My current take on Satisfactory is that it fucks up really badly by making the tech trees mostly hidden.
As counterexample, the main goals always shows you 6-8 different sub-goals you need to achieve, and exactly what each node will unlock, which is pretty good. I don’t mind that the main goals are revealed 2 at a time instead of showing all 8 or whatever - I think that’s enough information to direct my play.
But the other tech trees work like this:
- First, there are no tech trees at all until you pick up a relevant resource. This is okay.
- Then, the first node on that tree is revealed, plus the amount of nodes that you can eventually unlock, but not the specifics
- Researching the first node will unlock the next set, but not anything below that
That means that I have no idea what’s in each tech tree, and it turns out there’s a ton of extremely useful shit in there. For example:
- Boots that make you run faster and jump higher
- A vehicle explicitly for transportation
- Power poles that have more than 4 nodes on them
- A melee weapon that isn’t total garbage
- Ranged weaponry
- Bombs that let you destroy rocks covering up critical resources
But also, there are like 8 tech trees and so not only do I not know what each tech tree unlocks, even if I have an inkling of it existing I don’t know which tech tree it is in.
The absolute worst example of this is lighting, a fairly basic requirement for, uh, doing fucking anything at night. It’s not in any tech tree, it’s in a separate “store” that you dump excess resources into to unlock tickets to buy blueprints. But it doesn’t show in the store until you’ve gotten far enough in a certain tech tree, AND the store doesn’t even indicate that there are items that you can’t purchase yet!! I thought I had seen everything there was to offer in it, but suddenly new items appeared without any warning whatsoever. The tech tree node doesn’t even mention that this is going to happen!!
It’s infuriating because, as far as I can tell, this is a purposeful design choice. I get that you don’t want to overwhelm new players with this stuff but I’ve been playing for 30+ hours and only now discovered some basic necessities due to this.
My gut reaction is that they want to “surprise and delight” the player by hiding information and building a sense of suspense, but frankly it’s extremely awful. I know the game is in early access but it’s been in early access for, uh, 2 years I think?
Also the information is readily available online! Not marked as spoilers! Because tech trees aren’t spoilers!
Anyway, absolutely baffling decision that nearly caused me to drop the game because I thought I would never get better movement options than I had, and that most of the terrain was awful and unnavigable. And also Darkness.
EDIT: I want to counter this with Factorio which absolutely dumps every single tech tree on you in such a way that reveals exactly how massive the game is from the very start. Seeing that I’ll eventually be manufacturing resources using resources I don’t even know about, which are themselves manufactured using resources I don’t even know about, which are themselves…etc. etc. is kind of cool to me. I understand not wanting to do this though.
But this game is an order of magnitude less complex than Factorio, therefore fuck you show me the tech tree