Milton’s supposed to be Lucifer tho. he’s written like a cracked 1st-year philosophy student who keeps trying to prove the logical inconsistency of your beliefs, to score pointless points
yeah killer dunk man, you got me. the nature of man is ceaselessly changing like a river & the sum is more than its parts
What falsedan said, it just feels like a dipshit in a philosophy class trying to constantly troll you. Like, so what? It just feels like a waste of my time, like arguing with someone on twitter. I see absolutely no worth in the writing, and the only thing that it’s made me do is skip all of it since it seems to have no bearing on the actual game itself.
The last bit of writing I got was a bit that asked “do you always do what you’re told” and my eyes rolled so fucking hard they fell out the back of my skull, rolled down the inside of my body, and i had to shit them out to put them back in.
hey folks instead of paying attention to the story in talos principle just read this comic instead
If a story wants to depict characters that are literal chatbots with partial perspectives that they confidently assert as complete logical systems, how could they do it in a way that doesn’t personally annoy you?
I have never seen any game as in love with its tutorials as Ghost Recon Breakpoint. The game has a narrated 5 minute trailer for its two difficulty modes laying out the specific differences between them before you even make your character.
On the plus side, there’s One Guy in Ubisoft’s basement who keeps pushing for dark nights in games, and I love them for it.
today I realized fake artist goes to new york has the same vibes as silent library but you’re trying not to laugh in order to not give away information. YOU’RE A SERIOUS ARTIST, ONLY FAKE ARTISTS GIGGLE
They added this later because originally the game only had a destiny gear score mode and anyone coming to the game, say, right now would be like “Why does this matter at all” but at launch it was a hugely contentious issue and that smug video is like “look we listened OKAY”
authors can do what they like. if they do it poorly, that’s on them. whether it’s deliberate or accidental.
the thrust of Milton is so dry and uninteresting. if you’re going to make annoying characters, at least make them entertaining. don’t make me think “you know, I could watch Jackass instead. it’s more artistic & fun and says more about the human condition than this lazy pap”
I agree with the above. Even if I concede that they were successful in making me dislike the characters, they conversely completely failed to make me want to keep playing to learn more. I didn’t find the world intriguing, the lore interesting, and if they think I was going to spend 16 hours with annoying characters that waste your time with pseudo-intellectual garbage, then they have another thing coming. I found absolutely no reason to carry on paying attention to the story, and I read a decent amount of it. It doesn’t help that it seems completely detached from the gameplay, like it was just slotted in after everything was designed.
I’m going to assume the story ends up revealing that your character is either a human consciousness in a robot or an AI, and there would be a bunch of shallow philosophy about what makes us human, and the god dude is just some random dude. If they did some kind of meta thing where the god dude turned out to be a game designer or something, I would have thrown my monitor out of the window.
this conversation is forcing me to ponder the question “what would the come and see of inane robot sophistry look like” - maybe the goal would be to access social services or pass an exam that would determine your life trajectory?
Oh I would say Talos is the most successfully and deeply integrated Portal-like since Portal itself, but it requires tolerating the idea that the whole world is a series of layered abstractions. From your complaints here it sounds like Portal 2 is the game for you (if you’ve already played Portal that is). It’s archly written, obviously funny, doesn’t make any attempts at profundity, and the puzzles are expressly about navigation with the goal of reaching vital story points.
Alan Wake Remastered (PS5) - one of the worst beginnings of any game i can think of. it starts with a dream… it seems kinda creepy - you are driving on a dark winding road and you hit someone, shades of silent hill.
then the game immediately jumps the shark, a shadowy figure starts yelling at you that you’re a hack and your writing sucks which transitions to a terrible combat tutorial. clarification: both the combat and the tutorial are trash. i have no idea what tone this game wants to hit, but it definitely lands in “cringe” territory for me
i am determined to give this game another shot, but dear lord i forgot how bad it starts out
i feel like people like this series a lot and i kind of want to give it a try because my wife likes spooky/survival horror type games (and it’s free on PSN), but something about it has always seemed unappealing to me?
edit: wait i’m thinking of “The Evil Within.” somehow these two games are the same game in my head
I don’t remember what I thought of the quality of the incidental writing in Talos Principle, but the story itself is ultimately very much tied to the puzzles and the world and it comes to a fitting conclusion, for what that’s worth.
In unrelated news, I reached the true ending of Paranormasight and I found the game quite entertaining. I’ve heard it compared to the Phoenix Wright games, which I’m totally unfamiliar with but will have to play now if they have similar appeal.
modern warfare 2 has 3 player “raids.” there’s 4 of them
raid 1 two players have to find and read what numbers are matched to certain symbols in separate locations to another player, so they can use that information to decode a password to input into a computer. the computer takes three codes and one player cannot put in a code more than once so everyone has to take a turn. you also have to swim through underwater booby trapped tunnels but you only have one oxygen tank you have to share between you all
raid 2 has platforming puzzles where every player has to hit a button at the same time to unlock some platforms, then the platforms can only hold 1 person at a time but they also quickly fall away so the whole team has to follow like a centipede very quickly except the third time you do this it’s hard enough that it might be easier if the last person in the team cuts in line by jumping across to a platform the person in front has enabled to be able to get it done in time, if you can do that without throwing off everyone else. then at the end two players, while being attacked by enemies, have to use terminals to guide one player at a time through a sealed room by venting gas and shutting off fans and opening doors. you have to get everyone through in a certain time limit before the gas spreads everywhere.
raid 3 two players have to be off turning valves somewhere while another player sets at a terminal waiting for each valve to both hit whatever number it needs to be at to light up green on the terminal, so you can hit a button. but the players turning the valves have no idea what value their valve is currently at on your screen and they both go green at different values and the value is randomly assigned everytime you die. about by the time you’ve had one valve running long enough to go from 0-100 you’re getting attacked by enemies and hit with an attack where either the water in the area is electrified and you have to get out, or hit with a gas attack and have to stay underwater to avoid it. one of the valves is underwater. at the end of the raid, you have to input a 15 digit code, there are ten terminals in a lab area spread apart, labeled 0-9, you have several seconds to use a terminal to put in one of the digits, but also the area is flooded and electrified so you can’t walk on the floor. on veteran difficulty if you enter the wrong number, the code resets.
raid 4 starts with you all in jail, one of you being interrogated, going by what you can see from cameras, you have to guide with your discord telepathy the interrogatee who cannot see because they have a bag over their head, get them past a laser, across a pit, avoid guards, get them to your cells and to a weapon. later there’s also several mazes of moving lasers of increasing complexity, and then a basement maze of minigun carrying juggernauts where one player looks at a map and has to guide two players through the maze to get a nuclear core. one person can only hold this core for a few seconds then you have to drop it for a bit. the map person also has to turn a valve on the other side of the room to temporarily shut off jets of flame to clear you a path in certain areas of the maze even though these don’t show up on his map, he also occassional gets swarmed by enemies