Finished Momodora IV with both endings and the secret boss. Really enjoyed it and I will play the other three too now even if they don’t have the same atmosphere. Being short ends being a blessing as it doesn’t have the “aimless boring wandering” part of similar games. Really liked the design of the final boss final form, pity it use the same patter in the very same exact order making the fight trivial.
I stopped playing wasteland 2 when I realized I was spending about half my total game time rotating the camera around. It’s a shame because I was a backer and love the original and the idea of a sequel. I think a lot of modern rpgs suffer from similar high fidelity-induced problems.
halo 4 has so many issues. the prometheans represent, imo, plainly inferior enemy design (as contrasted with the covenant).
the multiplayer is better, but still suffers from a litany of misguided design decisions. the most glaring is replacing timed weapon pickups with grind-unlocked loadouts and ordnance. terrible, terrible decision.
geez did they really replace that system with CoD-style unlocks?
wasn’t the timed weapon pickups system the whole point of halo multiplayer?
Halo 5 reverted back to timers, granted with the announcer calling them out.
Only on some weapons though! And confusingly, not the powerups, which can be at least equally important to keep track of.
Why did I have to like the Halo lore so much :(((
Gears 4 is the way better 4 but Gears has the advantage of being solely an Unreal Engine game since the beginning whereas Halo has gone through various bits and pieces of custom and middleware code to power it’s various bits and pieces. I can forgive 343 Industries for the gamefeel being a bit off and such. The poor design decisions are another matter, of course.
fuck 343!!!
I didn’t know Halo 4 was this polarizing!
not having played any halo games on the 360 or the bone, I’m pretty pleased with how much free windows 10 halo 5 feels like 1 and 2. obviously it’s rare circumstances in which a game not having changed very much over 15 years of releases is a good thing, but good on them here.
Reach was my favorite game and then Halo 4 disappointed and Destiny way disappointed. Halo campaigns are frustratingly dead. 5’s multiplayer is alright - I like the concessions to modern design e.g. clambering and boosting.
Beat Gears 4 today it ruled. The ending was abrupt but the final boss wherein my Jaeger rips a rotor off a helicopter and uses it as a melee weapon far made up for it.
I just got to chapter 5 in Act IV in Ge4rs and I’ve found this is a game that’s just gotten better as it goes along. Lots of memorable moments and large scale events at the end of each act or chapter. It’s paced really well.
Where is the Shadow Warrior 2 hype
I’ve heard deeply mixed things. Apparently it’s more like nu-doom x borderlands that happens to have the shadow warrior aesthetic rather than actually feeling like shadow warrior
I feeling pretty hyped about Shadow Warrior 2. I enjoyed NuShadow Warrior a fair bit. I was a bit skeptic when I saw the trade show stuff showing numbers and loot drops but I’m an hour in and it has managed to handle it fairly well. First thing I did was turn damage numbers off so thank goodness for that. I’m playing normal right now but it’s nice how the game isn’t constantly vomiting guns on you. So far the only weapons I’ve gotten have been quest rewards, bought or rewards from boss kills. Instead upgrades are doled out frequently that function like Diablo 2 gems and runes. This honestly feels like what I wanted borderlands to be. When you level up you only get a skill point. It doesn’t affect your damage outside of what skills you choose to improve.
What is og Shadow Warrior’s mechanical identity? I only played the first level and it mostly felt like Duke Nukem in a different skin.
pretty sure they’re both build engine
They are.
Shadow Warrior is interesting because it was a serious game at first, before they changed it to a comedy. All the comedy stuff is loaded in the short shareware episode, and a lot of it is missing from the second commercial one, which feels like a more serious game… they must have made the first episode later in development.
The level design is pretty great though, but it has the same problem as Duke and Blood in there there is an over abundance of super powerful hit scan enemies.
Oh yeah, and it’s pretty racist.
I’ve only had the chance to play a little bit of it, but Sunless Sea is quite good. I forget who recced it to me but thanks!
I can see it being the kind of thing that I’ll play obsessively for a few weeks a la FTL and then drop completely but for now I’m enjoying it thoroughly.
I couldn’t get into Shadow Warrior but I love Hard Reset.
Same. I’m just constitutionally unable to care about games that push you to use your entire skillset for some arbitrary “points” or “style” value rather than to survive and succeed within the game’s fiction.