Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

sure

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people are going to tell you Sonic Rush is bad

they’re wrong and you should do your best to continue ignoring their opinions as you fall into a bottomless pit that wasn’t telegraphed for the nth time

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Sonic Rush is the one with a song that samples Malcom X’s speech isn’t it? Worth playing just to hear it in game imho

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good news! the sample is in the track for the last boss

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the worst thing about Sonic Rush is there may or may not be a revision that gets rid of the animals jumping up from the bottom of the screen and cheering for you when you do a trick chain/combo

this is like when they finished the effects work for the home video release of Cats

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wtf why would they do this

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I gotta replay stalker, I got the bad ending. I just went straight up into the wish granter and got vaporized

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Cleopatra Fortune S-Tribute (thanks again to @Persona for putting me on to this, initially) is currently on sale for about $11 on the XBox store, so i bought it and played a bunch last night. it’s basically a port of the Saturn game, but i can’t say if there are any significant differences. the game is fun and it feels a lot more immediately puzzle-y than other “puzzle games,” so to speak, in that clearing the board is highly encouraged. it’s true that games like Puyo and Puzzle Fighter also encourage this, but the payoff seems less grandiose in those.

also, i could listen to this game’s soundtrack on loop for years and probably not get tired of it. funny to think that it started out on Taito karaoke hardware until someone was like “wait, maybe it should be in arcades, too”

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cleopatra fortune is also a rare example of a ps1 game where a pal copy will cost you pennies, and a jp copy will cost you significantly more than that

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i keep misreading “Nonary Express” in the thread title as “Nicole Express”

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Boy this is a hard one to post, although that’s stupid too! I’ve been getting back into Teamfight Tactics (TFT) lately and it’s a funny combination of normie-gamer, filthy-casual, real-bedwetting-nerd energy! Or at least I’m feeling that way talking about it in this arena, it’s like I’ve Kool-Aid-Manned through a wall into a wine tasting and I’m just chugging a OE and puking all over the place.

That’s the way it goes though.

For those who were blissfully unaware, TFT is part of the extended League of Legends gameverse (so filthy) that’s uh, an idle gamer? Character battler? What’s the name?!? Oh right, autochess/autobattler. You build a team of characters from League that have various affinities, with rarer/more powerful characters getting added as the game continues. There are mostly PvP battles against other players, then a few PvE rounds that are mainly just getting loot (you used to be able to lose PvE battles in the early days of the game, they seem to have just turned them into the punching-treasure-elves stages a la Golden Axe).

What makes this kind of game interesting is that you’re managing how you’re building your team within the context of how everybody else is building their team. You’re competing for limited resources in that there are a relatively small numbers of each character available at any given time, and your access to which characters you can purchase is random. So if there are multiple players all trying for certain characters, you have a decision to make: Am I going to compete against these other players to get these characters, in which the situations are:

  • One player gets more copies of the characters (characters level up as you get triplets of them, so three copper copies make a silver copy, three silver copies create a gold copy) than the other(s), the other players are probably going to lose.
  • All of the players get around the same amount of the characters, creating a situation where the players who are then not going for those characters are likely stronger because they are building teams where they aren’t competing against other players for them, so then the “winner” in this situation is being the last person to be eliminated, in which case you can frantically try and purchase all the characters that are now suddenly available (when you die, your inventory of characters is dumped back into the available pool).

Or you can decide to pivot like a Silicon Valley company realizing that disrupting laundromats via robotic nozzles that spray down people as they enter and exit buildings so that you can do laundry while going to work is not actually going to make a billion dollars and instead rebrand yourself as an AI company, i.e. sell off your current team and attempt to build a team that nobody else is currently camping on, with the caveat that the reason that nobody is building them is probably because it’s not a good comp compared with other builds, and you’re going to have to figure out whether a full-strength decent comp is better than a half-strength good comp.

You’re also managing an economy of sorts (although this has as much to do with actual economies as “autochess” has to do with actual chess) in that you gain a certain amount of gold per round, that there’s a certain amount of interest that you gain on top of the flat amount depending on how much gold you have banked, and you can sell your characters for gold. “Slowrolling” is the term given to the strategy where a player banks as much gold as possible to get to 50 gold, because this is the interest cap – once you’ve hit 50, you can safely spend down to 50 every round knowing that you’re maximizing your economy. It’s called this because rerolling, or refreshing the list of characters available for purchase, costs gold, so you slow down your rerolling so that you can get to a point where you can start rolling in earnest. Gold can also be spent to buy XP, with each level you achieve allowing you to field one additional character (this also automatically increases over time, although very slowly at the higher levels).

The thing I like about playing the game, is that it becomes about managing tempo. If you’re building a team comp that’s built around more common characters, you might not want to slowroll, instead rerolling as much as you can early to build up those characters. And if you’re building toward a late-game comp, you still need to keep an eye on how everybody else is doing, because if you fall too far behind, you’ll lose too much health and risk losing before your team gets together, so you’ll have to consider rolling to stabilize.

My real strategy advice for the current set of characters is don’t try to force a build! To do so, you have to have a lot of luck swing your way. It’s a much better idea to build what’s given to you and then to observe what everybody else is building, then switching into any archetype that’s being left wide open, if it’s a relatively weak one. At least for Ranked play, getting into Top Four should always be the goal.

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don’t worry the wine is all sutter home, everyone’s a fraud here

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hell i gotta jug of Carlo Rossi on the floor and some 40s cooling in the fridge. let your hair down and your autochess freak flag fly

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oh i keep reading it as Nonbinary Express

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WHAT IS GOING ON WITH THE FUCKING TITLE OF THIS THREAD

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i started this thread with a banger of a title and they still didn’t pick it, well

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it should be the nonbinary express imo binary numeration has had its time in the sun

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something went wrong with the dialogue system in Immortal: Fenyx Rising and now every cutscene has no subtitles, voice over, or mouth flapping animations. had already put the language to German to make the terrible corporate humour writing bearable, but now it’s all evocative miming

what does Aphrodite want? she’s rolling her eyes? ah it’s that little twink Hermes again here serving some sass & getting on her nerves (mine too, stop gesturing at the ground like theres dog poop I need to pick up)

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this thread has convinced me to give non non biyori a watch

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just say non

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