yeah, I’ve wanted to try one of the infamous games on the strength of “throw kamehamehas in seattle” being a personal fantasy of mine (and frankly it’s rare that AAA power fantasy game design aligns with anything I want to do) but none of them quite look like they’re worth the time
I still genuinely want to play sunset overdrive and hope it finally makes its way to PC next year
the original infamous (insert wacky formatting gimmick) is trash. the second game is absolutely fantastic and I am unable to go back and 100% it because the misogyny and racism in the narrative is head-up-own-ass awful. it blows my mind how the game keeps elbowing the player with a wink and a nod about “those clingy emotional women”
Cool! I’m Mr Mechanical on Xbox though we may already be friends idk.
Also this Xbox didn’t come with a mic/headset like the 360 wth is up with that. No charging cable for the controller either. Bill Gates must own a percentage of Duracell/Energizer.
The one cool thing about Infamous was how you had to recharge your magic by sucking electricity out of stuff powered by electricity. It was neat because it made you think about the environment different, which is more than can be said for most open world whatever games.
my experience with infamous 2 was that i played the demo, got about 25 minutes in, an explosion occured in a cutscene, and then the ps3 froze hard immediately after.
i was like, yeah, i think that’s a good place for the game to end, too, system.
I’m diving back into Dragon’s Dogma, and I just did the Blue Velvet/Trapped in the Closet moment. Not sure if I made the right move, but I really appreciated the no-win scenario it presented.
I put a lot of time into the first Infamous; its faults didn’t pull me away from how much I enjoyed the flow of gameplay mechanics and area traversal. Cole and the general aesthetic were a little McGritty but not bad, had a charm to it. I remember the second one getting rave reviews and response. I never got around to it.
I thought I’d love Dragon’s Dogma, it’s an incredible game that could scratch an eternal itch. After 8-10 hours or so though…the handling of characters and choppy framerate/animations deflated my enjoyment. Which is weird cuz I’ve dealt with worse for games I liked way less.
Started playing Wasteland 2 again from the beginning, having never gotten very far in it. I have a sinking feeling I’m not going to get any further than I did last time, though. I can’t quite quantify why this game doesn’t click with me, because it’s right up my alley theoretically?
I also got Dirt Rally and it’s rad as fuck and I’m still terrible at racing games of any kind.
Halo 4 isn’t so bad I guess. The Prometheans are okay enemies but encounters with them aren’t quite as fun as Covenant battles in the other games. Still on the fourth level though. It’s really convenient how humans and covenant (and now prometheans) all have the same basic weapon types isn’t that so interesting and totally not so that multiplayer stays “balanced”.
Promethean weapons all look the same. There’s SMG, Assault Rifle and Battle Rifle equivalents and I can never tell which one I’m using until I fire it.
Gears 4 is such a better 4. It partially accomplishes this with lamp shading the silly find/replace proper nouns instead of lying through its teeth about originality. I don’t recall which mission but there’s some Kingdom Hearts-grade prophecy bullshit in Halo 4 predicated on reading the ~extended universe~.
I think this game is probably about the same difficulty as TIS-100 (although I say that with the benefit of playing that game first, so maybe that’s only true if you play them in that order). I still think SpaceChem is probably his hardest game.
I did like the context he put around the challenges in Shenzhen. In TIS-100 they were sort of just math problems (find an average, sort this list), and in Shenzhen you’re “moving” robot arms or acting as a router for packets or outputting correct change.