Games You Played Today ver.1.22474487139...

Bowser’s Fury is the worst ostensibly mainline 3d Mario team release, but as such it is still a gift and treasure, an officially released failed prototype instead of a 90 second grainy video leaked out twenty years later, they should just crank stuff out like this every six months

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Also the Captain Toad stages were quite pleasant in their original context as jumpless palate cleansers between Mario acrobatics. Whereas the 20 hour Captain Toad spinoff game they made is just way too much Captain Toad

At some level the obvious, natural spinoff of Mario 3D world is simply “extra hard 3d linear stages” not all the weird bankshots they’ve been doing. Above and beyond Champion’s Road there are like 5 higher tiers of platformer difficulty that are common in indie games but that Nintendo hasn’t touched since Lost Levels.

I suppose it’s deliberate because they don’t want to shame a category of players who take pride in being Mario experts

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turning it over, odyssey’s final hat possession puzzle evokes nothing so much as portal 2 but the pop punk song is better than the jonathan coulton song

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When they released Mario Party Advance we had no idea how good we had it.

i’m mostly powering through this game because i want to make it to the end now. it has outstayed its welcome.

nightmare reaper has a “plot” and some spooky between-mission vignettes to advance it, but it’s 1. very stupid and 2. delivered two lines at a time. it feels cynically manipulative, on top of being very cringe. i could do without all of it, just having me shoot my way through the levels is fine.

upgrade minigame got boring. thank GOD there’s a option to turn it off in the settings, i was starting to lose my mind.

the procedural generation isn’t terribly interesting and gives you three kinds of weapons: the absurdly overpowered which cause the game to slow to a crawl, the completely normal, and the suicidal (as in, using it will self-damage and kill you). combat is mostly boring, you just strafe and jump and spam your strongest weapon at whatever’s in front of you. in the early game you also take a lot of difficult-to-avoid AoE damage, from fire and acid blood.

the weapon variety is fantastic though, and every so often it gives you a cool gun you might keep for a few levels. every level usually has some puzzle or two that drops a gun and some gold, and figuring them out is nice.

i’ve kinda soured on it just thinking about it for this post so maybe i won’t continue to play it. if it was half as long, ten bucks, and more aggressively gave you the powerful stuff, it’d be perfect maybe.

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borderlands 2 is one of the worst video games ever coded

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I really tried to get into a game that is Exactly FFT, Except Extremely Ugly And Limp (Fell Seal) but I can’t. I lost all motivation at the first hurdle

Man the job system is cool but it can’t carry a game by itself. FFT’s sprites, little 3d maps, rousing music, charismatic backstabbing jerk brothers, and especially death screams are as important

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Yesterday I played the free solo scenario that comes with Tunnels & Trolls LITE, called Goblin Lake. It took me about three tries but I managed to roll a goblin with the right stats and made a bunch of a great saves to escape a garbage pit. I wanna go back and see if I cant do it as a small man. Its really a horrible module, but I can see how a module could be good. Neat little game, tons of d6 tossed around. If I got the full rules I wonder what edition I might seek. Its a nice way to spend an afternoon and I love rolling characters for RPGs.

Tomorrow will be the third session of The Silver Bayonet: A Wargame of Napoleonic Gothic Horror. We’re playing a solo campaign with co-op rules, so its non-competitive. My Austrians and his Bavarians have a special combined unit to fight The Harvestmen. I secretly wish we were playing competitively but its fine, the game is really fun. The 2d10 resolutions work to establish a level of unreliability without being too swingy. Like, you can make the target roll for a hit but do only a little bit of damage and its solved in one roll. Basically, one of your dice is a skill die and the other is a power die. So if you fire a pistol and roll 10 skill, 5 power and the opposing figure has a DEF of 14 you hit. But since Pistol is a Power weapon and maybe the figure has 1DR, youll only do 4 damage. I think this makes the game quicker but also captures a certain aspect of the technology being unreliable and close quarters being scrappy.

