It’s a very good Metroid with Diablo itemization grafted to it in a vestigial way.
Control is good
Control is too much Modern Video Game but what isn’t? It’s a great video game moment to moment and The Ashtray Level was great but that’s like 15 hours into a 25 hour game (again Modern Video Game).
I played at the same time I played that Jedi game and that they were the same video game with loot and “secrets” was maybe not interesting, but me going Yeah Modern Video Game. It’s definitely better.
it takes 90 seconds to open modded battletech, 4 minutes to get to the character creation, and then ~2.5-3 minutes to load into every battle…you bet i was dumb enough to reinstall it the other day!!
but i dont think there is any other tactics game i have played that has such a good mix of combined arms bullshit and absurdly in depth mech customization. The combat is so slow and plodding, the game constantly drops you into scenarios where you are surrounded and outnumbered because fuck you, everything takes hours to resolve…it just eats your fucking time. its like the videogame equivalent of huffing gasoline…its bad for me but its soo good!
I liked Control well enough but it was too long and the Ashtray Maze section felt like I was trapped in a car with a 14 year old showing you a tiktok of their favourite band whilst chuckling gleefully at you.
You can see why I would love that part.
I felt memed. A visceral rickroll.
I liked it enough to buy the big coffeetable making of book a few months later. I haven’t played it since, but I do still love it, flaws and all
work is kicking my ass so I ran back to Killer7 on PC. Its pretty dang nice with mouse look. Though I feel like I am betraying my gamecube. Got over 200 hits in on the assassin duel with con. Lol. Wish a point and click would steal its gameplay. Simplifying movement with lanes and leaving the mouse free to interact seems like a good detective formula. Also having a spot of Dusk which is pretty fun shoot’n so far (on episode 2). I don’t know that it really feels period simply because they didn’t make any part of it annoying.
Thanks for the opinions on Control.
I would like to ask another one: does Prey hold up? I am intrigued by Mooncrash but I guess I would have to play also the base game before it.
prey is very good, especially if you can avoid playing it on ps4/xbox one where the load times really kill momentum.
i think you should play the main game first, but mooncrash is totally stand alone if you really don’t want to.
Mooncrash is very fascinating. I would normally play over the story, but I suggest playing the story because it’s a fun imsim puzzle and can be considered a training ground for Mooncrash. It’s a good game overall!
mooncrash is also a fun way to try out all the builds you don’t do during the main game.
Prey’s first hour is very inventive, but I got bored with the CRPG jank pretty quickly after that and stopped playing. It seemed to me that to appreciate the gameplay, I would need to either delight in repetitive low-risk degenerate tactics, or go out of my way to take unnecessary risks to spice things up.
i got a few hours into Control and sort of lost interest. like the mood/setting but found the combat kind of clunky/whatever. just didn’t do much for me i guess. other people say it’s worth playing further though so i might some time in the future.
and re: Prey, i think it’s very good. the combat can be kinda bleh at times and the difficulty curve can be out of whack but the setting/visuals are GREAT, probably my favorite of any recent AAA game. feels very immersive to me.
I also think Control plays horribly, which really undermines any kind of recommendation I can put forward. It also kind of stinks like Welcome to Nightvale, and feels a bit cliche at times by this point in the weird horror zeitgeist.
I think this and compulsively raiding drawers and cabinets is the source of much of my joy in all these types of games.
strongly agree with this. structurally it feels like a small miracle that it actually got produced, but the moment to moment experience of playing it is sadly dull unless you’re really excited to break it
Control’s combat gets a lot more fun as you go on because every couple hours you’re unlocking new superpowers and by the time you reach the end game it’s a completely different flow from what it was at the start.
Right, when it’s so easy to find ways to break the game, it’s harder to get excited you found one.
It makes me appreciate stealth-oriented CRPGs like Deus Ex more. They’re even jankier, but that’s good because A) you have even more options to break it and can choose the one that sparks joy, and B) to keep things spicy, it’s now mandatory to break the game or else you die in seconds.