Games You Played Today V: The Phantom Play’n

Yeah Half Life’s story is fine but it’s also just Doom with a focus on the nerds.

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half life more like half written story amirite folks!!

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i tried far cry 5 today and had to bail after the chopper rescuing me from a “survive til the timer is done” mission just never bothered taking off, the pilot choosing to be torn apart by cultist guys instead

this was like death number 10 due to weird bugs or guys spawning right behind me so i think this subgenre of gun murder ain’t my bag lol. i love chaos i love it but forcing me to play through this godawful mortar segment over and over because your scripting makes bethesda look like rocket scientists ain’t it

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played my first co-op session of monster hunter with ymer. rise runs all right on my laptop, by which i mean i can turn the the settings to an acceptable compromise between looking all right and running at almost 30 most of the time. we only had time to do one arena monster and one big monster hunt together but this feels really good. i’m using the horn cause i want a big bashing weapon, and the novelty of simultaneously being the bard is fun.

took some commemorative photos when we met up, and i put one of them on display in my house which i think is really cute that you can do

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i got my ps3 updated and even figured out how to use my phone hotspot with it… took dark souls online… and theres no one even playing it lol. no bloodstains or messages or whatever… wtf. i mean like very few. i know dark souls remastered is more popular now but i thought there was a contingent of ppl who liked the original release over remastered and since namco said they are Never bringing back prepare to die servers on pc id have thought there would be some ppl on here…

anyways i feel like the differences between ps3 and ps4 on this game arent like Huge i think thats a bit of gamer catastrophizing at play but still…

ig i can just go and softmod this ps3 tho i do think you can still get away with playing online on a softmodded console as long as you have the disc

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I finished Curse of the Golden Idol in one sitting yesterday. It’s fantastic. Super funny detective story that’s like… a much more up-front-about-itself Obra Dinn… and also like, if Obra Dinn had more nasty little guys being nasty horrible venal wretches in it. A story about enlightenment era freaks getting what they want [bad version].

It’s all just fill-in-the-blank logic puzzles. There’s an element of hidden picture stuff in it, but I would not recommend playing with the click points hidden… the game’s main intended play mode is actually with all the clickable objects highlighted.

Took me 3 or so hours to complete. I found the ending very satisfying and funny so if you like it you should try to get that far. There’s a hint system if you get stuck but I only had to use it one time.

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Encountered a bug where the missile launcher wouldn’t drop, which was very annoying because I was getting harassed by an attack helicopter and the only way to bring it down is to use a missile launcher. You have to drop it manually before you can pick a new one up. But if you don’t, the hands viewmodel gets flipped

Am I enjoying mowing down hundreds of North Koreans who seem to detect me from 1km away and shoot me from that far? Sort of. Is it satisfying at all? IDK! There are too many enemies IMO, and every encounter is kind of smushed together to the point where you step 5 feet, get swarmed, deal with that swarm, then step 5 feet and repeat the process. The novelty of the previous levels has worn thin by now.

One very funny moment: at one point in the game an NPC gets completely frozen and you can’t throw anything at it, since the game marks it as a friendly, however I was able to throw something in an arc which landed on his head and he instantly vaporized.

In another cutscene all the soilders are in a VTOL drop ship and one goes “I wish I had one of those suits right now” and then steps off the VTOL and dies immediately, and then I took his ammo for the good gun, along with every other dead soldier’s good gun.

Every mission is “Get to this point and destroy this radar jammer” like god damn. In this next mission you’re supposed to take down some anti-aircraft guns, and they’re so far away this level is going to take like 3 fucking hours to do. These guns are taking down F-35s, which I’m sure could just bomb every target from 150 miles away. The military has VTOLs and Exo Suits and yet is stopped by a few North Koreans, a radar jammer, and 2 anti-air guns. give me a fucking break you wimps

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still plugging at this in local co-op with melody. game is kinda racist lol, every character is like a stereotype from a different country. there is one character in particular that is as fun as anything in the EDF games proper: safari sister. her grappling hook is amazing. you can grapple the environment as well as enemies, and you can cancel a grapple midway and re-grapple in mid-air, allowing for some flashy maneuvering. audio mix/clutter is kinda bad in this, there are too many repetitive voicelines given for ability spam which covers up the important mission dialogue.

Giana Sisters: Twisted Dreams - Director’s Cut (PS4) - relatively straightforward 2.5D platformer with a neat little gimmick: you can hotswap characters to change certain aspects of the level. for example, a platform might rise, or a bridge might extend or retract depending on which character you have active. plays well, scratches an itch, but nothing to write home about, really

Demon’s Souls (PS5) - an interesting case for examining the “invisible” beauty of a game’s holistic appeal… i’m trying to conjure the concept of Gesamtkunstwerk i suppose. this game looks good, plays good - my complaints about this experience aren’t about what’s here, but about what’s missing. you can now leap over ledges. they felt it was too ludicrous to leave that alone; had to make the change. that’s the Bluepoint difference, y’all. no one is going to give them a cinemasins ding for having knee-height ledges that you can’t mantle, no sirree.

