Awkwardly, I didn’t very much enjoy FFXIII, and GitCL is explicitly a celebration of FFXIII’s battle system. It’s a cool game, stylish and challenging, but I found it too strenuous to stick with at the time. I’ll probably come back to it.
Ooo choice.
Wario ware and switch/panic kind of seem to scratch the same itch in me for gross humor
Sumotori Dreams, well i guess any game with aggressive ragdolling would fit the bill but i think the skronk-jazz bgm and digitized voices do it for me
NFSU2 on easy mode is actually very relaxing, I pop on a podcast and just drive around. Races are very long and I think if I had the stress of racing on “normal” difficulty they would absolutely suck, but I think me relaxing has only made me faster. There is not the constant pressure to do every single corner perfectly to stay ahead of the other racers. Drag races are still kind of close but not impossible.
I have found that the racing mechanics of the drag race are the weakest. If you shift after the optimal rpm, it gives you an “over-rev” penalty and slows your car down, but there’s no grey area from “perfect” to “over-rev”, and the rpm gauge moves too fast in 1st and 2nd gear to really catch it perfectly. These are in the most consequential part of the race, the start.
I have also unlocked all the cars and I’ve found that the car starting stats don’t actually matter, and after a certain amount of upgrades all the car stats in top speed, handling, etc, they’ll all be uniform. I feel like the game scales difficulty to the level of upgrades that are available to you. So if you have everything unlocked, it assumes that you’ve built a car to the maximum level. It doesn’t scale difficulty based on your current car’s stats. Perhaps it’s a combination of what level of the game you’re at and what upgrades you’ve unlocked. This is a very tricky balance to have so if they went for the most basic options I wouldn’t be surprised (i’d have done the same probably)
Races are actually giving me substantial money now. I’m not sure why they thought that giving the player 350 credits per race in the early sections was a good idea because that was an absolute slog.
I am surprised by how much the game changes when you set it to easy mode. Difficulty balance in something like this is very hard, since the cars are physical objects and you’re dealing with a player who can change how fast they can move at pretty much any point, so how do you create opponents that follow those same rules such that it feels fair but challenging? I think in this case, it feels unfair.
I don’t have anything to prove and enjoy the game on easy mode, this is making me have a meditation on what difficulty means for a game and how I interface with it.
all the mario rpgs make me laugh. pentiment is also funny. metal gear solid is funny. ragdolls are funny, dying in the dumbest way ever is funny, in fact there’s not much that’s AS FUNNY to me as videogames. the only unfunny games really are Comedy Games, and peak actual comedy is banjo slipping around on a sloped surface going WHOAWHOAWHOAHWOA
think I’m either too dumb or haven’t played enough games on my modern consoles this year to have any year in review images to share. I think I played 3 hours of elden ring and then never booted it again
I moved GitCL way down on my list of games to play after Christine posted about speedruns of the game, and that she was proud that a speedrun of the base game came out to about the same time it took to clear the game normally. I get that was the kind of game she was trying to make, but that’s not for me.
Gonna go with this right here. Jokes in videogames are good, videogames as jokes wear their welcome out so fast (except ones made by Bennet Foddy, QWOP was golden). The Icarus scrolls in Morrowind were great, but an entire game packed with that stuff would be so tedious.
One of the big problems with High Life or whatever is that the jokes are about how the game sucks, like how the comedy Bard’s Tale was like “haha fighting rats in RPGs sucks!!” while you are fighting rats
imho, I find that the opposite joke usually works much better — have a brief section of the game just suck horribly (preferably in some inconsequential way), and make jokes about how good it is