Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

Man I never even heard of this game before and it looks to be my kind of jam, so thanks for this!

Brief Mega Man Legends 2 update: So the game runs on a bit of a license system where you start (on normal) with a class B license, and can take a test for class A and then S licenses later on. They open up access to an additional ruins or two each, but also increase the amount of health the enemies have and amount of money they drop so it functions as a sort of player controlled difficulty setting (albeit one that once increased can’t be decreased).

Anyways it struck me that making the enemies even bigger bullet sponges didn’t seem like something I really wanted to deal with, so I’ve decided to say screw it and just ignore it and see if it warps things to any degree. When I checked online virtually everyone went with the opposite take of at least doing the A license ASAP, but those people also seem more completionist than me.

Also I am a bit thankful that the game has dialed things back to just implied nudity.

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Going insane at all the Cuban guards in rdr2’s Guarma section yelling curses at you in Portuguese while you run around an island that’s geographically where Inagua is covered in Cuban architecture while you overhear the guards talking to each other like the old Spaniard occupiers, in Spanish, about how the island is uncivilized because they keep raping women who don’t wear shoes, before they start shooting at you over their Haitian slaves. This Is What Latin America Is Really Like

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How come I’ve never heard anyone call this game racist…is it perhaps because its using its racism in this section to say that the United States is materially benefiting from island slavery in 1899…I think people need higher standards.

Like lmao suck my dick

The game’s only real interaction with slavery is on an island conspiciously not in America, where your main interaction with the enslaved people is killing cuban soldiers and freeing them so they can skitter away into the jungle like crabs without any dialogue

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Mafia 3 is officially donezo.

Finishing up the last of the rackets was EZ except for the Drug Dungeon. Multiple times I was in the middle of a huge fatality animation and I couldn’t access the “kill the phones” perk before someone was able to kill the cops. In fact that was my main problem most of the time.

Also prior to finishing I bothered to do every single in game race to unlock the fastest car in the game, and I spent a bunch of money upgrading my cars, so by the time I got it I was out of money. After gaining a bit more money I spent the last of the game tooling around in a Le Mans racer (or closer to a Can-Am racer I guess)

The French Quarter…Ward…French Warder is really nice to walk around. NPCs will talk to you as you stroll by. Your feet will stomp through puddles. The world is so detailed. I kinda wish the game made you walk around more. I might do that now that the game is done. I wonder if there’s a photo mode in the game or a mod.

Anyway this guy didn’t make it past the midweek hump

I chose the exit the city ending, and the italian was left to run the city. I gave equal territories to all my associates so none of them fought, but I guess it’s possible to kill some of them? or all of them? weird. I guess exiting the city was the “good” ending.

also

I spent a very long time with this game and at the very end it sorta turned itself around and I liked it all over again. I think 2/3rds of the way though I was pretty burned out. I think the game’s power progression kind o broke given it’s gun combat mechanics - gunfights near the end are basically one hit and you’re dead so things like extra tac armor or extra health bars are kind of worthless. The guns you unlock sorta make up for it but…oy. Some of the last minute upgrades I bought helped too.

I think the way the upgrade paths work is neat, unlocking things by giving rackets to your associates, but upgrade perks sort of even out by the time you give everyone 2-3 territories, so it’s a lot easier to just carve up the city equally. I was a little worried one of them would try to kill me lmao.

anyway time to play another game.

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this radio ad that plays over and over in the game has ruined me

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Sega Rally 2 (DC in Flycast)

One of the first games I played after getting my Dreamcast back in the day, I seem to recall–but my old notes say I never owned it, so…maybe it was on a demo disc or something? Anyway this is where I learned that a game saying “Powered by Microsoft Windows CE” on it was NOT a good thing: it ran REALLY sluggishly.

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Running it now in Flycast, it feels more responsive than my extremely vague memory recalls; Flycast DOES run with measurably less input delay than the actual DC, but the difference seems bigger than that–but that could be my memory playing tricks. Anyway, there are definitely points of slowdown, particularly on certain tracks such as Riviera.

