There’s really no point in playing Destiny to see what it’s about in 2016. You won’t find it. The payoff is gone and now it’s just on welfare.
In other news, the average playtime across all 30M registered users is “>100 hours”.
There’s really no point in playing Destiny to see what it’s about in 2016. You won’t find it. The payoff is gone and now it’s just on welfare.
In other news, the average playtime across all 30M registered users is “>100 hours”.
This is now the “Sykel complains about Destiny” thread, I was trying to do a mission where you do a certain number of each patrol type, except the patrols are random and you don’t know what they are until you accept them, I just spent half an hour trying to find the last patrol type I need lol
start to bate: half an hour. I don’t know why I’m bothering with that stuff at all, it’s all filler content (which seems to be 80% of the game’s content in total). I guess I just want to level up a bit more before moving on to moon stuff (I’ve only done the first mission there so far)
Also why is the gravity on the moon the same as earth THIS GAME IS AWFUL (it’s not really, but it certainly isn’t great either)
i traded TOM CLANCY’S THE DIVISION because it was weird and fascisty and every was a bullet sponge for TOUKIDEN KIWAMI which a lot of people have told me to buy and I enjoy it a lot more I am not apologizing
Toukiden just made me want another console Monster Hunter, or pine for the Pro Controller support on 3DS that would never happen.
In the loosest sense, it has a special zap that makes me invest my imagination into it. (My critical work comes mainly from trusting that my imagination’s reports are solid.) I like the abrupt, non-sequitur style of Suda’s presentation. It simultaneously mocks and adores everything it touches, and, done well, that intense contradiction is dynamic.
It also felt like a good bike that never got cleaned but still rode well. It’s scrappy, and the only thing it doesn’t roll its eyes at is that it’s going to be the best fucking whatever-it-is it can be. However mediocre its parts are by themselves (coconuts, brawler mechanics, etc), they’re bound together by a recognizable identity that emerges as greater than the sum of its parts.
And that’s what I’m interested in!
Also, Suplex King is the best because giving abstract, esoteric names to an absurd, impractical concrete action is hilarious.
Mini Metro is a fun little toy
Played thru Crash Bandicoot 2: Cortex Strikes Back with my nephew. What began as a leisurely and noncommittal way to spend time with my nephew has somehow turned into an obsessive assault on the post-game. I am caught unsuspecting by The real dark souls starts here.
6 hours later and I have achieved 100% completion.
I played the overwatch beta for 20 minutes
I preferred counterstrike
Fired up Dark Souls 2 (SOTFS) a week ago and have made quite a bit of progress (one Old One soul down). Jesus almighty has there been significant increase in the aggro range from my experiences with Demon’s Souls and Dark Souls 1 on PS3. Not to mention the silky smooth frame rate now that I’m playing on PC.
okay destiny is alright. I’m enjoying myself now that I understand the game more. I still don’t think it’s a great game at all but it’s pretty cool despite my many issues with it.
figuring out vault of glass and king’s fall with sb pals on release sans-spoilers are def some of my fav vidcon times of the last few years really
april update destiny is very good imo, concerned they’ll undo it all when the next expansion ships (again)
I kept hearing about vault of glass, I have no idea what it is so I guess it’s something I can still look forward to. Most of the missions so far have been pretty samey but fun enough to keep me going. It’s really making me want to go play ODST at times, though
it sounds douchey, but to some degree you really haven’t played destiny until you’ve done vault/king’s fall
whoa who turned up the DOUCHE in here??
In vanilla Destiny, Vault of Glass is arguably the only content that really achieves what Bungie was aiming for, and aside from mechanical things like the sandbox and PVP, the rest of the game is kinda just mediocre
I guess Im playing the first Crash now. Im doing Any % except I will get the secret level keys myself. When I finish it Ill use a password to see the 100% ending cos I refuse to meet the heinous stipulations for getting the gems here.
Im also playing CTR as a bit of a longer-term investment. I plan on getting 100% here, like I did the 2nd game.
I will have to get the 3rd game.
that absolutely tragic limbo between Good Game and Kusoge. not worthy of praise, but not lovable trash either.
Just the joy of movement and shooting in Bungie games makes their FPS stuff lovable for me. Fuck, actually having feet does that as well.
Completed OFF over the last few days and, uh, it’s pretty good? It has it’s highs and lows.
I’ve mentioned in the past how numbers play a big role in the feel of a JRPG’s pacing. Enemy design and difficulty scaling, etc. OFF can literally be played on Auto for 90% of the game, there’s almost no need to pay attention to what you’re doing. It’s a bummer, since even warns you about using up too much CP (“Competence”, the game’s analogy to Magic Points), but full-healing save points are just close enough together to make that a non-issue. Bosses are, tragically, quite boring. The secret hardest boss in the game has 12,000 HP and can hit for about 500 damage when she sparingly uses her special attacks, but at that point your team has four characters nearing 2000 HP and you have items that heal for 1000 and it’s really just a waiting game? The fight lasts like ten years. So yeah, combat design is whatever.
Which reminds me, the game has no unique mechanics. The game thrives in its aesthetic, but that’s it. It’s just a coat of paint over a standard RPG. It’s a really nice coat of paint at times! But yeah, if the style and writing don’t hook you, and you don’t have affection for JRPG standards, you’re not gonna enjoy yourself. It has a lot of puzzles, though. They aren’t difficult puzzles, but you are required to take notes to remember clues. A lot of clues were interspersed throughout worldbuilding text, so I thought that was a clever way to make me feel invested in spite of the boring combat.
The worldbuilding actually felt pretty Haruki Murakami-esque to me for a while. Mind you, I’ve only read a few short story collections and Hard Boiled Wonderland. Sterile, dreamy landscapes with basic geometry and lonely ambient noise (the sound design is really, really good). Surreal physical laws governing how systems operate played straight-faced. Water is made of meat and metal is dug out of bovine carcasses. A terse, masculine protagonist and an otherwise quirky cast. It’s interesting, and I did enjoy going through the library and squinting at faded pages to make out bits of information of history.
Without going into any spoilers (not that there are any big twists, iirc), I was a bit disappointed with the shift in focus near the end. For most of the game it appears to be building up this huge pile of criticisms against capitalism and monarchy (truly, it is French), and then in the last area it puts it away for an artsy, “interpret it however” narrative that tries to explain why the world exists the way it does, while simultaneously just leaving it to the player to do the work. I’m all for open-ended writing, but I don’t like when I feel like I’m supposed to make an analysis without the necessary clues. The game also does a few things with acknowledging the player’s presence and their complicitness in the actions they commit as a distanced puppeteer, but it’s more “Bioshock Deep” than “Undertale Deep”.
So yeah, I think it’s worth looking into, but it’s far from the big deal tumblr made it out to be.
What is OFF?