea of D&D to 80s AD&D. The weapons store has about 20 different polearms but there’s exactly one that is statistically the best. Non-humans cannot reach the max level of Six which I initially thought was a really good low-power level cap but my fighter got like a cleave on his basic attack at level 2 so I guess every level is going to be some big improvement like that.

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it turns you can’t do this until chapter 4, I was thinking of the GBA spinoff

yeah now that I remember, you’re really hard up for unique units in the first 2 chapters which is why sisteena seems so darn good as an archer/witch at first. you can’t get too overpowered until the split between chaos/neutral routes at the start of Ch3 (which are fairly similar for what it’s worth, down to preference imo, whereas I would only ever do the law route in the PSP version that I dislike anyway)

[narrator voice] he was not in the second to last world

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Instead of going back to Elden Ring I played two evenings’ worth of Tunic (got the first triforce, so to speak) and all right, now I get it.

It should be a rather run of the mill, if very pretty, oldschool Zelda clone and sure, it’s kinda got some of that superbrothers/below feel. But it’s actually all about how it’s giving you information. It’s not just the cute ingame retro manual, it’s more like what the manual stands for.

Because you’re getting many pages out of order or even not at all unless you comb the areas for secrets, you’ve got a completely wrong perception of what your moveset or interactions with the world are. This leads to several Witness/Frog Fraction-style “Wait I could do that all along?” moments followed by “Wait does that mean I can also do th-hooooooly moley I’m not looking at the universe right but now I get i-WHAT THE EFF”. I don’t know for how much longer it can sustain that pace of surprises but it’s really well done so far and easily the game’s highlight.

On the other hand combat’s kinda lackluster as going for Souls instead of Zelda feels like a mistake (although the Siege Engine boss was pretty enjoyable), and also the manual’s cleverness does not extend to the plot twist I can see coming from miles away (I’m led to assume I’m freeing the princess but I’m obviously freeing Ganon) Although maybe I will be wrong about that!

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Alright I’ve got a firing squad situation that functions really well at this point in the game

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yeah you honestly don’t really have to grind at all in tactics ogre but the game psychs you out really bad and makes you think you do if you aren’t willing to lose and churn through a lot of units and classes in the beginning

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Really thought there was a character class called “Bean Wizard” and got really excited

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The Legumancer

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image

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ok cool so I get to rime, get ambushed, the fight starts and immediately before I can do anything i’m killed and get a game over. I like when a game just tells me to stop playing. there is exactly one solution to this fight and it’s to make sure denam is over leveled and can sustain two arrows to the face before running away

  • did you get aloser and byan yet, they’re not exactly uniques but they’re probably better than your generics

  • make denam a ninja and he can most likely dodge the arrows

1 Like