Grand Theft Auto: Vice City - The Definitive Edition (PS5) - haven’t played the original a whit since the early aughts. while the visuals are polished, the underlying game is basically the same - still really clunky. it does look nice, though - draw distance makes a huge difference in this game. i need to play around with the filters and see if you can replicate that neon smear look from the PS2 version, kinda miss that vibe. might spend a bit of time with this for nostalgia reasons, i barely remember the original game at this point. one bit i remember liking about this one versus san andreas is the cutscenes are way less extended and self-important. much snappier and to-the-point

Warriors All-Stars (PS4) - got the idol ending for the setsuna story, cute final mission (Marie Rose, Rio, and Honoko are competing to become the most popular idol in this universe). doing NG+ as Zhao Yun now, was able to pick up Lu Bu for my team right away, yeeehaw. starting to grok the card system. need to bump up the difficulty and see if i can get better drops

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still better than half life 2’s “hey look, it’s a physics puzzle to remind you that you are playing as a physicist, doesn’t this shit make you feel like an MIT grad?”

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i’ve only ever played the original, but wasn’t this the case already?

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mantling does exist in Demon’s Souls (PS3), but it’s very limited and automatic. i think it only works in a few places, notably in 3-2 at the beginning - those little broken paths where you can drop down but there doesn’t appear to be any way to get back up - press up against the edge and you’ll climb back up.

in the remake, you now have a button assigned to this, and they redesigned the intro area where you drop down from a bridge off to the left. in the original, it’s just an open bit on the left you can walk off, but in this version it’s a suspicious looking little fence that gives you a prompt to mantle when you walk up to it

just a silly little change that is somehow emblematic of deeper issues

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ok… im at the end: the boss (not to be confused with the boss “the end”)… i think basing an entire fight around a very simple melee counter mechanic really makes it work its a lot better than say the liquid fight or the solidus fight i think. i really like mgs3 and i adoreee the mocap animations of snake doing takedowns on guards on the title screen so its cool as fuck to have a battle where you actually… do… the stuff from cutscenes kind of.

yknow what metal gear solid 3 and 4 honestly needed… thats right… qtes. this is why re4 and revengeance are so sick as fuck. ig i do just kind of wish theyd developed the cqc system into something a little more involved in general thruout the series (rip metal gear solid 1998 - 2015… also the series only existing for like 15 years is so crazy… comparing mgsv to 1 in the progression of like triple a game dev)

anyways yeah… i like this game quite a bit… i just have to get these parry timings down

http://www.tentenpro.com/muni_shinobu/mgs3/didyounotice.html

incredibly enamored with this web 1.0 site of fun facts

also i thought the motorbike chase would be hard as fuck but u see theyve thought of everything bc stamina depleting volgin gives u a camo that makes enemies not attack u from the front!! so mostly you just stand there and look at them… im so accustomed to playing this sequence in first person mode basically so actually watching all the cool cinematic angles in it was a new experience… and the shagohod was really easy i fucking love equip cancelling rpg reloads. escorting eva was easy too.

i wanna say the nonlethal euro exteme play isnt actually incredibly more difficult than other modes and styles cause the mk22 is still generally the best weapon in the game just as it is in mgs2! def a lot of reloads we’re no foxhounds here but you do play it roughly the same as you “should” be playing it (crawling on ur belly and headshotting guys with tranq darts in first person view)

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I feel like it’s common for people to downplay how cool and fun MGS3 is these days. Glad you’re enjoying it.

I thought about emulating MSG3 Subsistence and playing it in the fixed-camera perspective the whole time, though I wonder if it would feasible to emulate the PS3 version. But I’ve also been curious to check out the 3DS version too!

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yeah it plays in rpcs3 just fine as far as i can tell

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wow forgot all about this. what in the hell

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the 3DS version has one good joke (no 3D in first person after a point) but it’s hacked together in the peace walker engine with crouch walking and thoroughly compromised. only worth playing if you wanted to play mgs3 on a bus and between classes in 2012 for the four months before the vita hd collection port (which i did)

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Warhammer: Chaosbane Slayer Edition (PS5) - this has middling reviews, but is actually a total blast in local co-op. reminds heavily of Baldur’s Gate: Dark Alliance and Gauntlet (the Legends sub-series). probably wouldn’t bother solo, but cooperatively? don’t miss it

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Yeah you’re looking at it the right way to enjoy it. It reuses the same maps over and over and is just kind of a middling arpg which is why ppl hate it… I also remember people being mad that the season pass for dlc was dishonest. It becomes very boring solo the way dark alliance does, that wh40k one is better solo because it’s a weird game that has no like ambient sounds besides your fucking footsteps

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I loved being able to crouchwalk and tps-aim all the way through mgs3ds in multiple playthroughs on that little handheld so if you are the kind of pervert appreciating/fetishizing the post-mgs4/peacewalker control scheme/game feel like me i think you can mitigate a lot of the hardware compromises made by playing it in citra. I heard there’s a frame rate mod out there but haven’t brought myself to actually set things up

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play hyrule warriors

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