unreal
That bad boy is over 15.
Past few days I’d been looking for a nice-looking 2D graphical fantasy game to play. Looked through all the cross-reference results of “Fantasy” “Action” “Adventure” “2D” “Role-playing” on GOG, nothing quite met whatever weird parameters my dumb head has (although I found myself lingering at Nox Archaist–not solo enough? too retro-tryhard / illegible?–and Divine Divinity–too Diablo-y?). Then I realized the game I’ve been playing in old-timey ASCII mode has optional graphics and sound that I’d always poo-pooed:
Angband (SDL2 front end, compiled in MSYS2)
Old roguelike Angband’s silky-smooth-looking SDL2 front end is kinda laggy for me under Cygwin and WSL Ubuntu, but compiled via MSYS2 it’s just as crisp and responsive as the unfortunately messy and relatively tricky to compile standard Windows version–except that sound support hadn’t been implemented. Until today! Woo. Thanks backwardsEric : D angband/Makefile.msys2.sdl2 at msys2-sdl2-sound · backwardsEric/angband · GitHub
Playing Metro Exodus and no one told me this game is a giant wife simulator. You can’t go 15 minutes without hugging your wife, holding her hand, helping her up, someone telling you how cool and strong your wife is… She’s even on the main menu!
I can’t imagine what the dlc about the American guy is like. …unless he gets a wife before the end of the game
Yeah, not to be a stick in the mud about this, but all the I love my wifery and talk about family in that game, and the way the drama wanted you to care for these people so hard, felt like I was being propagandized to. It was actually 70% of the reason I quit playing in the first four hours.
Gonna come down as pro-wife on this one, sry
I’m having an ok time with it. It’s funny to see a game so torn between being a mid-2000’s PC shooter and a modern FPS waterslide of slickness + crafting
It’s neat that enemies surrender instead of always fighting to the last man
I broadly like the Metro storyline but this one is basically incoherent so I’ve been ignoring it as much as possible. I need to find games with cutscenes because my attention span has returned enough for single player games but god has it not returned enough to pay attention to people talking about shit I don’t care about
ICO has good cutscenes.
That’s all it has
this is a shitpost don’t @ me
Worldwide games was fun but I’ve given up on impossible Reversi/Renegade.
I did ‘impossible’ Gomoku and Hanafuda instead. I really rate the collection but at the same time it has some the worst dreck to ever be committed to software as well. I might just invest in a Go board after this.
Demon’s Souls Remastered is a strange bag of snakes. For every really satisfying weapon sound or nicely reworked vista there are about 5 things that irritate me enough where I just say out loud ‘why’d you do that?’.
The red knight in 1-1 has been rebalanced to charge the player and generally be more aggressive and resistant to cheese. They even removed its tendency to go back home after losing kiting range. A shame that this means it’s actually even easier to fight now since you can just kite it back to the spiral staircase in the tower and stand to the left of the stairs it comes down. It falls to its death.
The facial animation is the worst change by far. People flapping there face all over like a Gmod yt poop and mugging like it’s 1925. Nobody sounds quite right and the game feels a lot less crestfallen.
Trying to beat 5-1 first is a huge pain in the ass. I feel like I can easily grasp every level except 5-1 and 5-2. I’ve gotten to Leechmonger once but can’t do the damage. Can’t get up close either because I’m a squishy royal princess. So far the level geometry feels more punishing for blocking the player’s ranged attacks. Same with spacing since it keeps fucking up when I’m likely to be blocked by a small plank jutting out of the ground or actually be allowed to move out of the range of a spear.
But then some stuff is really nice. The effect for when souls enter your body or the sound of weapons hitting shields work really nicely. A shame the music is over-arranged to incomprehensible orchestral blobs.
I didn’t explain myself very well. I want to play games with cutscenes so I can skip them instead of having to stand around watching plot stuff
Just noticed, after like 200 hours of playtime, that it never becomes night in Death Stranding And this is sort of interesting to me, that I’ve never noticed it, or, really, ever heard someone else mention it either.
More games should take a lesson from Crimzon Clover. You never see anyone’s face or hear a word spoken. And it’s better for it.
Most video game-related YouTube videos would also be better if they followed this pattern.
You’re forgetting the water effects, I think.
belongs in the best images thread
soup yes
incredible
I long for an open world RPG that doesn’t presume that the player characters are immediately recognizable everywhere they go. It would be hilarious to be able to maintain your anonymity by pulling down wanted posters in Enderal