as I recall, the best sounding Zelda was German
your mileage may vary
as I recall, the best sounding Zelda was German
your mileage may vary
The Forgotten City (PS5) - yes, please. slow but engaging. the voice acting is surprisingly on-point. the dialogue is pretty well-written, too. iāve realized recently that iām having so much fun with various ādetectiveā conceits. vampyr, paradise killer, tacoma, outer wildsā¦ i guess this is basically my favorite thing to do. gotta play that dang ole disco elysium at some point i guess
āshaker shteinā is a gundam name
Treasure boss.
Aw this rules.
god i was so enamored by this game i literally just went towards things that looked cool for like 10+ hours before even starting to check the ship log.
i think it really worked for me for a few reasons:
starfield doesnt let you change brightness settings anywhere and if youāre in borderless windowed mode and you tab out the game pauses completely so you cant ignore any dialogue wtf
literally nothing!!!
EDIT: I STAND CORRECTED
This better not be a new trend after The Witness, some of us have shitty vision and need to adjust brightness to differentiate colours
whys it so fucking hard for developers to accommodate colorblind and/or other vision impaired people even in tyool 2023
like meaningless pandering towards people who arent white/abled/straight/cis is frustrating enough on its own, but even the Median Gamer Demographic is statistically underserved by game accessibility & inclusivity cuz devs get so hung up on their specific color-coding and font-sizing. Spend some of your phat budget on sensitivity playtesters ffs
I played this late in my summer of PS+ because of some people talking it up and I was pleasantly surprised by it. I think at least one of the big revelations was obviously within the firstā¦ 90 seconds, but I found it very satisfying to go around talking to everyone and figuring exactly how everything was going to fit together. It is funny as I am the one person who didnāt āgetā Outer Wilds but for whatever reason its markedly less ambitious genre mate got its hooks into me fairly well.
I forget about this when it is like one of the best video games ever made.
This is well said. Sometimes in the modern game designer striving for āimproved quality of lifeā, they will accidentally destroy the core of an experience in order to prevent these moments of frustration that naturally arise from a well designed puzzle game.
Free, play-in-browser semi-procedural tiny retro platformer w/ great control = )
Thereās also a downloadable version available there, which I havenāt tried.
I used arrow keys for movement, space for jump.
Had a bit of a moment figuring out I had to click on the full-screened browser window to get control. ^p^
Love the control, the sound, the colors, the sprites, the bite-size levels, the pick-your-path, the replayability (you get four lives to get through to the upper right of the level grid of randomly chosen stages, maybe some 40 or so in all? I think?) everything. Just great. ^_ ^
Session:
i miss these kinds of small free indie games sometimes. glad to know Terry is still making stuff like this.
mmmm, I dunno. To an extent. But one of the triumphs of the game is how granularly the RPG skill system sorts the possibility space into āthings at which you will succeedā and āthings at which you will failā, and how it takes care to make the failures just as fun and interesting as the successes
Whatās sb opinion about Control? I read a lot of contrasting impressions on the webā¦ Is it worth it or should I skip it?
think itās fun (downloaded but havenāt started it)
The gameplay I think is a bit mixed due to limited weapon variety, gear drops, a weird map, and a strict health pool, but abilities are pretty cool. I think itās Remedyās best game, I love the world and style of everything and it has a weird energy few games of this budget have these days.