Games You Played Today ##RELOAD

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hint 1: you’ve mismarked some things, better do it over

hint 2: in particular, marked here

solution: here

Sorry, my definition of bug extends to any unanticipated, harmful behavior – so I include bad AI states, holes in level geometry, etc. It’s an oversight that they would have fixed (even if just by preventing you from going there) if they’d known about it.

Hinging a criticism upon a technical issue feels like small griping; I prefer it as an anecdote illustrating a lack of concern for narrative/gameplay cohesion but even then it’s a weak argument. To me the game feels limited as it’s so obvious it makes mainstream, less-complex adaptations of systems in survival games: resource management, scrounging, crafting, stealth – and the simplified gameplay systems (and my knowledge that they are simplified) weakens the ‘harsh world’ the narrative presents.

As to the sandbox – yeah, they definitely aren’t, and it’s interesting how much more restricted they feel next to Metal Gear Solid which has traditionally featured sandbox AI in linear environments (I really really like to play MGSV where I wouldn’t say that about earlier games). Paramount to them is the ease that the player can slip into/out of combat – they’re building off a combat engine and Last of Us encourages getting the drop on enemies more than picking them off one at a time.

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Fair enough. My memory of that section is that I tried to do what you did and the AI was already hostile; I believe they come out of the cutscene alerted to you. Their damage and numbers are supposed to be the force that pushes you into the next room. If you managed to hide the problem is that they lost sight of you – they should have stronger locks on where you are until you do the suggested route and break their awareness.

I don’t consider disrupting the normal systems of stealth a huge problem in that situation because stealth is already a huge abstraction over how a real person views the world. Moving from a cutscene where they obviously see you to a game scenario where hiding behind a desk for 5 seconds breaks that despite your routes being blocked off is more cohesive gameplay-wise but less-so narrative-wise; best to lock them on and quickly push the player into a scenario where the AI has plausible ambiguity as to whether you left and so can drop back into a less-aware state.

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Yep!

We can and should decry the open-world virus but it’s a good thing the industry stepped back from the cliff of, “every game can be Uncharted because they’ve solved movie-like games” we were threatened by in the dark year of 2012.

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@mauve @The_Blueberry_Hill
thanks y’all. I’ve steamrolled through the entirety of Mario’s picross and every picross e puzzle up to this point so getting hung up on this puzzle was a wild surprise. i appreciate the help!

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finally played the last three levels of Mario 3D World that I was unwilling to completionist-replay the rest of the game to unlock now that save files are circulating for use in Cemu

they were a-OK

I’m happy to report that EDF 4.1 is a good port. Properly plays nice with my third party 360 controller and has pretty good KBM controls. I really needed this after One Piece Musou 3 on PC having terrible controller support. Wouldn’t let me rebind my trigger buttons and wanted to use them to rotate the camera instead of the right stick.

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Continuing to play GBA _Zelda III_and trying to see how much progress I can make without the sword, after giving it away to the smithies. So far the answer is “surprisingly far”. You can totally do dungeons 2, 3, and 5 without it, at least, which makes all three bosses interesting exercises in shooting a moving target while in motion myself. I had to recover the Master Sword to enter Misery Mire, because I forgot to open the dungeon before giving it away, so I compensated by getting rid of my shield, which is not a terribly great idea in a dungeon where everything is shooting stuff at you.

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Starflight. Punching alien species in the guts and selling them for profit. Most excellent.

finished Furi (entirely over remote play because apparently my response to input lag is pointless overconfidence, saying nothing of the fact that I have a fancy gsync monitor for my computer and I was playing it via a stream from my PS4, even though I do not have PS+ which would’ve gotten me the game for half price). honestly, I was a real big fan – felt like it rose way above the sum of its parts. the narrative interludes are really thoroughly done, and the battles are simultaneously way less arduous than straight bullet hell and way more dynamic than straight punch-out. never got stuck on anything for longer than what felt like the intended length of time either, and the attack timing and hitboxes felt absolutely perfect, which is still a feat for any action game not using a bespoke japanese engine. pretty strong recommendation.

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85 hours into New Vegas, talked to Mr. House

fascinating. I never even knew you could ditch the sword. I bet that’s an awesome challenge.

EDF multiplayer worked real well D:

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Good lord the twist in Zero Time Dilemma is real real dumb.