i likewise feel like a special clever little guy whenever i see a little divot in a wall or whatnot in kirby, but ive just kinda always liked that shit in games
some of the upgrades have actually made me lose my fucking mind. the fucking time crash upgrade? it is so fucking cool! like the fact that in the slowed time the explosion immediately around you keeps happening, and that you extend the time freeze every time you kill a guy? absolutely incredible. also i mean taking it into a boss fight and just beating them in like 4 seconds is imminently satisfying and hilarious
i am holding out hope that i will find an upgrade for the sleep power. there is nothing i want more in this world than kirby sleeping but more
the first fight of chapter 2 of tactics ogre had a witch opponent who cast poison. so i went and promoted an amazon to a witch and equipped her with poison only to find out in the next battle that she doesnât have enough max MP to cast poison. what is going on with this game
so one thing about tactics ogre is that stat growth in various classes actually matters a ton
sisteena or whomever actually benefits from this if you start her as an archer then make her a witch later on because iirc the high agility translates into witch spell accuracy.
(then in the late game she can become a shaman which is one of the only classes who can summon and is even more overpowered, I think sheâs technically the most useful unit in the game considering how early you get her and how canopus falls off toward the end)
but it does also mean that sometimes you canât cast poison
Denam gets a âLordâ class at the very end but itâs actually a consolation prize if you fuck up and donât recruit a much better character, and heâs actually perfectly fine as a generic class the whole game because when you unlock the optional dungeon at the very end he can get a skill called âFudoâ which is like a Freikugel type ignore defense deal and is really the only way that physical characters stay competitive with summons at the very end
if youâre having trouble at any point I want to say you can pretty much recruit Deneb whenever, and the game gets a lot easier once you have a Priest and Haborym (which is chapter 3 ish)
half the shaman sisters are extremely missable so you might want to look it up idk, usually the game is good about setting a very challenging or optional condition right in front of you and making you work for it
when you make a Lich you want it to be water elemental because heal rain is a really good fit for their skillset (and saves you needing a cleric on top of a Priest because the latter canât multi heal but can revive) and iirc the water elemental sister is the only one who doesnât make sense as an offensive mage anyway
trying to remember more tactics ogre tips
itâs extremely OK to lose generic units to permadeath in the first chapter or two but not so much after that (and you can revive semi reliably from chapter 3 on anyhow)
elevation and equip weight also matter a ton which youâve probably realized already
oh and the lawful route sucks pretty bad in the original game but youâre not exactly encouraged to pick it either, that was one of the things they tried to make more of an actual choice in the PSP version, shame about the rest
My one crucial tip is that Tactics Ogre breaks a cardinal rule of TRPGs by allowing you to shoot outside of your shown attack range with a bow and arrow.
Intuiting the real range of an archer, taking into consideration elevation and « diagonal firing » makes for about 90% of the fun I have with this game
Jurassic Park for the Genesis is really hard. Congrats on having a soundtrack that is moody and ambient and it didnât even click with me that it doesnât have the JP Theme.
I hardlocked the Mega SG with World Series Baseball 96 and some bullshit demo for a New Genesis Game. So that was interesting.
Picked up those Gold Box Classics because âeh why notâ and found out theyâre packaged with scans of all the paper that comes with the game (including an in-character journal that youâre supposed to flip through when the game is like âYou overhear Tavern Tale 15â), a digital decoder ring for the copy protection thing and also Gold Box Companion which seems to do a bunch of stuff but primarily is good for giving you a healthbar UI and an automapper.
Iâm extremely into it but itâs also really funny having to mentally downpatch my idea of D&D to 80s AD&D. The weapons store has about 20 different polearms but thereâs exactly one that is statistically the best. Non-humans cannot reach the max level of Six which I initially thought was a really good low-power level cap but my fighter got like a cleave on his basic attack at level 2 so I guess every level is going to be some big improvement like that.
it turns you canât do this until chapter 4, I was thinking of the GBA spinoff
yeah now that I remember, youâre really hard up for unique units in the first 2 chapters which is why sisteena seems so darn good as an archer/witch at first. you canât get too overpowered until the split between chaos/neutral routes at the start of Ch3 (which are fairly similar for what itâs worth, down to preference imo, whereas I would only ever do the law route in the PSP version that I dislike anyway)
Instead of going back to Elden Ring I played two eveningsâ worth of Tunic (got the first triforce, so to speak) and all right, now I get it.
It should be a rather run of the mill, if very pretty, oldschool Zelda clone and sure, itâs kinda got some of that superbrothers/below feel. But itâs actually all about how itâs giving you information. Itâs not just the cute ingame retro manual, itâs more like what the manual stands for.
Because youâre getting many pages out of order or even not at all unless you comb the areas for secrets, youâve got a completely wrong perception of what your moveset or interactions with the world are. This leads to several Witness/Frog Fraction-style âWait I could do that all along?â moments followed by âWait does that mean I can also do th-hooooooly moley Iâm not looking at the universe right but now I get i-WHAT THE EFFâ. I donât know for how much longer it can sustain that pace of surprises but itâs really well done so far and easily the gameâs highlight.
On the other hand combatâs kinda lackluster as going for Souls instead of Zelda feels like a mistake (although the Siege Engine boss was pretty enjoyable), and also the manualâs cleverness does not extend to the plot twist I can see coming from miles away (Iâm led to assume Iâm freeing the princess but Iâm obviously freeing Ganon) Although maybe I will be wrong about that!
yeah you honestly donât really have to grind at all in tactics ogre but the game psychs you out really bad and makes you think you do if you arenât willing to lose and churn through a lot of units and classes in the beginning
ok cool so I get to rime, get ambushed, the fight starts and immediately before I can do anything iâm killed and get a game over. I like when a game just tells me to stop playing. there is exactly one solution to this fight and itâs to make sure denam is over leveled and can sustain two arrows to the face before running away