Games You Played Today ver.1.22474487139...

I remember playing the demo for ElecHead and thinking it seemed pretty decent and with a lot of potential, glad to hear that the full game seems to bear that out.

Played the demo for a bunch of stuff but the important thing is THIRTY BIRDS

Itā€™s a walking around game where you gotta get 30 birds phone numbers to wake up a god bird. Itā€™s got a ska soundtrack and it looks real neat. Not sure Iā€™ll play the final product, but itā€™s about as cool as a thing could do.

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sense of when u trying to save the world somebody just enjoy the party

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me and @digs watched letā€™s play of Firewatch by a guy called Cryaotic

Firewatchā€¦ itā€™s interesting. sticks in the memory how much can be communicated by a game with basically zero real choices. (in this way but few others it is similar to Kentucky Route Zero.) i appreciated that it felt like a game for adults. ā€œsometimes stuff just happens and you gotta decide how you feel about itā€ the game. a lot of games wouldnā€™t have been willing to choose a story with such little closure - the call of the gamer to put a bow on every narrative.

ā€“

now we are trying to decide which LP to watch next. cryaotic also does MGS3 but heā€™s veeeery bad at it so we tried watching a little of that but switching back and forth to Adilegian (James / @Telengardā€™s) FOXHOUND walkthrough. I think she finds it interesting to see the difference between noob play and experienced play.

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Thank you! Iā€™m so happy when I hear that that FH Rank walkthrough pops up as relevant to people.

I can hardly believe that I edited almost all of that series together using frame numbers in VirtualDub, desyncing the audio, dubbing the audio in Audacity, then resyncing everything manually. Man ā€” days gone by. Thank God for visual timelines in video editing programs.

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not to tempt you but if you did a letā€™s play of [insert game here] iā€™m sure we would watch! appreciate the context you bring to your videos. obviously itā€™s a ton of effort to make them ofc

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Well, if youā€™re interested, Iā€™ve streamed many games on my Deltahead Twitch channel.

https://www.twitch.tv/deltaheadmedia

I paused streaming for a variety of reasons several months ago, but I now have my equipment set back up and expect to play something soon!

Say hi in chat if yā€™all stop by!

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always love your streams. donā€™t catch many live due to timezones, but always watch stuff when itā€™s uploaded to youtube

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I remember people at the time of its release getting upset that the secret agents spying on you subplot ended up being a fakeout which I always thought was really funny. ā€œstuff happens and you gotta decide how you feel about it the gameā€ feels like a really good descriptor. I especially liked how the ending just hard cuts to credits right as youā€™re trying to anticipate whatā€™s going to happen next, sort of a final ā€œwell, what do YOU think?ā€ moment. Helps that they picked an extremely good song to go out on.

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I beat Unpacking like an hour after my last post about it. Cute game, but it made me anxious. Iā€™m bad about organizing my own stuff, so there was some real guilt there, playing a game about tidying up when I should be doing that ā€œIRL,ā€ as they say.

Still chipping away at Miles Edgeworth Investigations. I know Iā€™m burned out on these games and should give it a break, and that might be coloring my views on it, but I donā€™t think Iā€™m wrong in thinking that these cases stretch on way too goddamn long for their own good. This theme park level is just about wrapped up, plenty of good evidence for what went down, until suddenly the rich kidā€™s dad intervenes, and you spend another half hour playing around in a VR recreation of a haunted house to confirm what you already know.

I guess Iā€™m sticking with it because I enjoy the cameos from some of the sorta forgotten characters from the first trilogy. Two cases left, so hereā€™s hoping it finds its groove (I have my doubts but god I wanna hope).

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This exact feeling is why I didnā€™t finish Unpacking.

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sounds like the game gave you two a lot to unpack

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powerslave: exhumed is pretty fuckinā€™ good

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we have a lot of organizing/cleaning that we need to do around the house and when I told nika about the conceit of unpacking she literally said ā€œyou know you can do that in real life you knowā€

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the easy response here is ā€œbut MY organizing the house doesnā€™t tell a provocative storyā€

to which she would reply ā€œit tells the story of a happy nikaā€

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I donā€™t often do the ā€œIā€™d rather do that in real lifeā€ but yeah with Unpacking I already know the high of reorganizing my living space couldnā€™t be matched by the game

To be fair this boss is last-phase content that we are farming for a handful of items that are still BIS, and I got lucky enough to get the current-phase BIS weapon for my spec on our first drop, which most other characters almost certainly donā€™t have yet, which makes it easier for me to a get a high global rank relative to everyone else. But 99ā€™s are still cool

yeah i dont have any BiS gear at all yet ive been so unlucky on my drops and sooooo lazy for my weekly reclears. im having too much fun levelling up my alt jobs and screaming obnoxious recruitment messages for my free company in town

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I stuck on a bug I guessed, couldnā€™t through this trap gap and almost cleared all previous level

I will drop, maybe later to check a playthrough on youtube

btw really nice game, the art sense on level design is much better than other retro-style game

edit: I checked a playthrough, found the hidden way!

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Quake, even in its basic form, continues to be really exhilarating for me. I think when I was a 90s kid I probably only ever played it with cheats on? I always thought it was cool but I never really felt this tense. Iā€™m still playing a few levels at a time and then I have to put it down. Itā€™s consistently amazing to me how low my completion times are. 6 minutes in one of these levels feels like 20 because Iā€™m always on high alert. I think Iā€™ve killed myself with rocket splash damage more than the baddies have managed to take me out lol. Iā€™m save-scumming like a bastard though, itā€™s the only way I wonā€™t get frustrated.

Sizeable, by contrast, is a chill little puzzle game where you poke around some dioramas, finding the hidden blocks (and hidden turtle) on each level before moving on. You interact with objects by moving them around and resizing them. The interactions are fun. Shrinking the moon might make the water level sink in one puzzle, etc. Cute stuff.

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