The changes that the hack expects you to be familiar with can be seen on these pages:
• Prerelease:Super Mario 64 (Nintendo 64)/B-Roll Builds - The Cutting Room Floor
• Prerelease:Super Mario 64 (Nintendo 64)/Shoshinkai 1995 demo - The Cutting Room Floor
• Prerelease:Super Mario 64 (Nintendo 64)/March 1996 Build - The Cutting Room Floor
cool thanks! I’ve recognised some stuff, Space World assets, that arrow sign they removed the graphics for on the slide but left the collision in the final version but I’ll have to dig into those links. I’ve been playing the last hour actually and I’m very into it now (was probably too tired and cranky for it last night)
More tales of Tales Of Immortal
I think I worked this out, the affinity system works both ways, so she thought I was the bee’s knees, but I hated her guts. Not that it matters much now, because after initiating a bunch fights she couldn’t win, she finally got herself killed by some dastard named Hou Yiming. I marked him for death, but had to bide my time until I reached Golden Core because he was way out of my league. But finally the deed is done, he’s a ghost now and I have his entire family after my blood.
I got myself another sworn sister, but this one seems like a slacker because it took her 14 years to get to the second cultivation level. I also got myself an adoptive mother, both her and her husband are elders of my sect so I’m looking forward to seeing what kinds of nepotism I can get away with.
There’s also this weird simp guy who keeps turning up everywhere and being like “hey fancing seeing you here, shopping for manuals are we? ”. Like he always keeps popping up in the middle of nowhere just to compliment me or do some humblebrag about his accomplishments before disappearing again. Most of the time though, he just tells me something like “don’t forget to take a break some times while cultivating” Like he’s Fi from Skyward Sword. There’s another guy who’s higher level than him and kinda reminds me of Limahl, so I think I’ll maybe start pursuing him romantically and see if it triggers some kind of jealous rage out of the other guy.
My current quest seems to be trying to help a sad magpie become more attractive so that he can get laid.
I would probably recommend to people not to be stupid like me by buying this on Switch. During a sect tournament challenge round (where every contender takes turns challenging a champion to gain points for their sect) after I got knocked out, the game suddenly started chugging at around 0.5 FPS and I had an agonising 30 minutes of waiting for the game to slowly go through each challenger. I assume it was a memory leak or something because it didn’t seem to matter how much activity was on screen. The game is also crashing a lot more now, and getting stuck in menus where the cursor disappears and I have to quit and reload.
I started playing The Longest Journey and… this might not be fair to say but this game is set a couple centuries in the future apparently and at least through the end of the first chapter it feels like the game was written by someone who felt like the future would be just like today, today being 1999 when it was written. I assume at some point they may mention space travel or something else but my real life feels way more futuristic than this game that regularly mentions things like black and white movies and Jerry Garcia; they did give drugs futuristic names at least. The future is an old subway car with a single tv screen to show how ubiquitous screens are in said future, naturally next to a guy reading a newspaper.
I can live with someone not being able to predict the future, especially the future centuries from now, but things that are so very lazy about it always rub me the wrong way.
Speaking of the future, the Steam version increasingly is having more distracting visual bugs (many characters now have holes in them) but its saves are incompatible with scummvm so I am stuck debating whether to just continue as-is or replay the first hour-plus as fast as I can in what is supposed to be a much more stable version.
oh I never took the game to be set in the future, it’s set in an alternate earth named Stark that’s a lot like 1999 Earth with some things more futuristic and a lot of things more antiquated
and yeah, you want to play the scummvm version. I don’t recall if this is the case for TLJ but a lot of these early 3d adventure games can have puzzles that become unsolveable if your computer runs too fast.
playing lego 2k drive which is kinda like a braindead baby version of burnout paradise where you don’t really have to pay attention to the road outside of organized race modes. i guess it’s also sort of like sonic transformed/diddy kong or whatever since your car morphs into off road mode or boat mode automagically so it’s fun to just fuck around. the car building system is ridiculously deep and interesting. this would be an ideal toyworld for a child to drive around but unfortunately it is the present so there is tons of miserable fortnite ass live service cruft everywhere.
if the drift is good then it might be at least worth checking out
That’s interesting, game so far doesn’t even really hint at that but it would certainly explain a lot.
Also took your advice and switched to the scummvm version, turns out if you press escape constantly you can get through the prologue and first chapter in maybe 15 minutes >_>
The Longest Journey really… goes places. It’s got that title for a reason
It’s basically PSX RPG but with no combat sequences. Then they made a sequel that had terrible combat sequences.
I never realized the ShotTriggers releases had an “Arcade Challenge” mode that perfectly packages my approach to practicing these types of games. In this mode you can
- play the whole game in one run, level-by-level, or section-by-sextion
- every time you get hit, the game automatically rewinds ten seconds.
