perfect: sonic the hedgehog (16 bit), sonic 3 & knuckles
excellent: sonic mania, sonic adventure 2
very good: sonic the hedgehog (8-bit), sonic 2 (16-bit), sonic adventure, sonic rush, sonic colours (ds), sonic advance 2, sonic frontiers, sonic cd
pretty good: sonic the fighters, sonic rush adventure, the murder of sonic the hedgehog, sonic advance, sonic shuffle, sonic generations (both versions)
ok: shadow the hedgehog, knuckles chaotix, sonic chaos, sonic triple trouble, sonic forces
bad: sonic unleashed, sonic colours (console), sonic heroes
anything not listed either i haven’t played enough to have a strong opinion or i forgor
me and my friends used to spend entire days crowded round my dreamcast playing it! very fond memories attached.
we tried to do the same with one of the mario party games once and it just didn’t work
I’ve been playing Super Meat Boy Forever the past couple days as it was a recent Epic Store giveaway and someone I know was playing through & talking about it and… it really seems to be missing something. I’m fine with them going for an autorunner/precision platformer hybrid (I’ve enjoyed that mix before) but having every level made of predesigned chunks slapped together makes them a bit long for a precision platformer while preventing a certain kind of flow from setting in.
I’ll back you up on this! My sister and I used to play a lot of Sonic Shuffle and at the time it was definitely better than Mario Party. That being said I would guess it does NOT hold up. But then again, neither does Mario Party.
there are a couple things in my life i’m proud of contributing to games, but being the first English language review of Speed Power Gunbike on the internet is the only one i care about
Is Helldivers 2 anything like MGSV? I saw someone I work with say this and that’s like totally not in line with the limited impression I have of the game.
There’s just a dive button is why I think people keep saying that. seemed more to me like somebody did a cleansheet redo on the idea of the doing nightfalls with your buddies parts of destiny free of the influence of it’s fomo brain fried psychotic designers.
In a broad scope I can see the comparisons to MGSV gamefeel and general approach to encampments and patrolling enemies but is farthest away from any kind of stealth or setting up rube goldburg domino effects. Not that you can’t set up some tricky defense traps or intelligently use terrain to your advantage but it’s usually much more chaotic and the spirit of the game is more about how much comedy you can avoid due to accidental misfires or player handling.
There is some stealth options in the game but they are an edge case and kind of hard to do it consistently. In comparison to MGSV, imagine you are playing the free play open world map and are running around various patrols and camps to either complete objectives or seek riches. Rinse repeat to varying degrees of difficulty and success. The other MGSV comparison would be the textured movement. Terrain can be a real factor in your characters locomotion due to slopes, bumps, brush and now space weather effects.
yeah tbh i feel like the mgsv comparison is mostly that it is actually not a good thing to immediately engage every enemy you see because they have ways of summoning a bunch more enemies to where you are