Ive been thinking whether its possible to move GURPS combat off the hex and use measurements but my brother is doubtful… I think it could work quite well!

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Well I’m funkin’ mad 'cause today I found out Star Citizen decided they’re not gonna let you steal and keep ships.

…but mostly I’ve been playing Pillars of Eternity. It’s been…eh, probably not a lot to write home about, but I get along with it better than I ever did Baldur’s Gate. Scratches an itch for a mix of rpg and straight forward dungeon crawling I had and I guess if I get anywhere I might have more to say about it, but I really don’t right now. Oh, I guess I can say 2015 sure was a big year for “Trees full of hanged people as an indicator of an excessively authoritarian ruler,” wasn’t it?

Been kinda weird gelling (a bit, anyways) with it more than I expected to. Last RPG I tried was Divinity: Original Sin 2 and I skipped off it, and again, and more than a few times more. I’ll give that another go later, probably just bite the bullet and set the combat as low as possible, though a lot of these games do seem to funnel you into fights that are ill-suited for characters and approaches that I enjoy playing. Or something along those lines. Might just be my limited experience with CRPG’s.

Been playin’ Wordle-shocking, I know-and enjoyin’ working out the words. Been nice rememberin’ ones I’d forgotten. It’s a fun little diversion while I eat my breakfast, and the pace and mechanics suit me more than crosswords do.

Uh…that’s about it, honestly. Haven’t really been playing much otherwise of late. Watched a couple movies on Tubi I’d been meaning to get around to and have spent far too much anger and energy yelling at randos on the internet (an enjoyable-in-the-moment pastime, but not really productive or worth the blowout after).

Anyway, guess that’s all, off to do a couple chores which seem more appealing to me than games of late.

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counterpoint: it’s also got really bad writing

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Another thing: Watched a friend play my PS+ copy of Uncharted 4… what an overlong, wasteful game. Absolute dog. Only finished out of spite.

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Now mess with all the filters and have ~mild~ enjoyment.

Liked the Dark Souls section.

I liked the swinging mechanic and verticality in Uncharted 4 and wish the game was built more around those combat arenas, which is maybe the opposite of what people generally want out of Uncharted games.

I’ve been playing Yu Gi Oh Master Duel and have no idea what I’m doing. I just pulls for booster packs that looked cool and put together whatever decks I have enough cards matching a keyword. I think at my tier in the ranked matches I have a better chance of winning by making my opponent surrender due to how long card effects just keep chaining rather than any kind of real strategy, which my deck is not equipped to do. Matches just take too long! I had an hour long match that I somehow managed to clutch.

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This was me and my Clown Control deck in the beautiful game, except i lost due to the turn limit and a misclick

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This video is emblematic of my sense of how my Altergeist deck actually works. My enemy summons their super monster. I don’t have a monster that can kill it, so I go through a long chain of effects to end up with a monster that still can’t kill it.

Although I somehow pulled a heart of cards and clutched it in my next turn by pulling a monster killing spell I put in my deck as filler to reach the minimum 40 card limit.

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the shootmansing was the only good part, even that became tired.

I FORGOT YUGIOH HAD “CLOWN CONTROL” NOW I GUESS I GOTTA REALLY PLAY IT

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HEy, I beat Mega Man Legends! Great game!

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generally in geist your answer to every big monster is just bouncing it with silquitous or getting rid of it with meluseek i think, both of those are non-destruction removal so they can deal with like a whole lot of problems really easily. if it would help i can try to find a good list or a video that explains stuff! i don’t know that deck super well so i don’t think i can be much more help than that

also if you haven’t already craft playsets of maxx c, ash blossom & joyous spring, and infinite impermanence and put them in your deck as soon as you can, and after that think about getting some number of nibiru, the primal being, too. especially playing a control deck like altergeist you really, really need hand traps to back up your strategy or it’s just an automatic loss to certain decks going second

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absolutely loving my inability to parse this post

highlighting every tenth word and googling it

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