I never played the first shadowrun returns but I liked dragonfall directors cut a fair bit. Played Hong Kong on the strength of that and found it a little weaker so I’d agree dragonfall is the one to play, but they also seem intent on not making the combat any better than “just good enough to not be boring” so I’m afraid your second experience might suffer a bit regardless.
Just started a new character on FFXIV. I know a few of you guys were playing (on the Ultros server, if I remember correctly, so I set up shop there) and picked it back up after Heavensward came out.
Anyone still playing after all this time?
PM me if you want to JAM
I’m a huge fan of Dragonfall, and also quite enjoyed Shadowrun Returns (to a lesser extent). I finished Hong Kong not that long ago and decided I liked it by the end. At first I wasn’t really feeling it, I think because it throws you into the slums really early and it’s so dreary and joyless. Then I started doing the side missions, most of which are far more interesting, fun, and multi-pathed than the ones featured in the earlier two games. Plus the locations are much more thrilling than slums, like sneaking into high class parties and solving murder mysteries in neon soaked streets.
There is sill the problem of the main quest not being that interesting until towards the very end, it being just a bit too dreary, and it trying too hard to do what people loved about Dragonfall but missing the mark almost every time, but overall I think Hong Kong is well worth a shot if you want a good cRPG.
Having only played Shadowrun Returns thus far, that was my main problem too, a Shadowrun game really should have more freelance Shadowrunning going on. That and one part of the game had a locked hidden door that I couldn’t unlock because of no decking skill, because that decker I brought with me for just that sort of thing apparently didn’t matter. Of course, I was always a bigger fan of the Genesis SR game than the SNES one which is clearly what they were “returning” to, especially what with Jake hanging around and all.
I liked the combat well enough, even if it was often too easy to just fall into a “Wait past door for some poor bastard to run in and get mowed down by everybody on overwatch” pattern.
Am interested to see how HBS handles combat with their BattleTech game, since BT is a tactical combat game first and foremost.
played some more War Thunder after my counter striking. it’s a good game for turning your brain off while talking to folks on mumble or whatever. but it’s got the grindiest design of any f2p game i’ve seen and it’s pretty much unbalanced arcade junk.
my ideal combat flight sim would be war thunder’s aesthetic with il-2 sturmovik’s depth and attention to detail, i think
I wonder if Shadowrun, the 2007 FPS is worth looking into.
That one was mainly (exclusively?) multiplayer, right? Surely very dead at this point.
I played on my 360 about a year ago and had no problems finding a game. If you see a copy out in the wild, go ahead and pick it up because it’s currently 1.99$ at Gamestop!
Overwatch is completely ripping off Shadowrun but it’s a brilliant move by Blizzard because the game needs to be revisited again. They recognize quality and know that the market would be much more welcoming of a shooter like Shadowrun now than in 2007.
Yeah, Shadowrun 07 is a really solid and entertaining team shooter, but it got a bad rap because it wasn’t an RPG. I just wish it had more maps. I haven’t tried playing it in years, though, so can’t comment on the current community.
Just finished up RE: Revelations 2 and was surprised to find that not only is is a competent RE game, but it just might be one of the better games released this year. Give me a second to compose myself after actually typing that sentence…
I suspected this might be the case after seeing early screens and being impressed with the art direction. As with every other component of the game it really seems to straddle the line between Mikami’s Japanese interpretation of American B-Horror and the more stylized aesthetic stemming from Paul W.S. Anderson’s take on the series.
What’s remarkable about Revelations 2 is how clearly plotted it is, setting up a clear goal and a limited set of characters at the beginning. For all of the insane mythology, corporate conspiracies, and memory wipes, Revelations 2 proceeds in straight, diligent lines throughout.
It’s just balanced and paced so well from a gameplay standpoint as well. For each episode there’s always something interesting thematically going on, or a game mechanic its teaching you for a later boss encounter down the road. The dodge mechanic in particular feels like a modern touch that doesn’t sacrifice difficulty or tone with the rest of the game.
I thought it would be impossible for Capcom to create an RE game that perfectly balanced the atmosphere of the original games with the pacing of modern sensibilities, but they certainly achieved that difficult task with this installment.
shadowgun multiplayr was highly recommended on the competitive halo forum i used to surf, think halo reach’s feel with a pseudo-counter strike round format.
Got my shiny New Used vita and am using it for… Vagrant Story.
Appreciate how simultaneously western brawny and pretty anime the character design is.
OK I don’t know what to do after the first boss so I renamed my scimitar DONGSBANE and wailed on a training dummy for a while.
welcome to vagrant story
Maybe my playthrough was magic but I had only surrmountable difficulty with Vagrant Story.
Weapon Type is most important. There are only 3.
Try to start making a weapon now for undead type. That was the main hurdle I had in my playthrough is zombies started showing up and my blunt type weapon did opposite damage against them.
today i realized that hammerfight is only playable if you set the DPI setting super low. completely counterintuitive to how a sensitivity slider is supposed to work.
Beyond all the variables of weapon making, another issue is that some bosses simply have vulnerable bits. Like the Wyverns take a lot more damage if you hit the tail, but you have to run around their side to get to where you can actually target the tail.
It’s possible to beat Hammerfight’s story mode without manipulating the DPI settings beyond initial calibration. Sure, it’s “easier” to just treat your mouse as super low DPI but part of the challenge is just the strenuousness of mouse movement.
Nah, the challenge is setting the sensitivity so you can barely operate menus and if you miss-swing at any time you instantly die if your body comes into contact with anything.
So, I platinumed Gravity Rush again, setting me up to beat and platinum the game fora third time when the NA physical release is unceremoniously pooped out at Amazon exclusively. It was also my first time doing the DLC stuff, of which only one (Special Forces pack) has any relevancy to the main story (which, honestly, boils down to “This is why Kat knows Yunica’s name”). Fun game, but playing it again makes me hope that GR2 actually does stuff with its open world other than being a hub for missions and maybe an air combat option that isn’t “Repeat gravity kick until dead”. At least the remaster is pretty~
I am now fully back into the Splatoon vortex and let me tell you, I love the gattling gun boogie my inkling does when she wins with it and then she hugs it and I remember why I like these dumb corporate products again
Been marathoning Xenoblade Chronicles for Wii lately after spending a year or something looking at Smash Bros and saying “what the fuck is a shulk.” It’s probably the Most Convenient JRPG in the amount of small mechanics it implements to respect your time (complete control over time of day, story notes always available, etc), though it also is bloated with side quests to the point of the maybe detriment of its pacing, so it’s a weird bag. It is not afraid at all to constantly remind you it’s a videogame, and the amount of western design philosophies incorporated also add to this weirdness. I’ve logged about 50 hours, and I like it.
I’m on a snow mountain right now and there are secret areas you can only reach by exploiting the completely nonsensical ice physics and platforming your way across vast divides. The game is not entirely sure what it’s doing, but I respect it.
I’m also enjoying (most) of the writing, but I’m probably giving it more credit than it deserves. The mythos is the biggest draw in that department.