playing raw danger… one of the only christmas games that matters…
this game actually displays something like a genuine understanding like… cinematic aesthetics
one of the first things you see is this zoom like this and it feels like, well, cinematic?
there’s even a dof effect
and a lot of the framing in cutscenes just seems to get it
youll just have to play it if you dont believe me
and you know… this, to me, is actually a really nice looking game. i mean the character models arent excellent or anything but they actually understand these ideas of framing and like… level design in a basically fromsoft-esque way imo
and like… your flashlight is in real-time and everything. a game with actual lighting! crazy i know…
it’s just like insanely vibey constantly raining and you have a real-time 3d step counter too which is the kind of thing that blows my mind.
also all the architecture and buildings and interiors feel like… extremely fetishistically real. getting to this cafe offers a similar feeling of relief as getting to the one with the portishead poster in silent hill
highly recommend grabbing the undub off cd romance lol
idk… in a lot of ways this is like a survival horror game but without really like any kind of “gameplay loop” or, like, horror (well i guess natural disasters are horrifying) but i mean it’s really going for a lot of the same things i think as resident evil or silent hill (or mgs for that matter) just without like, giving you any stupid combat (and is obvs better for it). i just really love the way it reconfigures these abandoned malls and shuttered train platforms into videogame spaces but they still feel real and lived-in. it’s a lot like ico in a lot of ways too… you could imagine a version of it that had, like, cinematic platformer-y running jumping and climbing i guess but it doesn’t even have anything like that just a little hop you do when you run off edges.
also every item in the game is 3d modelled
also it has this branching network of dialogue choices that bounce thru most of the character stories you play! it kind of like… does the stuff david cage games wish they were doing. well idk. i guess i’m more amenable than most to believing that there could be something redeeming about those games but i dont see myself playing them yknow. not the kind of thing i really am into, making dialogue choices or whatever and stuff, i think that’s generally pretty trite, but it’s there and it’s amusing if nothing else…
anyways i don’t want to sell it short by saying it’s like some fucking rinky-dink simple series game that shows promise or whatever… on a lot of levels it feels like, very realized just missing most of the polish. you could imagine that sony could have kicked them a bunch of money at some point to make a “demon’s souls” or “shadow of the colossus” of their own bc you certainly get the sense that they could… and i mean kyoei toshi even has the actual patlabor, eva, gamera, godzilla, and ultraman licenses all at once which is kind of goated.
this same team of course did steambot chronicles which i love just as much… and believe it or not i havent played disaster report 4 yet…
in a lot of ways i think games like ico, metal gear solid, demons souls are all going for something very similar (and in a lot of ways are sooo similar to survival horror games even if they don’t have zombie nurses etc.) … like sure theyre cinematic but in a much more realized way than having overwritten character banter while you shimmy thru gaps or whatever… and i think irem / granzella has been pulling at that same string for like 20 years now