Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

It’s a farce imo… a mummer’s farce

We’re in the “working designs types blown away that vagrant story has characters named rosencrantz AND guildenstern” future

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well, WD is also localization

the super nerds want the plain, dry chicken of translations

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image

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I would love a localization that doesn’t double the word count in every text box (“punching up”?) and I don’t think “medieval Europe vibes” actually benefit any JRPG, a genre that’s inherited a strange time-and-placelessness from the characteristic stacking of anachronisms (lands with kings but no servants, airships and mechs, corporations and magic spells). Every one of these games invents its own world and own legends and own hodgepodge of collected elements to then throw Very Old Fashioned Talking on top (or Very Memeful Talking for that matter) puts unnecessary bounds on games and settings that are imo pretty liberated despite their own genre baggage.

I haven’t played it yet tho, so I am full of shit. Flu sucks and doesn’t even make games fun. But I have been grousing about this since FF12 so why stop ???

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just gonna post it again

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hey guess who worked on the UO localization

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we have progressed beyond the need for unicorn overlords

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Didn’t Blaustein and Igarrashi work pretty closely together on symphony of the night in the first place? I remember hearing a podcast that gave Igarashi most of the credit for the English and that Jeremy Blaustein mostly did checkig for typos and stuff

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yeah because the original sotn script has really inspired turns of phrase that used to be considered good!

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I hate this part the most. Give me some real Early Modern English. Write some Spenserian stanzas.

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I don’t mind formal ye olde style in this case. Sometimes it can just be comfy and I have little reason to assume that Univorn Overlord will be more interesting than the lord will beat the villain, forsooth.

Something Joycean would be interesting. Let the characterf grow in fpeak

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finnegan’s wake 3D

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I genuinely look with envy at video game localizers who have so much latitude in how to render a text in english. The weebs are dominant in print media so any localization that strays too far from a broken, half-translated gloss that confuses the subject of any sentence is treated with suspicion.

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confuse the subject?

bro was out there getting mad at a line where the sun was described as “true”

we can just point to the irony that the loudest detractors are often the least read

edit: me am good english too

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I’m already being an idiot and arguing that the erosion of liberal arts studies in the US is leapfrogging the destruction of media literacy and just going for the throat of regular literacy

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Big Bang Pro Wrestling (NGPC in Mednafen)

The developers, S-NEO Co. Ltd., were Fire Pro veterans, and this plays like a very streamlined, somewhat arcade-ified Fire Pro: it’s still got the precision timing of the clinch, and working up from light to heavy grapples as you wear down your opponent, and turnbuckle stuff and throwing out of the ring and even knocking down the ref, all condensed into just two buttons.

PLUS now you power up to being able to do your character’s signature super move, executed simply by pressing both buttons together and landing the little jab that comes out.

But that’s about all there is: eight wrestlers with small move lists and supers, and some trash-talking intros between bouts in the “IEW Champion” mode, which is really just a somewhat elongated arcade mode, with no building up your character or even interim saving, as far as I can see–I got through all seven I think opponents and won the belt, and then it was like (oh yeah it’s all in English too even though it was a JP-only release) OKAY but now you gotta DEFEND the belt in brutal NO RULE DEATH MATCHES but it seemed pretty much the same and the ref was still there. (Ah the FAQ says you can now go out into the audience and grab a chair to hit the opponent with without risk of DQ; also I think maybe pin counts are gone.) (And there are two wrestlers to unlock apparently, for 10 total.) (But the FAQs don’t say how long Championship mode goes.) (Well, save states are helpful here for breaking it up instead of having to go however long it is in one marathon session before your batteries would run out, I suppose.)

So probably there isn’t much to do by normal wrestling game standards; there isn’t even a difficulty setting. But all I really wanted out of wrestling games in the first place was another type of fighting game, and this game actually comes closest to that of the ones I’ve played: the action is so concentrated that you don’t really have time or space to do the usual posery and show-off stuff; it’s so bare-knuckle that you don’t have the luxury of okay what of my huge move list (it’s tiny) am I going to impress the crowd with here–you just gotta do what you can to survive! At least I do with my big hulking thrasher “Deitz” plus general lack of skill. So, it DOES feel like a weird fighting game, rather than a performance art thing. But it’s definitely 100% a wrestling game, AND a very compelling 1-on-1 struggle–things that Capcom’s attempted wrestling/fighting hybrid Saturday Night Slam Masters failed to capture–while remaining very playable, which is where SNK’s own arcade 3 Count Bout fell down.

So maybe at some point I’ll be sufficiently encouraged to pick my save state back up and see what happens with these presumably seven death matches it’ll probably inflict on me in the second leg of IEW Champion mode.

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the new splatoon expansion has a pretty neat progression system

it’s like, “climbing a tower” roguelite progression etc, but you pick from one of three levels for each floor. idk maybe this is not new

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the presentation in this is amazing for a handheld wrestling game of that time, too.

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Gripes about Pacific Drive: You press and hold E to open the door, you tap E to open the door and then exit. So I got stuck trying to leave the car when it opened the door instead. Too many actions are holding the “Interact” button instead of tapping it. You hold E to shift into park. You do install a parking brake, but it’s for skidding only.

Gripes about Mafia 3: I started the bad DLC campaign on accident trying to talk to the priest because the trigger to do so was to open his door. There’s cults, theres…well that’s about all I cared to play of.

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Mafia 3 is supposed to be a stressful game about getting into firefights and blowing stuff up, and yet it’s very relaxing to go through. It’s like watching a movie.

Pacific Drive is supposed to be a relaxing game about taking a drive through the Pacific Northwest in a pokey station wagon, and instead it’s very stressful with shit attacking you constantly, anomalies to deal with, foreboding noises everywhere. You’re getting pranked constantly.

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