Finally bought this recently and have been playing it. It’s pretty great. I love having every color my monitor can produce get vomited into my eyeballs
That’s a good point, I definitely appreciate it more if something is aesthetically novel than if it is simply doing a good job of fulfilling the preconceived notions I associate it with (And there’s no shortage of goofy indie Warioware-esque games).
I guess I do associate a sort of sparser sound design with puzzles/puzzle games in general, so to me it felt less inexplicable and more misapplied. But on reflection what you’re saying makes sense, & yours is the better approach.
been playing a lot of xcom 2 for some reason, i guess i’m in the mood for TACTICS
last night i decided to stop tho, it feels like the compelling part of nu-xcom is the permadeath/ironman dynamic but it’s paired with the %hit system that feels so dumb that i’d forgive anyone for wanting to save scum, they had to come up with a more intuitive system than one that allows my super highly trained soldier person to miss a basically point blank 95% chance to hit with a shotgun
i know it’s all been said before but, you know, just in case you need a reminder
It’s still my favorite 2024 game, as much as I like Mouthole, Dragon’s Dogma 2, Unicorn Overlord, Indika, and Animal Well. And it’s discounted right now.
it’s definitely true that a lot of puzzle games have similar unobtrustive ambiences as soundscapes, but i think the sound design is a bit more cryptic and weirder with Mosa Lina than a lot of other things. and the way those sort of weird Aphex Twin style sounds fit with the highly abstract nature of the game i think works well. it’s slightly unexpected but appropriate. even with all the focus on visual aesthetics in indie games these days i feel like interesting/compelling audio design is a missed component (a lot of the time it’s just too indebted to directly imitating what older games did already) and Mosa Lina feels like one of those games that actually gets it right.
played Pilotwings 64 for the first time in many years and got gold in the beginner gyrocopter course on my first try, and deep deep down my inner child self smiled
played Cocoron and accidentally created @hellojed ?!
played the original Metroid and mapped it as i went! (except Ridley’s Lair which i tackled last cuz i forgot he’s hella easy in this one, and you can and should skip 90% of it because there’s nothing cool to get)
There are less mean pit traps and confusing wall bombings than i remember! When you’re feeling your way around the world by memory it feels endless and repetitive, but only Kraids lair and it’s dozen “two sidehoppers and a geega zip toward you as soon as you walk thru the door” rooms felt egregious this time round (and to leave his boss room sends you back up an awful trap shaft, i simply died instead to warp back to the elevator and used a cheat that gives you 30 energy per drop to refuel)
Played shortly after Kid Icarus it was a neat compare/contrast, they both demand a similar degree of methodically clearing every enemy that pops up, or else really carefully navigating around them with the risk that they’ll continue to be a problem as they haunt you from one screen to the next. And they both love to make you jump up looooooong vertical shafts with tiny platforms. And they both have enemies that are scary partly because they’re so fucking annoying and mean, though i think metroids > eggplant wizards easy
edit: oh yeah and i highlighted the critical path for kicks lol, could use this as a speedrun guide if you wanted!! its wild how fast you can get to the screw attack once you know how
you ever mean to just boot up a game and admire having finally achieved perfect crt shader enlightenment and end up playing diablo ii for three hours
i’m sorry B3313, you’re a great memorable experience and i’ve dumped way too much time into you (20+ hours now) but as far as random glitching and threatening flashing text goes, this shit
is way inferior to my game of 11 years ago:
do better, B3313. the text is so sophomoric and stupid sometimes which contrasts with everything else it does so well in being genuinely creepy/unsettling.
Liz did you find this yet (don’t watch the whole thing if you haven’t)
Jorge Borges upon hearing about Super Mario 64’s affect on the psyche of everyone “ah shit that’s dank as hell”
i have not, so i didn’t finish the video. i’m playing more or less blind (tho i had seen some playthroughs of an earlier version), and savestating a lot if i get mystery warped so i can get a better sense of areas. which means i’m doing a great deal of stumbling around in the dark. i’ve yet to even get the wing cap! and i just barely got metal mario… i don’t really want to go back and see what stars i might have missed from that. i might have to finally consult a guide of some sort to help me, not that even that is easy to do for this game.
i have no recollection of previously playing metal gear acid and i feel like i’d remember e.g. creepy puppets hijacking a plane
weirdly of a piece with the edgy advance wars game, both having calliope music for their villains
card-based to its great detriment
Using cards to use ladders.
