In modern warfare 1 you get to fulfill the two different operator dreams in the two different characters you play as. one, Alex, is a mustache guy whose different from the other mustache guy in all the art and cutscenes, because this one is american and looks like he goes to craft breweries and hipster barbershops. in the modern warfare art book they talked about how they worked a long time trying to distinguish him from the other mustache guy, I think that would of been easier if they just had him not be a mustache guy since they already had one but what do I know. anyway he’s a dead inside cia guy who ends up quitting to join the not-kurds after the cia throws them to the wolves and is going to brand them terrorists because he finally wants to fight for something real. the greatest simp to ever do it.
the other character is Gaz and he’s great because you get to do what everyone’s always wanted to do. you get to be derek luke’s character “curtis” in the film spartan (2004), and the mustache guy in all the art and cutscenes is your val kilmer and you get to be groomed into being a true super operator.
I played Immortality’s ‘post-game’ for 4 more hours and can’t stop.
Started Master Detective Archives: Rain Code. This is a weird one as it feels like an attempt to redo Danganronpa from a clean slate but with a much more elaborate conceit.
You’re a detective with amnesia (lol) and are sent to investigate a corporate nation-state with a team of other detectives. Everyone has their special powers, but you’ve forgotten yours. Instead, you’ve made a contract with a death god who has intense mascot energy.
In DGR fashion these other detectives featured prominently in promotional material for the game, but they just straight up die within an hour. The first mystery is trying to figure out why they are all dead. You blacked out for two hours, you’ve been on a train together, no one can leave or enter the train, and you are the only person left alive by the time the train gets to the station. No murderer is apparently obvious.
So, it sets up its murder mystery and you’re immediately arrested upon arriving at the train station. Since the nation-state has its own corporate police force and you have no help there’s basically no talking a way out of it? The equivalent of the class trial is that you and your death god can literally stop time mid-arrest, enter an alternate universe where all of Earth’s mysteries are materialised in physical form, and navigate a dungeon that is essentially a giant metaphor for mystery being solved. It feels like a conceit that is probably one of the prototypes they abandoned in favour of Danganronpa’s debate simulation, which was a lot more grounded. It doesn’t really have the drama or reality of class trials since it’s just you and the death god in kooky metaphor universe.
I’m not through the dungeon yet but I’m not even sure how it really helps either. Even if the mystery is solved if it’s not presented in a way that convinces the parties accusing you of murder of your innocence then what’s the point? It’s already established that you’ve been set up to look like the murderer, and the people prosecuting you are obviously corrupt so they can just ignore any evidence you provide to them?
Also, the mascot death god can turn into a humanoid form that has massive boobs and must be catering to somebody’s vomit fetish on the writing team since truth bullets solution keys are vomited up by her whenever you recall clues. To fight abstract manifestations of the accusers and their arguments you pull a sword out of her throat after doing a sexy tango with her.
I’m not sure what I think about it yet. It kind of feels similar to AI The Somnium Files which was another murder mystery game with a fetish-y companion and high concept mystery solving abilities that beg many questions, but I like this more than AI so far.
I played Towerfall last night and learned that I am maybe pretty good at the game (at least when I remember which buttons do what). It has a very nice chaotic-but-legible energy. I can see why this game escaped the Ouya.
This sounds like what happens when you let the CoD Zombies developers get praise for their secrets instead of hitting them with the spray bottle like they deserved.
are you sure I thought I saw you online roaming the wilds of aurora by yourself a few times. maybe I’ll drag you along only for you to end up getting fully stuck in on mw2 too. I’ve been not playing breakpoint more on account of trying and failing to reorient my sleep schedule around a drive to pittsburgh though
also i think the raid where you have to guide the person. Being interrogated around like knightmare sounds great but the other ones sound extremely tedious
introduced a gamedev friend to the customization aspects of wrestling games. now i am bitten by the bug to make some real freak shit in wwf smackdown 2.
Talos Principle is swell and I have no idea why there is all this arguments about the game with everyone talking about the non-puzzle parts of a puzzle game, I barely even remember what that was about except for a faint impression of philosophy. What I do remember is pointing lasers at stuff and the game doing a masterful job at secondary goals built around using parts of multiple different puzzles to solve moderately well hidden and integrated extra puzzles that rewards keeping one’s eyes and mind open. That is one of my favorite random things for a puzzle game to do and few can manage it because it is hard as hell to pull off. That’s the stuff worth writing words about.
Anyways, started up Telling Lies and… playing it on a PS5 via PS+ might be a mistake as a keyboard would really make this a lot easier to manipulate. I got a bit less than an hour in and focused mainly on a single guy, I think I figured out something about him but not sure what exactly it would tie into. Whoever designed the system so that both rewind and fast forward are this slow is a monster.
Most of the island is open to you from the start, so if you’ve checked out most of the other sections and they aren’t doing anything for you then I’d say it’s probably not for you. I’d say before you put it away for good to spoil how the not quite hidden environmental puzzles work as they are somewhat clever and I know someone who cared for them more than the puzzles themselves.