[quote=“km, post:100, topic:68, full:true”]
Defender - damn this game is hard. Oddly pretty though. The laser/bullet trails look cool in way that is unmatched by its contemporaries [/quote]
It still sounds amazing too. It’s my favorite of the early arcade titles because of the incredible aesthetics as well as having a pretty unique set of (punishing in the truly punishing, as opposed to the Soulsian “punishing”) mechanics.
Been playing some of that Sky Soldier Rodea purely on the recommendation of @Persona on one of his tweets a few weeks back. Tried the Wii U version before I tried the Wii version. You can really feel the DNA of Sonic and Nights in here.The Wii version has the blue skies sega heads crave. The Wii U version is foggier and greyer for whatever reason. You have more control in the wii u version but the Wii game has a much more purer sense of control but it feels like you’re playing some kind of spider man game since you can only fly to a point within a certain range so you can end up in a helpless position if there’s no objects or terrain near by to fly to.
There have been many light gun arcade games made in the past decade, possibly more than any other genre. I think they may all be terrible, although I never got to spend enough time with Razing Storm. It sorta seemed like Time Crisis: first act of MGS IV.
Sounds like Ghost Squad, maybe? Sega ported that to the Wii, where it also has 4-player modes and a mode where you shoot people in bikinis with water guns and stab them with bananas for freedom
I finally got around to Downwell, it’s super good! A buddy and I bought Space Marine + the horde mode DLC to play together, but it runs at about 8 FPS on my computer : (
I generally end up visiting the Jersey shore once a year and the arcades on the boardwalks generally have a new one or two each time when they aren’t being burned to the ground or washed away by a hurricane. Often times they are of the sit-down variety, Sega seems to have made a few of those in recent years such as with Let’s Go Jungle and that awful Transformers game. Someone else made a terrible Terminator one.
So yeah, lots of license tie-ins and you can probably live without playing most of them.
yesterday i played Thirty Flights of Loving and replayed Gravity Bone. i don’t have much intelligent to say about why i love those games as much as i do (enough to put them in my top 5/10 of all time) except that: i rarely see that level of craft and artistic intuition put into a game. the first time i played Gravity Bone, it took all of 15 minutes (if that) and i found myself awestruck by the panache of the ending sequence. TFoL is that except over again, with more ambition, more substance, and almost nonstop intuitive artistic decisions that are just striking in how much they evoke.
a 15 minute game where you think about each moment for months to come; i feel like it’s a goal that brandon chung continues to pursue
I was not supposed to like The Walking Dead enough that I’d start considering a purchase of season 2 with the money I’ve earned selling Steam trading cards over the last two weeks. I was supposed to pick up weirdo shit for super cheap and now I’m conflicted, damn it.
The second one is much worse, but you do get to play as Clem so that’s cool.
There’s a bit early on where you get to be super passive aggressive to a guy and it’s one of my favorite video game moments, but I saw someone play it without being a jerk and boy did it lose it’s magic.
My initial love was based on an off-brand Mac shareware clone. It was a long time before I found it in the wild or emulated it.
Around 10 years ago I worked at a department store that briefly tried selling squat little arcade cabs loaded up with classic arcade titles for home use. When they didn’t go anywhere we had a leftover stuck in our break room. I tried to play Defender on it a few times, but it was set up so the stick would turn you around and apply thrust in the direction you were pressing, for closer to pin-point control, instead of the 180/afterburner buttons.
guys I didn’t even know M2 did a Gunstar Heroes 3DS port but I sure found out about it and played it today. what can I say, it’s Gunstary Heroes. who doesn’t love Gunstar Heroes?
Hit my goal for Diablo 3 seasonal stuff after, in the space of a few hours, the RNG gods blessed me with the last three items I needed for my build in the space of a couple of hours. After getting those, I bulldozed my way to GR50 and now I’m done until season 5, which will probably go much more horribly than these past 2 weeks of fucktons of dumb luck.
Tales from the Borderlands is perhaps the best game Telltale has made.
On that basis I would advise against playing it right after TWD, because they also made some really solid stuff (The Wolf Among Us) that will inevitably compare less favorably after playing TftB.
I finally finished Shadowrun Returns so I can now start playing Dragonfall D.C.
It was… alright.
It looks like an old school isometric CRPG, has the trappings of an RPG, but it doesn’t feel like one. I think most of the reason is because it’s so transparently linear.
Also, other than the protagonist, the characters aren’t very memorable and you don’t get to hang out with many of them anyway. I hear Dragonfall fixes that, so I’m looking forward to it