I got the gist (geist?) of it based on having played a lot of Hearthstone. I guess CCG strategy all converges to similar ideas
Played a little bit of the rebooted Strider and Iām not sure if I was feeling it. They made it kinda like semi-linear metroidvania thing? Hard to describe. Thereās only one way to go, and you unlock abilities as you progress⦠I dunno. I think itās overcomplicated. Also the graphics, at least to me, are very hard to parse. Everything just seems like itās been smeared with vaseline, the camera is usually zoomed too far out, not enough contrast between backgrounds and characters. Unpleasant to persist in.
I fucking love the way Strider moves though. Always have. The semi-exploratory feel of the levels is a nice match for how he climbs around. A shame the levels are just sorta boring.
Working my way through Trials and Tribulations. Holy shit the cases in this game are long as hell.
Been joking about how you can carbon date the localizations on these by the pop culture references they put in 'emā¦
ā¦but then I got to the third case, with the chef, and w o o f, goddamn.
Wanna see if I can finish these final two cases before my vacation ends tomorrow. Then I can say I beat three games in 2022. Yeehaw.
Yeah the problem with the second and third Phoenix Wright games is they have some really long cases that are also filler. Youāve just been through two of those, but it gets better from there.
The Mia cases are short and sweet, while also having improved other aspects of the writing compared to the short cases in the first game, so theyāre my favorites. The final case in T&T is the longest of all, but itās at least part of the main plot so it feels like the length serves a valid purpose
Yeah I dunno if the last case is a good idea to marathon like that. Probably more enjoyable to split up into 2 or 3 sessions.
Yeah, that lines up with everything Iāve read about altergeist. Iām going solely F2P so Iām missing pretty half of the cards people recommend for your deck because they exist outside the Altergeist-focused booster pack you can unlock in the game. Thereās a crafting system, but it requires way more crafting resources to create than I have access to.
I also unfortunately spent my earlier currency on Six Samurai because it was the only booster pack I had available at the time that had a description that described how it actually worked. But I donāt think itās very effective at all.
So my best strategy is still probably going to end up being to try and annoy my opponent into surrendering so they can finally go use the restroom or something.
I have played some Valorant. Actual kids were snickering at me over the in-game voice chat. Iām cringe now⦠the ultimate fate.
this game totally shot itself in the foot by coming out in 2014. wouldāve been way better four years in either direction
13 posts were merged into an existing topic: HITMANā¢
doing the solo mode will help a lot! it gives you lots of gems and also some cute cosmetic stuff. if you havenāt already be sure to use your gems on the duel pass and also each of the three little bundle deals that give you an extra card; one of them gives you an ash blossom which can just immediately go in your deck and one of the other two gives you a solemn warning which is probably worth playing in altergeist. iām entirely f2p for now too and i was able to build two complete decks with all of the ultra rare staples and like 90% of a third one so youāll definitely get enough materials to craft what you need, just be sure to make all the hand traps first since theyāre the hardest to find in packs and also theyāll go in every deck youāll make. anyways good luck!!
iāve been playing a lot of rhythm games but mainly playing UmJammer Lammy because i love Masaya Matsuura. i absolutely adore PaRappa and Vib-Ribbon but never played UmJammer Lammy for some reason?
Bust A Groove 1 & 2 kind of rule?
Gitaroo Man kind of rules?
bring back rhythm games. someone fund Project Rap Rabbit.
Fucking yes man
Iāve been having on-and-off hankerings to play Heroes of Might & Magic III for months now and I finally went through the minor bother of getting the HD+ mod set up today. Afternoon completely gone.
I was intimidated by the idea of playing any of the campaigns so I just did random scenario, same as I did on my pirated copy way back in high school. I really love how much of this game is just like Questing - going around to find artifacts and resource points, just figuring out what the hell the computer generated layout is (I kind of prefer this to authored maps because I feel like the computer isnāt afraid to drop extremely hard mob camops right outside your door and that is good flavour). I think the weird mix of PvP and PvE (though your goal in a random map is to be the last faction standing, you mostly get stronger by conquering the environment rather than your opponent directly) really sets this apart from a lot of other strategy games and is probably the reason for both this gameās lasting success and every sequelās lasting failure.
