Games You Played Today Part 007 Goldeneye

this is one of those weird handheld racing miracles, being a mode 7-style game on the gbc. i wrote about it in retro gamer, remember?

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what the fuck

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up there with the gbc’s Wacky Races game as graphically impressive racing games on the gbc that have the weirdest pretense.

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So I beat Hollow Knight (got what I assume is the bad ending) with 73% completion, never found the weapon upgrade fellow so I did so with the starter weapon, didn’t google it, yay me.

With that done I finally looked at the spoiler-marked hints from a friend as to where they were located, loaded the game back up and… am unsure exactly how I missed them, I had that room marked as visited on my map and everything.

I also never found whoever handles the various collectibles you gather and the game seemingly has a ton of stuff I never found, but I’ve been told that getting the true ending can easily double your playing time so I think I may leave it as such.

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And if you want a racer where the racers are only mostly ghosts, there’s

Pac-Man World Rally

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I played through some of Deathwish Enforcers, Monster Bath Games’ Sunset Riders-alike. The gimmick here is that now it…has a crude attitude? and is loosely themed around 1970’s movies rather than cowboys. Anyways, moving along.

There is no PC port, yet, but the Switch version runs fine in both Yuzu and Ryujinx. I haven’t had my PC->CRT setup working since Xmas, after embracing the future (running an Nvidia graphics card to play 10 year old driving games and Resident Evil). So I swapped my old R9380 back in, and got everything up and running and…well turns out it doesn’t have enough horsepower to run this animated gif of a game at more than ~half speed in Ryujinx and Yuzu refuses to even load. Even so, Ryujinx does not seem to want to allow its window to shrink past 720 pixels high, yadda yadda yadda - tldr: things didn’t work out as hoped.

So instead, I spent some time messing around with ShaderGlass - which is a program that allows you to basically run RetroArch shaders on either your entire desktop or specific windows, configure their internal res, scale them, etc. etc. Cool app. After a few hours of fiddling I came to the conclusion that at least in this particular use-case it has scaling/scrolling artifacting that I can’t seem to get around. Ok, fine then. No problem.

Move on to trying akgunter’s port of crt_royale to ReShade. I’d had mixed results with it in the past, not sure what/if things have changed but the setup process was clear and configuring the internal pixel size/masks/beams/etc/etc of it all worked a charm this time. What a time to be alive…

Does the game itself have a functional scanline filter? Look, first off, shut up, secondly it’s not that good. Thirdly the game itself does seem to handle it’s pixel grid, resolution switching between handheld/docked modes, weirdly? and I don’t completely understand what’s going on but I also seemed to be able to wrangle it into a mostly 1pixel per line with some image squishing in ReShade.

The game itself is fine, worth a shot. It’s fun, mostly. The motorcycle stages drag on, in particular, and once I got to like the fourth one I checked out. The human-sized bosses are annoying. There’s a neat escape-sequence set-piece where you have to keep doing the up+jump. But, I mean, it’s not like it’s a Locomalito game, you know? Although it does have nice music, that strangely sounds like one (I say to myself as I begin playing). Well durn, lookey here, Gryzor87 himself did the tunes.

Well…it’s getting late…and I’d best be going. You’ll tell your family that I said hello? Ok, good night then.

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Enjoying the anti-wholesome vitriol here lol.

Had to grit my teeth reading those Outer Wilds engravings where every character is written as a chipper “whoop-yeah I love science” pollyanna…

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Those aliens look like such fucking GEEKS

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isn’t that the point? i mean, see where that got them

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Yeah the villagers in Outer Wilds are def overly twee but the engravings are fine.

The way they are literally all like this hints this species possesses a different emotional register, it’s an idea akin to Vulcans. Also you find a lot of them above skeletons so it’s hard to call it wholesome

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And to their credit, at least they don’t pretend that you’ll never die.

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@miffy and i played the most wholesome game last saturday between the hours of 2 AM and 10 AM

thanks for sending us the link @Brooks. shout out

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I reserve my affection for characters that insult me like Northern Journey NPCs do :smiling_face_with_three_hearts:

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I think they rewrote the whole thing a while back

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Phew!! System Shock on the nearly the hardest difficulty takes a long, long time!!! I am 13 hours and not yet done.

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good lord

i did about eighty percent of the game this way and many boss fights were so long and hard. like, l didn’t know you could upgrade the weapon at all so as soon as i found the guy i just maxed it out

this is impressive imo

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they were hard and made my thumbs hurt even with all the upgrades

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Kuon is nice. It has beautiful atmosphere and pacing, the combat is basic but it’s functional to the exploration without feeling detached (like the gimmicky combat of Fatal Frame would do, for example, which breaks the atmosphere for me).

The mansion is great and there is some sense of mistery which makes me want to keep going.

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On the other end, I quit Final Fantasy 7 Remake for good because it felt the equivalent of watching a movie produced for the mass market.

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I loved Brave Fencer Musashi, but there is an absolutely BS rhythm based boss battle at the very end where the prompts aren’t really clear that I could never finish and just gave up on. I should probably give that another try. Good luck!

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