I remember playing the demo for ElecHead and thinking it seemed pretty decent and with a lot of potential, glad to hear that the full game seems to bear that out.
Played the demo for a bunch of stuff but the important thing is THIRTY BIRDS
Itās a walking around game where you gotta get 30 birds phone numbers to wake up a god bird. Itās got a ska soundtrack and it looks real neat. Not sure Iāll play the final product, but itās about as cool as a thing could do.
me and @digs watched letās play of Firewatch by a guy called Cryaotic
Firewatchā¦ itās interesting. sticks in the memory how much can be communicated by a game with basically zero real choices. (in this way but few others it is similar to Kentucky Route Zero.) i appreciated that it felt like a game for adults. āsometimes stuff just happens and you gotta decide how you feel about itā the game. a lot of games wouldnāt have been willing to choose a story with such little closure - the call of the gamer to put a bow on every narrative.
ā
now we are trying to decide which LP to watch next. cryaotic also does MGS3 but heās veeeery bad at it so we tried watching a little of that but switching back and forth to Adilegian (James / @Telengardās) FOXHOUND walkthrough. I think she finds it interesting to see the difference between noob play and experienced play.
Thank you! Iām so happy when I hear that that FH Rank walkthrough pops up as relevant to people.
I can hardly believe that I edited almost all of that series together using frame numbers in VirtualDub, desyncing the audio, dubbing the audio in Audacity, then resyncing everything manually. Man ā days gone by. Thank God for visual timelines in video editing programs.
not to tempt you but if you did a letās play of [insert game here] iām sure we would watch! appreciate the context you bring to your videos. obviously itās a ton of effort to make them ofc
Well, if youāre interested, Iāve streamed many games on my Deltahead Twitch channel.
https://www.twitch.tv/deltaheadmedia
I paused streaming for a variety of reasons several months ago, but I now have my equipment set back up and expect to play something soon!
Say hi in chat if yāall stop by!
always love your streams. donāt catch many live due to timezones, but always watch stuff when itās uploaded to youtube
I remember people at the time of its release getting upset that the secret agents spying on you subplot ended up being a fakeout which I always thought was really funny. āstuff happens and you gotta decide how you feel about it the gameā feels like a really good descriptor. I especially liked how the ending just hard cuts to credits right as youāre trying to anticipate whatās going to happen next, sort of a final āwell, what do YOU think?ā moment. Helps that they picked an extremely good song to go out on.
I beat Unpacking like an hour after my last post about it. Cute game, but it made me anxious. Iām bad about organizing my own stuff, so there was some real guilt there, playing a game about tidying up when I should be doing that āIRL,ā as they say.
Still chipping away at Miles Edgeworth Investigations. I know Iām burned out on these games and should give it a break, and that might be coloring my views on it, but I donāt think Iām wrong in thinking that these cases stretch on way too goddamn long for their own good. This theme park level is just about wrapped up, plenty of good evidence for what went down, until suddenly the rich kidās dad intervenes, and you spend another half hour playing around in a VR recreation of a haunted house to confirm what you already know.
I guess Iām sticking with it because I enjoy the cameos from some of the sorta forgotten characters from the first trilogy. Two cases left, so hereās hoping it finds its groove (I have my doubts but god I wanna hope).
This exact feeling is why I didnāt finish Unpacking.
sounds like the game gave you two a lot to unpack
powerslave: exhumed is pretty fuckinā good
we have a lot of organizing/cleaning that we need to do around the house and when I told nika about the conceit of unpacking she literally said āyou know you can do that in real life you knowā
the easy response here is ābut MY organizing the house doesnāt tell a provocative storyā
to which she would reply āit tells the story of a happy nikaā
I donāt often do the āIād rather do that in real lifeā but yeah with Unpacking I already know the high of reorganizing my living space couldnāt be matched by the game
To be fair this boss is last-phase content that we are farming for a handful of items that are still BIS, and I got lucky enough to get the current-phase BIS weapon for my spec on our first drop, which most other characters almost certainly donāt have yet, which makes it easier for me to a get a high global rank relative to everyone else. But 99ās are still cool
yeah i dont have any BiS gear at all yet ive been so unlucky on my drops and sooooo lazy for my weekly reclears. im having too much fun levelling up my alt jobs and screaming obnoxious recruitment messages for my free company in town
I stuck on a bug I guessed, couldnāt through this trap gap and almost cleared all previous level
I will drop, maybe later to check a playthrough on youtube
btw really nice game, the art sense on level design is much better than other retro-style game
edit: I checked a playthrough, found the hidden way!
Quake, even in its basic form, continues to be really exhilarating for me. I think when I was a 90s kid I probably only ever played it with cheats on? I always thought it was cool but I never really felt this tense. Iām still playing a few levels at a time and then I have to put it down. Itās consistently amazing to me how low my completion times are. 6 minutes in one of these levels feels like 20 because Iām always on high alert. I think Iāve killed myself with rocket splash damage more than the baddies have managed to take me out lol. Iām save-scumming like a bastard though, itās the only way I wonāt get frustrated.
Sizeable, by contrast, is a chill little puzzle game where you poke around some dioramas, finding the hidden blocks (and hidden turtle) on each level before moving on. You interact with objects by moving them around and resizing them. The interactions are fun. Shrinking the moon might make the water level sink in one puzzle, etc. Cute stuff.