But…it almost didn’t matter to me here as the handling–gas, brake, handbrake, and gas doesn’t interfere with the braking, so it works well when gas is held down for me by JoyToKey ^_ ^–is just deliciously smooth; not sharp, perhaps, like the arcade port of the first game on PS2, but NICE. Eventually figured out I did better when I didn’t try using handbrake like ALL the time. ; )

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And the music is way too good.

I pretty much never touch the volume balance on a game because I want to experience it as it was designed to be heard, but I HAD to lower the FX and voices & crank deez traXX. Like, just blissing out to this kind of pumping music while going around and around in Time Attack is a whole reason to HAVE Time Attack in the first place.

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Each of the six tracks has three route variations so you’ve kind of got 18 tracks; the route variations don’t seem to show up in Arcade mode so hopefully they’ll come along in the later “years” in the “10Year Championship” campaign mode–basically ten varying Arcade modes strung together, I think? Although I did see the one Riviera route I got, I think, in at least two weather conditions–clear night, and rainy afternoon (the onlooker sprites put on raincoats!)–so that was neat. The tracks are nice; seeing the wide desert sections of one of the route variants of the desert stage was kind of mind-blowing.

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It’s even got unlockable cars! Well, at least one, 'cause I unlocked it when I beat Arcade on Easy. (Careful though: no autosave!) The car variation is fun, with some distinctive looks and different handling. Both times I beat EASY was with lighter cars, hm.

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So yeah, it doesn’t run great. But dang.

Oh oh and the posh car announcer voiceover giving you the selling points of each car as they pose car-illy in the “CAR PROFILES” mode is something to hear. ^ D^ You just gotta hear how he says “Peugeot.”

06_director

GAME OVER YEAhhhhhh

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I can’t believe the prison in Saint Denis in this game is more or less based on angola and evokes angola but they don’t mention the “literally a slave plantation” angle at all and the prisoners on chain gangs break rocks like a cartoon instead of picking cotton like they still fucking do IRL. OK. Whatever. Fuck you!!!

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other things I remember from the ending:

One mission you have to kill a judge in an armored car, he has various stops, it feels like it’s going to be very long and complicated. Except…his car patrol got stuck. so I ordered the gun van to come by and I bought the rocket launcher, and destroyed his ass in one shot. lmao

Also as you’re driving to the final confrontation the radio starts playing modern covers of the songs you’ve been listening to hundreds of times. Including a sad acoustic cover of “Bad Moon Rising” which I thought was kind of neat. Listening to new music while playing the game feels a little disorienting because, while the game has 100 songs, after 30 hours it gets really really repetitive.

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a

ACA NEOGEO 3 Count Bout (PS4)
Saturday Night Slam Masters (Capcom Arcade 2nd Stadium PS4)

A video of the Saturn game Fire Pro Gaiden: Blazing Tornado

revived my hunger for big wrestling sprites; that game plays like a simplified Fire Pro which is not what I’m after but it occurred to me that NEOGEO 3 Count Bout and Capcom’s arcade Saturday Night Slam Masters have pretty big sprites so I downloaded those and game ‘em another whirl on the ol’ PS4.

b

Forgot how much I can’t handle the control in 3 Count Bout. : PP And dang the CPU is annoying with its special ranged attacks–fire, chain whip. Blaghrhgh

c

But it occurred to me that maybe Slam Masters would be a better fighting experience than I’d given it credit for if I played it 1-on-1 instead of 2-on-2 like I had been doing. Oh and if I set it to EASY. ^ D^ Some of the end foes are kind of pains but yep, definitely got more out of it this way. : D Cleared EASY w/ Haggar, wooo.

d

Also a little SonSon and Don’t Pull (Three Wonders) in CA2S.

e

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Unfortunately I might have to hand it to RDR2 because a lot of kids are learning about the pinkertons from shooting hundreds of em in that game

I don’t like it any more than you do, but we gotta respect the important lesson it has taught the youth: shoot pinkertons on sight

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Sounds like a very american opinion, shame on you. They weren’t great about Mexico in the first game and nobody gave a fuck about that either, I guess I shouldn’t expect anything better…

the detour onto fantasy racism island for 2 hours is fine because the game teaches you something you can learn from a google search? is this really tulpa posting? are you compromised??

