Wha…what have you been doing up until now? Haha
This can only be a criticism, instead of merely description, given a prescriptive view of “what a game should be” that I don’t think is intellectually profitable.
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Tackling Umbrealla Cronicles for the Wii because I haven’t played a light gun game since Lethal Enforcers for the SNES. Granted, Im not playing a light gun game because I want to reconsider the genre; it’s to see if this particulate Resident Evil game contains any subtle Cavia weirdness that might alter the RE experience in an interesting way.
Sadly, Cavia is treating the source material with a fair amount of reverence but there are some notably Cavia touches to the main campaign that register if you’ve played a few of their joints. Masafumi Takada has crafted some great music and the menus are always designed well.
I cut north to New Vegas after Primm instead of going to Nipton. Was mucking about. Did Honest Hearts around the 40 hour mark, Old Would Blues around 70. Just now did the loop south through Novac and Boulder.
if you’re playing this on a Wii you need to hack that shit and play the SNES Super Scope games in the best form to play them in 2016.
Also Star Fox Zero is current winner for Worst Game of 2016. This game is terrible and I hate it. Even if you removed all the motion control nonsense 90% of what you are doing isn’t fun or engaging. You are just distracted by trying to manage the left stick, the right stick, motion controls, looking at the TV and looking at the Wii U pad. Then whatever is actually happening in the game.
Tell me more about the cavia weirdness.
I am not okay with Valhalla Knights heros unbuckled pants and glowing crotch.
Rated E for everyone.
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I remember hearing that it involves a photobooth in the game some how
yeah basically it just posts some wacky snaps to your profile if you allow it. And probably some marketting related snooping on the sly

Played through the 2012 PC release of Maldita Castilla, after learning of its existence via the trailer of it’s newly revised 2016 Bone version.
After finagling around with the most recent 1.1 version posted on the dev’s website, couldn’t get it to let me run at its native res fullscreen. It’s built at 256x224 but forces 640x480. Tried using a couple wrapper programs meant to run fullscreen-only games in borderless windows: didn’t work out.
Did some googling and happened upon a pertinent Spanish-language forum thread. Apparently the older 1.0 release’s fullscreen mode doesn’t care and runs at your desktop resolution. Saucy. But 1.0 doesn’t let you turn off the CRT-effect filters on display in the screenshot above.
Doesn’t seem like its linked anywhere proper on the dev’s site, but some dude in that thread posted a link to a separate build of the 1.0 executable that has the filtering removed. Success.
https://www.locomalito.com/juegos/Maldita_Castilla.zip
https://www.locomalito.com/juegos/Maldita_Castilla_no_surfaces.zip
Real fun game. Was challenging, at least to me, at later levels; but had a better sense of fairness than the sociopathic games it is emulating. Jump physics feel nice. Has one of those “you must come back with all the jewels” bad endings. Prob need to use less than 4 continues for good ending; it allows infinite (a considerate touch) but chastises you after 4. Would play the new extra levels if they re-release on PC.

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Been on an SMT kick.
Soul Hackers is surprisingly breezy for an old saturn rpg. The 3ds ver is lightning quick and the difficulty is really low. The story is pretty snoozy but some of the characterisation is nice and it’s a real good time. There’s a very tidy thesis statement towards the end where the villain emphasises a continuity between spiritual and religious modes of communication and now the internet which is kinda neat i guess.
Tokyo Mirage Sessions totally coincidentally opens with a very similar thesis statement to the effect of the earliest records of the performing arts come in ritual dances, so I guess there’s a kinda thesis going between the two games and I’d wager some of the other more single-issue SMT spinoffs: thing as extension of spiritual and religious communication, which manifests in the deployment of religious/ spiritual tropes (i.e. demons) to thing. I don’t like the Persona games much at all because of their shitty random dungeons and the idea of maintaining time/ schedule pressure over a fucking 80 hour game, and TMS has neither of those (tho it still has really bad sidequests). So yeah, TMS ain’t bad, and it’s probably worth a look if you don’t mind the idea of Persona but hate the games themselves! None of the character narratives are particularly good, but they all focus on nurturing creative expression and I like that a lot- an rpg about creative growth.
I’ve also started up SMT4, which I’ve previously played thru the bad ending. the first half an hour is awful and has stopped me replaying it a few times, but I’d totally forgotten how good it gets immediately after that- the plot tension ratchets up, it dives into a surprisingly solid class struggle narrative, and then throws some really good bosses at you.
smtfroth
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If you have any recommendations for similar media I would love to hear them
did you play nocturne yet???
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