If you want a tiny hint for the wing cap that doesn’t even give you all the information…
when the Yoshi round the back of the castle says “look up at the sky inside the castle if you have 10 power stars”…… he means the very front lobby
yeah - i ended up looking up a walkthrough for it and realizing it was a lot easier to find than i thought. i just never thought to do that specific thing.
i am nearing 200 stars and at the point where i need to figure out how to close out the game so i’m not spending most of my time scouring the map for straggling stars. seems like i can access endgame by collecting all the red stars, but i have absolutely no idea how many i have up to this point and trying to find them all organically seems like a complete crapshoot. probably am going to need to look at a walkthrough again.
Picking games to play with my 3,5 year old son, even with my embarrassingly vast videogame knowledge I always come back to the normie choice of 3D Mario
They’re not too violent, not too hard, exploration is top notch for a kid, lots of small nice touches, I mostly like replaying them. (Except Galaxy) Counting 8 red coins teaches basic math. High five every time we catch a star/sun/moon
It feels nice to adapt a playthrough to a kid. Enemies are mostly harmless so I’m attacking them as little as possible. Bosses are a nadir. Remember the giant squid in Sunshine? Mario ripping off its tentacles one by one, the squid showing extreme pain? I went for a No Tentacles Ripping Win and it was tricky as hell
Gender representation with Peach getting kidnapped all the time (even in Odyssey) is a disaster and I’m embarrassingly trying to downplay it all the time
I’m playing very slowly and smelling the roses. Commenting on the architecture, talking to NPCs, looking at fish, etc. Sunshine’s the best for this… A real nice place to explore… I’m throwing fruits to the side of the screen and my kid is pretending to be catching and eating them… Hope he doesn’t begin to have nightmares about falling into the void though
Really looking forward to the Yoshi Vomit
Wish the Switch had some Knytt Stories
There is actually… a second way to reach the last Bowser without all the red stars…
…
This hole seems to lead to a dark hallway… but… there is actually a completely RNG chance… I think it’s 25-20% - that going down it takes you directly to the final Bowser regardless of how many stars you have. That being said, it actually takes you to the 0.7 version of that fight, which has a different arena and music from the “proper” way, but beating either of them leads to the same thing in the end.
One last thing… the hack doesn’t actually have a conclusive unambiguous “ending”, but a very brief dream-like sequence that leads directly into “postgame”, so when you reach the last Bowser, you should just consider that “the end”.
I meant to play some more Shin Megami Tensei 3 Nocturne or Blasphemous when I was off but wound up spending like 95% of my time playing more New Vegas instead.
Haphazardly finishing (or mostly finishing) quests because I can’t clear some of my speech checks til I do other quests and pump some more points into Speech and Barter. So I’ll focus hard on one quest line and then just bail entirely, and get back to it hours later.
The Undiagnosed ADHD Gamer…
So far only two bugs have really impeded me - occasionally the game will lock up when I sell things to one particular vendor (the guy in the back of the airport), and the really good rat sniper rifle sometimes permanently imposes the night vision effect on the screen, so I gotta roll back to a previous save.
Otherwise…pretty good game.
i have no idea where this is, but i might try to get all the red stars anyway unless i get bored so i feel like i’ve seen as much as i can of the hack. i know i already have more than 1 because the dynamic difficulty thing has been annoyingly in effect and i’m constantly getting those poison purple coins, lol.
i finally found my way back to that orange cloudy hallway and found the area you videoed. not actually sure why i didn’t go there earlier because i’ve had the vanish cap for most of my playthrough and i wandered around that orange hallway a lot.
def one of the better of the creepypasta moments tho, esp because it didn’t actually crash the game this time