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Playing super paper mario!!! Been a little fixated on getting a copy of this game for ages because it is, essentially, a game that i wanted to make when i was 14 almost whole cloth. I like it! Don’t think i have anything more insightful to say there yet… Deeply unconcerned with the gimmicks like the dimension changing, but i just really like the idea of taking normal mario gameplay and making it an action RPG.

Also this has got to be one of the best casts of villain + goons in videogames based on appearance alone

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i mean at the end dr naomi is like snake, are you going to die or not? you just have to find out for yourself… take each day as it comes… live your life with no guarantees etc… so i thought itd be funny if in the sequel they were like nah we cured it you dont have to make the most of each second any more. you can catch up on Friends

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OK I beat the main story of dragon’s dogma and this was the dumbest shit in the world, I love it. SPOILERS AHEAD

so first off I think the game bugged out a bit, when I unlocked the final quest to go KILL THE DRAGON I think the game was supposed to make a big deal out of the dragon kidnapping my beloved? a system that I was vaguely aware of only from wiki diving, the game doesn’t say shit about its weird ass romance system. but no one said anything because I think I skipped some cutscene by going straight to the DRAGON MOUNTAIN without leaving the greatwall? idk, so I had no idea if it happened or if I had a beloved or what

anyway, when I get to the DRAGON it makes a big deal about SACRIFICING WHO I HOLD MOST DEAR and some doofus was running around being killed by goblins. I didn’t even know who this was, I tried to make the weirdo witch my waifu, she lived in my house and I gave her my wedding ring. what the fuck more does the game want? so I kill the dragon and this idiot that I nearly destroyed the entire world to save was JULIEN, a BIG FUCKING DOOFUS LOSER who I had PREVIOUSLY KILLED as part of another quest line! I murdered him! then I revived him so that he could go rot in jail! then I took his shield! that was the entire extent of my interactions with this man! now I’m here fuckin him in my bed while the witch girl stands there watching I guess. this angered me, so the very first thing I did post game is pick julien up, walk him down the pier, and throw him in the water to be boiled alive in the brine! then I went to the inn to dump some trash into storage, walked out and this motherfucker is walking back to my house! so I attacked him and he ran out of town and disappeared. I already fuckin murdered you, idiot, why are you still talking to me

satisfied, I remembered that while I was fuckin this dude the game popped up 15 achievements and told me I got 36 new items, so I opened my inventory and saw GODSBANE, which I used and watched as my character promptly committed seppuku while all my pawns screamed and ran in circles

I was gonna play the DLC, but you know what, I don’t think I’m finding a better ending than that. dragon’s dogma, everyone. good shit

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Duggy (PS4)

This is the first time I’ve encountered a PS4 game about which I could find pretty much zero information. The screenshots on the PS Store showed minimalist but not bad sort of Dig Dug-like pixel art. I wrote it off, but later it started nagging at me. I had to know. : P

01_picks

Well, I bought it. It is sort of a Dig Dug clone, but:

  • Says you can use the stick or the directional buttons to move, but in fact the d-pad does nothing, so you have to use the left analog stick

  • Starts losing sound after you’ve thrown 12 pick axes, so if you’re constantly moving and firing, you just hear the occasional tortured bleep as part of a sound manages to get through

  • The monsters have no AI and just bounce back and forth between whatever walls happen to be around them; the only threat in the game is that you will eventually get bored and blunder into one simply because your attention wandered

02_dark

The pixel art and music are pleasant enough.