There is a ton of complexity in each faction/unit/hero* in this game and itās honestly mostly going over my head but thankfully Normal difficulty is just enough to feel like a challenge while still letting me play everything by ear. I have learned some stuff but at this point in my life thereās only so many things I can spend time to get super good at and I think Heroes 3 would be a really weird choice.
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- Every factionās hero not only has different starting skills but also, as far as I can tell, different pools for skills they can learn while leveling up, so if you felt like it you could have tierlists within tierlists. I just clicked whichever portrait looked cool.
I am not enjoying Returnal as a full-priced Video Game and feel like it dripfeeds the illusion of progress/systems deliberately as a reward for dying. Earning your own basic controls (melee attack) though failure seems a baffling choice for a roguelit/ke.
However despite my best attempts to view this as Tilda Swinton In Space (squinting required) I was encouraged to finally sit down with Death Stranding and am utterly in love with its Hideosyncracies and Kojimaisms enough to forgive a potentially dud purchase
yes
Ys IX has some garbage politics. Steal from the rich and give to the exploited poor? No. That sucks. Theyāll grow complacent and spend the money on booze. They canāt help themselves. Open a flower shop instead (?) , do nothing else
What is this neoliberal nightmare? Iām afraid to say that Adol is now canonically a bootlicker
Man the game had the gall to open with a slew of made up fantasy anime words I needed to learn, and now this happens
On the other hand running on rooftops works very well. Very tempted to skip every cutscene (but I had a bad experience doing this in the past)
ah what the fuck
Adol Christin Are Bad?
Adol Christin A Baddie?
Played Need for Speed Underground online tonight on PS2 against one of my best friends on the unofficial server. The game looks way better than I remembered it to (aside from the blocky lights in motion blur) and then this happened:
Finished another game of The Silver Bayonet: A Wargame of Napoleonic Gothic Horror. Almost lost my dhampir, but I was fortunate to roll well at the post-game and he was spared any long-term damage (or worse).
Been playing a lot of FFXIV. I recently injured my left thumb to the point where typing with it is painful, so I rebound everything in the game so I donāt have to use my left had much at all. I pretty much only have to use my left hand during Trials and other content with aggressive positioning requirements. In the end I played all the way through Stormbloodās MSQ in like a week flat almost only with my right hand and my Gamer Mouse with twelve buttons on the side.
Iāve run into players in MMOs before with hand mobility issues and I now understand why some folks in that position might like hotbar MMOs so muchāit was trivially simple for me to customize my UI to deal with this problem and I know that it probably would have been similarly possible to do the same in World of Warcraft. These games are all so flexible to individual layout preference because UI navigation is, like, the whole game. Interesting stuff!!
Contentwise Stormblood is a trip. Half the characters are like neolib NATO guys and half of the characters are aggressively populist violent revolutionaries and they never argue about priorities or anything. The final shot in the MSQ is all the characters standing in a flying V formation with a huge flag waving behind them spontaneously singing this incredibly british sounding military victory patriotism song. The post expansion patch content immediately dives into this whole plotline where the empress of Ulādah wants to donate money to some refugees and then everyone successfully convinces her that she shouldnāt donate anything to the cause unless her city can profit from it colonialist style. I kept waiting for the game to reveal that it was aware how fucked this was, but it never quite did. FFXIV is absolutely packed with content like this and it is always fascinatingly weird. Wild stuff! I am having a great time though. I love sloppy emotions and this game has a lot of them.
Between going to the comic relief character who runs a casino to get the advice of "if we give aid to refugees they will become lazy and yotsuyu and gosetsuās entire sendoff I think post-Stormblood might be the absolute nadir of XIV writing but if you like sloppy emotions itās all uphill from there.