- the game tracks if you have completed a section with a limited set of rewinds, without hetting hit, or without using a bomb/absorb bullet thing
I started playing ESPrade this morning. Now I want every arcade style game to have this.
what sucks about the DOJ release is that that mode only works for white label, so if you’re an unclean black label player you gotta stick to save states
After playing a game with @Father.Torque and several other SBoids, I’ve become consumed by Helldivers 2. Just a fantastic cooperative shooter, both mechanically and in presentation. I have a regular weekly game with my brothers and nephews and it’s the sort of chaotic, exciting fun that’s hard to find.
I was talking with a co-worker about it recently and he spent 15 minutes whiteboarding how best to defeat bile titans as I nodded and took notes. There’s a lot of delightful little details for each enemy type that elevates them beyond what you’d typically fight in something like EDF.
I’m still playing Isles of Sea and Sky, though I’ve been losing momentum because more and more I find that I have no idea what to do next and wander aimlessly to revisit the puzzles that I know of and try to determine whether I have the right upgrades to complete them.
I don’t know where any of the other colored keys are (I’ve found three), and I’m blocked in most places by the corresponding locks. For a game that looks like an open world, you really are largely following a strict path. You’re just allowed to waste your time wandering around until you find it.
Some of the puzzles that seem annoying at first are actually ones I appreciate after solving them (particularly a few in the lava area).
My last session was the first time I made no progress whatsoever. If that happens again, I may abandon the game.
Oh, so Tactical Nexus was the mathtroidvania game all those mobile game ads made me want all along.
Been checking out several indie games on Steam that made me feel like I was a kid finding doujin games in 2001 again. These sure look like they’re from 2001 too! And cost as much as importing a game. Avaris 3 has a good start screen.
That is odd as I was close to breaking the intended order significantly (I legit ended up on the fourth isle before the third one) but I also was rather thorough in my puzzling/exploration so I generally had a surplus of various collectables/keys.
If I were to offer a basic framework to fall back on in order to keep progress moving/avoiding a deal of the “can I or can’t I?” stuff, for the main islands it’d be:
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Prioritize finding six colored gems ASAP as that unlocks the elemental for that isle, which is the most common missing element in can’t yet solve puzzles.
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You will need to find the screen on the isle homing its given god (which is also where you trade in said six gems) before this is reasonable as if I recall correctly each of these rooms has the thing you gotta collect to make it so that you can destroy the various colored blocks blocking one’s way around the isle. This is where so many people get hung up.
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You will never need to gain any abilities to collect the thing that lets you get rid of said colored blocks.
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Until you activate that isle’s elementals don’t get too hung up on any individual puzzle that is too tricky/possibly not completable.
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Every isle has one additional item that gives you a new ability, you can generally predict what it does based on how things are laid out.
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You will need 12 keys for the final stretch so pick them up when you can, but there are many more out there than you actually need.
Oh yeah, played some more The Longest Journey and with point and click adventure games I try to give them all a fair shot and meet them on their own terms, that while the genre has a reputation for utterly absurd puzzle logic you gotta at least give a given game a chance to show that it is at least somewhat logical. The Longest Journey goes from zero to fully insane adventure game logic so quickly it is almost breathtaking. See I tried to feed a bird bread out of my apartment window as opposed to tossing it onto a random unrelated object, because of that I never gained the stuff needed to free an inflatable thing to grab a bandaid off it and build a dookickey to grab an electrified key to be used several train stops away.
While this is a short term disappointment in the long term this is a blessing as I now know to simply play the game with a walkthrough open and to check it whenever any friction pops up as it is still from that era when insanity reigned.
Thanks. This is helpful. Earlier this evening I played again and managed to make some new progress. What I’d missed was not taking every bird ride, in part because I found the ice area a little annoying. Doing that led me to the room with the elemental key, which of course opened up more possibilities.
I was particularly excited to find the blue one because (I thought) I could then explore more of the island with all the waterways. But no, that’s a different blue. This one just let me get a few more stars. It’s something, though.
One thing I’ve searched for quite a bit but haven’t been able to find on the lava island is the last of the musical notes. I can only assume it’s on a path I’m not yet able to take, as I know there’s at least one of those still.
The lava isle weird as it breaks the pattern established on the other isles in that you don’t have to solve the big island-wide puzzle to unlock the new ability there, you just gotta do the three almost boss battle screens to get the three keys needed to get to the isle’s rather useful upgrade. I understand why that is the case as the thing that would normally be responsible for that on that isle is… let’s say divisive, but it does throw some people off.
FWIW I was told that there is a subtle way that the game hints that there is something still to be found on a given screen, musical notes included, but I never noticed what that was myself.
EDIT: Oh no I killed the topic!!