doing the time travel nonsense for the good ending is chump work
just suffer the bonus stages and get the time stones
doing the time travel nonsense for the good ending is chump work
just suffer the bonus stages and get the time stones
Wasn’t really interested in doing it. ^ _^ Really hated the special stages, too. ; D
Ur sonic takes freak me out, respectfully
Don’t worry, I have no idea what I’m doing = D
i played through BIOSHOCK 2 (remaster) because i remember enjoying it and being way better than the original
boy howdy the first half or so of this game is horseshit. it feels like absolute shit to play, especially the gunplay, and the levels are all so straightforward and hand-holdy. very few interesting choices to make
eventually you start getting plasmids and tonics that make the game actually decent to play, and the levels open up a bit more (but only barely). i still think it’s better than bioshock 1 (though im tempted to play it again, not infinite though, im never playing that again) though i miss being able to go back to previous areas (you could do that in the first one right?) but on the other hand it’s nice to have the game keep pushing you forward.
it suffers from giving you too many options to play the game how you want, except it means all the different playstyles are half-arsed. you can play it like a stealth game, but a shitty one. you can play it like an action game, but a shitty one. also the environments are all so cramped, very few opportunities for interesting combat. getting new plasmids and stuff is the only thing stopping it from being super repetitive. this really reveals itself because the finale area goes on forever and becomes very repeitive because by that time you have everything and you realise how shallow the game actually is when you’re not getting drip fed better tools and weapons
the story felt like it’s going to be a takedown of communism and/or socialism like how the first game did it with objectivism or whatever, but thankfully it’s a fakeout and it ended up being a more human story and also a scifi singularity sort of thing. typical game pulp stuff thats enjoyable even if the pacing is bad (really crams in a bunch of plot right at the end)
overall i had fun with it (at least after the first few very dull areas) but it’s very dated and shallow compared to stuff that came later like dishonoured or prey or even the system shock remake. hell it feels dated and shallow ompared to stuff that came before it like deus ex or uh the original system shock
currently my favorite game that I’m playing is clicking on YouTube videos and seeing how deranged and horny and unhinged a Hero Wars ad I get as pre-roll
I’m happy for the kids being awakened by these, it’s always good to have content for your fetishes
I’ve been watching these for the past week (not as ads, but explicitly looking up videos of Hero Wars ads) and I wish the Mathtroidvania games in those ads were real. But now my algorithm has shifted to also showing me other game ads that remind me of old internet weirdness.
There are lots and lots of variations on this thing and I’m very curious where these originate from. I saw one tagged with roblox, so maybe these are actually a trend there?
@tacotaskforce answer for your crimes
it happened to me: bad pc remaster of final fantasy x-2 has broken resolution options and inscrutable screen tearing when playing back an FMV
that’s what i get for being lazy
ffx-2 is otherwise a delight. on this visit we noticed the contributions of takahito eguchi that give it a modern sonic vibe in retrospect
That doesn’t have the adventure element of those Hero Wars ads though! Part of what makes these so endearing is the bizarre story and the small narrative moments throughout each (fake) level. Get me a game where each level is it’s own little story like this, or go full mathtroidvania and make it one big long world with math based movement and combat.
Edit: That said, I never realized that game was only $10, so buying now.
My advice for playing THOSE GAMES is to just play enough to get your dailies, because they’re simplistic enough to burn you out pretty quick.
I thought it was supposed to be a parody
Yeah, what the heck? Why does it have dailies? It’s really IS those games!
It kinda is. The dailies net you points for the “Gotcha” machine, where you can win title phrases and backgrounds only you will ever see.
I love gambling
I’m back in
I’m not a fan of any of the music in Yakuza so I’m glad they’ve course corrected to where you can put a playlist of Let’s Go Away! on repeat for 80+ hours instead.
Came for the mathroidvania, stayed for the math-based vore
I tried Void Stranger for 5 hours this weekend, up to the Gray Void ending.
What I find most interesting about this game is that it combines two essentially opposed cosmic mystery aesthetics: 1) seeking the world’s deeper layers of elegant logical unity, 2) seeking to learn about the emotional pagan gods and the senseless rituals that please them. The fact that it’s a sokoban made me strongly expect 1) going in but more and more I realized this game is really about 2).
Come to think of it, it’s a similar thematic two-step as in H. P. Lovecraft: a scientist hopes to discover the beautiful truth and winds up going mad instead. But in Void Stranger the person starting off with an overly logical mindset is me the player, not any of the in-game characters. And to be honest, without that layer of irony the cosmic horror isn’t quite landing for me: I felt a little disappointed at the unexpected arbitrariness instead.