03_chest

The developer is a solo German indie dev operating under the trade name “Nerdvision Games” https://www.nerdvision.net/ ; they have a game on Steam–Balloon Girl, a sort of Balloon Fight clone; that game’s also on Switch and PS4 along with another game of theirs, Super Drunken Guy, a Super Mario Bros rip-off. … Huh Duggy has apparently been on Switch since 2022. But it just this week came out on PS4–and they don’t mention the game at all on their own web site, and they haven’t made a promo video for it, unlike their other games. Super stealth release!

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Arcade Archives Mappy (PS4)

“The name ‘Mappy’ is likely derived from mappo, a slightly pejorative Japanese slang term for policeman.” (Wikipedia)

I learned to avoid Mappy in the arcades as a kid because it was too darn hard. Avoided it more recently 'cause of the color-cycling door FX on my eyeballs, but they’re a bit better now and it isn’t so bad.

Mappy’s pretty cool. Great sprites. Design gives loads of close calls because your mouse copper can pass the cat perps(?) safely in midair, bouncing off trampolines. Who doesn’t love cats and trampolines? Opening doors bashes you and the cats with the door. Cats open doors and knock themselves out, which never stops being funny. Weirdly irradiate a pile of cats by opening a color-cycling door for big points. Take their stuff. Cats ain’t got no rights in Mappy’s authoritarian mouse heckscape in which they never invented stairs nor elevators–just trampolines. Good old timey tune.

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00_prizes

Arcade Archives Hopping Mappy (PS4)

Aside from a potentially color-strobing formation of kittens on pogo sticks, I love the bright and colorful aesthetic of Hopping Mappy with its waving cat statues, checkerboard grass patterns, and Old West font.

01_balloon

Don’t think I can keep playing it though because its one button is “Accelerate” which really does speed you up so much that you have to keep it held down pretty much all the time, it feels like, and that doesn’t go down well with my crunky old shoulder. ; P Seems like a significant design flaw; like, just make that pretty much the speed all the time, you know? I suppose you need a slower speed if you’re good to weave through the mesmeric bouncing cat formations (having bouncing movement patterns for the on-rails enemies was genius, it makes them so hard to read = oo), but then make it a “Slow” button instead. ; P

02_formation

Maybe that’s just an excuse because I finally got to stage 11 and there’s a horrific cat pogo formation there that I never want to face again; got through it once by sheer luck (oh wow watching it back, you CAN hop over pogoing cats if they’re at the bottom of their arc; also, there’s a gap at the top of that pattern ‘p’), then it killed me twice and that was it, I hereby retire after hitting a five-digit score that got me firmly into the top 100 of the Hi Score ranking table, since apparently very few people have been tempted to leave free-form criminal hi-jinks Mappy for this pattern-based lawn spin-off.

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Oh yeah I also tried making my own cheap Turbo Ms. Pac-Man by launching Ms. Pac-Man from the MAME command-line with “-speed 1.5”–but surprisingly, the speed resets as soon as Ms. Pac-Man picks up a power pellet (but the horrendously pitch-shifted sounds do not ; D).

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i think the only time “hanging out in an open world after beating the game” works is in GTA games. I just tried now in Mafia 3 and I’m like “why am I here? the game’s over” it has a feeling of being back in school the day after summer starts. Running through empty mission encounter areas feels like running through a dead mall.

What is kind of annoying is the game has the airport area on the map, as well as a road that goes around the lake, and it looks like it was going to be used for something but you can’t drive on it.

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it would be really funny to make a gta style game full of gta sa mysteries type legends and inaccessible locations you have to glitch to as a weird nostalgia trip

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I actually have some insight on this – the actual Japanese is about how she looks like the 十 kanji, which means “10”. (By the way, I think this reveals you’re using an old TL patch. There are newer ones at thpatch.net but they require some explanation.)

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