Games You Played Today ##RELOAD

planning on mucking with this soon but the PC version doesn’t play nice with xinput controllers and the dreamcast version seems generally superior. hopefully it runs well enough to stream

just got ending E on drakengard and my god that final fight was amazing

ps3 taro games aren’t as nearly as alien and impenetrable as this one. nier is still my favorite by a long margin but i’ll never forget this shit

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After struggling with getting the energy to play Shadow Dragon, I went ahead and started playing Fire Emblem Awakening. It’s pretty good! The pace is quicker, the characters have personalities, and the buddy system is really neat. It’s cool to have characters dive in to cover a unit I stupidly misplaced, though it doesn’t happen often enough to make those choices trivial.

I’m some seventeen hours in, and playing on Classic Mode. I think my biggest complaint is that when a unit dies, they give their little “goodbye cruel world” speech and then say that they’re going to retreat so they don’t die for real? But…then they die for real. When one unit did that, it seemed like the hallucination/denial of a dying man, and I found it surprisingly dark for Nintendo. But then I noticed they all do that. I guess they wanted to save on writing two death speeches for every character, but it tries to have it both ways and it doesn’t work! :stampstampstamp:

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46 Okunen Monogatari: THE Shinkaron (1990, PC-98) recently received an English translation. Predecessor to E.V.O: Search for Eden for SNES.

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Come at me

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Played the first level in DESYNC. It might be married to the Tron/80’s cyber aesthetic a little to hard. The soundtrack stays in the audible foreground while the actual game actions are fairly silent to barely audible so the only way to be aware of enemies is to see them or remember where they spawn after a few retries. It’s got the early game feel of where the mechanics feel functional yet incomplete but I just unlocked a shield sidearm so I’ll see what that adds later. It’s very much trying to recreate Bulletstorm’s skill kills by combining certain actions to get better score and also seems to buff you in certain ways like speed boosts or health drops depending on the kill.

Legitimately considering getting a Switch on launch day.

Pros
-new zorldo (counter: also on wii u)
-new maro (later this year)
-new splatoon (I missed the first boat)
-mario kart re-release (also missed the first boat)
-the “hd rumble” is compelling (counter: nintendo hyperbole)
-indies appear to have features unique to the platform, which would make the first time I care about nintendo’s indie lineup (counter: possible inevitable steam release, which will be more affordable)
-my family wants it, and the weird controller is inherently capable of multi for several things
-that cute blaster master zero thing in like a week
-NICE BOXART for the first time since ever in the west practically

Cons
-Reviews say controller feels awkward (counter: could be subjective? steam controller is also divisive)
-Pro controller is seventy bucks
-like 3 hour battery life or something (counter: I don’t go places lol)
-will inevitably get a revision (counter: I actually have money right now/saving up for consoles is difficult even with a job)
-reviews say the stand sucks
-no clue on virtual console yet
-friend codes lol (counter: no friends anyway!)
edit:-weird left joycon desync issue (patchable? not patchable?)

Did the left joycon issue end up getting patched after all? As hopeful as I am it can be resolved in software, it’s suck if it w`as fundamentally a hardware issue.

oh right, I forgot about that (joy)con. a glance at google says “ehhhh?” so it’s apparently not clear yet. some people say it works, some say it doesn’t. could depend on having the controllers attached during update, properly rebooting, etc. thanks for reminding me of that so I can keep an eye on it.

i finished the crazy postgame dungeon in dqviii 3ds today. i always want real meaty postgame fights in dragon quest games and i definitely got it here, the combat mechanics are pushed around in a whole bunch of neat ways. it was great! really satisfying.

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:bblol: T :bblol: r :bblol: y :bblol: h :bblol: a :bblol: r :bblol: d :bblol: e :bblol: r :bblol: p :bblol: o :bblol: i :bblol: n :bblol: d :bblol: e :bblol: x :bblol: t :bblol: e :bblol: r :bblol: s :bblol:

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Posted about this earlier! Having played through it, it deserves way more attention than I’ve seen it get.

m8

im sorry what

Finished Other M for the last time. Never again. However, I will say that the combat in this game (in conjunction with the FPS mechanic) is the greatest and under-utilized aspect of the entire thing. I love the automated dodge-mechanic, brings a flow to the action rarely seen in other hyper-twitch action games.

It would be awesome to see Team Ninja explore it further.

I wish Yoshio Sakamoto stuck with his gut and went with his original route for this Metroid project and kept it strictly on-rails (akin to Killer7) with the FPS mechanic as a means to explore the 3D environment. Like some kind of on-rails limited “point-and-click” platformer adventure game.

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other m is kind of worth it just to control samus and shoot things. everything else is ok or bad, but moving her around is very satisfying. i like to imagine a 3D mega man x using the same engine.

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Woah, yea. Maybe a 3D Mega Man revival with Team Ninja at the helm is the answer to exploring the combat further.