Games You Played Today Part 007 Goldeneye

yeah, the very few reviews I read of the game were like “uhhh it loses dramatic tension towards the end” and I was like, what the hell? it was the first game to make me cry in like, at least ten years? maybe ever?

also whenever my friends bring up Xbox needing exclusives or whatever, I cite Pentiment and Immortality and they go, “well, no like…bigger exclusives.” and then I think about how I couldn’t play God of War or Horizon for more than twenty minutes without wanting to crawl out of my skin and yet played Pentiment for an entire weekend straight.

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To break up my Doom playing (I am nearing the end, just finished stage 11 I think) I started up The Pedestrian, that puzzle game that is basically a take on Continuity (the old puzzle game where you move sections of the screen around in order to make it through) with a street sign aesthetic. I remember trying the demo when it came out and thinking it might be okay but not for $20. I’m probably midway through it thanks to PS+ and… I think it’s actually kind of a slog to make one’s way through? Don’t get me wrong, the presentation is great and the base concept is still solid, it’s just that after a little bit every section breaks down to 80+% of it being one big multipart puzzle where you solve sets of puzzles off each side of it to get one piece you can then use on the central hub puzzle which makes it feel like you generally aren’t making any progress and are stuck in place, and then when you again get to move forward you are instantly to the next area and in a similar situation.

I kinda wonder if the environment budget or amount of content got outstripped by the number of puzzles they had and they had to find a way to make do as this wasn’t a thing in the first few sections, which had a much stronger sense of forward momentum.

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More Jacky Bryant clowning in VF5FS (PS3) for July 4th

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And some NES Tetris 'cause lv.8 is USA

but what’s this “MMP” message at the base of St. Basil’s Cathedral?

Some Creature from the Black Lagoon in Pinball FX (PS4) 'cause it seemed like the most Amurican one

Found more bugs, of course–but at least they fixed the one where you’d be stuck in the UI if you pressed the “restart” button too fast. : P

And this morning I appear to have concocted a pseudo Angband variant consisting of Angband + ASCII DOS + Original tiles + Crypt of the NecroDancer OST + no death

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I’m calling it CryptoASCband. ^ _^

Also I then looked back into it and found you can turn off the flashing/shaking FX in Crypt of the NecroDancer (PC / Steam) and even the having to move to the beat thing so I’m gonna try that game again after bouncing off it back in the day on PS4. The Danny Baranowksy OST DLCs are also on sale so I’ve at least got some good music out of it.

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You’re right. That game is something.

Looks like the creator has some other interesting projects as well.

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plug but if you wanna see Kas’s presentation about the origins of “Onto Maizilind Unto Infinity” we showed it at this year’s Experimental Game Workshop at GDC which you can watch here for free:

it starts at around 1:09:26

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I NEVER GOT THE BAD ENDING IN METAL BLACK BEFORE BECUASE I NEVER LET THE GAME OVER TIMER RUN OUT ON THE FINAL BOSS holy shit !!!

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finished up armored core 4.
the mission variety - especially visually - is so good, even if they are feel a lot more slight than in for answer. the film grain effect over everything here is beautiful, especially in dark levels or the sandstorm. looks like gif compression at points, digital mush.

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Checked out Crypt of the NecroDancer (PC / Steam) with the Amplified and Synchrony DLC. I turned VFX flashing/shaking off, and used the “No Beat Mode” Extra Mode.

Bounced off this on PS+ for PS4 back in the day and I think I’m bouncing off this on-sale, DLC’d-up Steam version as well; you can turn off all the eyeball-killing flashing/shaking VFX, and the move-to-the-beat rule, but the little movement puzzles to figure out for each enemy are unrelenting and get old fast–and that’s about all there is, even with hordes of options to tweak.

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Maybe too many options. Like, there are three different ways to zoom the screen–and I think you can combine them all. : P

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I’ve since bought Danny Baranowsky’s Crypt of the NecroDancer soundtracks off of Steam (on sale in the Summer Sale)

so next time I’ll just be running the non-vocal tracks on shuffle in Winamp while playing Angband. ^ _^ So I do have this game to thank for getting me back into Angband. = D

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Wish I could carry its gorgeous Ted Martens (doesn’t seem to have done art for a game since this and the Zelda crossover version for Nintendo) pixel art over too but ah well.

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Finally getting to play the remake. It’s been a long time since I played the Enhanced Edition port of the original game, but I am having favorable thoughts about both of them at this moment. Excited to see how my feelings evolve and where they align or diverge with your own.

Already I have enjoyed how quickly the combat has put pressure on me to scrounge and run away. I thought I’d have a lot longer before I would need to abandon my go-to survival horror strategy of using the cheapest weapon against enemies, and stop only using the pipe/wrench for everything. Things really got tense by the time I shut down the CPU cores on the medical floor!

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yeah this game is only interesting with the time pressure. it’s so simplified so it can support being an action game, taking away the timed element would make it extremely boring.

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Finished up Doom 2016, apparently one can be mediocre at FPSs and manage this on the equivalent of normal as long as you always keep moving (and glory kill as much as possible, especially with the ruin that causes enemies to drop armor as well as health every time you do so). Definitely would have benefited from trimming an hour or so total from the game via a few cuts here and there as certain parts where a bit too long, and on the final stage I did hit the “okay, it’s been fun but I’d like this to be over now” point, but it struck me as fairly well considered all together. I don’t know if it is because I often leaned glory kill heavy but I found the game to have a nice health push/pull in the heat of battle as kills (especially glory ones) resulted in health and eventually armor drops which pushed me to have to keep killing at a steady pace to keep both at survivable levels. The little glory kill animations also gave me a second to catch my breath without being in immediate danger, which I likely needed.

Doom Eternal is also on the PS+ catalog but there’s no way I’m gonna be up for more of this sort of Doom for another year or two, much less within two months. Might give it a try right before my sub expires to see if it retains enough of this game’s energy as I recall hearing mixed things.

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I finished ghost recon breakpoint’s story so i can do the michael ironside DEEP STATE theme park adventure. Honestly the story is mostly incoherent but the villains plan is classic clancy stuff, its too bad they completely run out of ideas after you do the three arcs organizing rodney mullen’s libertarian dream team to…do something. I mean everyone’s like “we need to make a hole in the drone perimeter so we can contact the us navy ship” but that never actually happens, instead off screen the plan changes into using them to stop bernthal’s scheme. It’s very odd. When the game came out ubisoft was like YOU CAN KILL BERNTHAL AT ANY TIME and I see why now, his base is barely defended (theres not even any of the static turrets and mortars, aerial/ground drones or elite neo-nazi airsofters like at other bases) and he doesnt spawn until you go into his building so you can comfortably clear the whole place out. I guess it’s because he has a BEHEMOTH DRONE which all the scientist npcs allude to that’s designed to guard the relay towers that the predator drones that send people after you use to surveil, which is something that feels like cut content because you can destroy the ones protecting the towers and it doesn’t change anything at all or let you shut the relays down. So naturally he has it guarding a courtyard in the center of the airfield you can walk around because 3/4 of the base is completely empty, and the defensive “minefield” is placed seemingly arbitrarily and consists of two mines that are social distancing. There’s at least one other base that put the mines in front of their lightly defended back entrance so apparently his subordinates have their shit more together than he does. The fight against him sucks too, the only reason you can’t 1hit him like a chump is because he has magic drones that create a barrier your bullets cant pass through that you have to kill first. He summons like two guys to harass you at a time and the whole thing is just very sad. Even his lieutenants aren’t too cowardly to face you in a straight up fight with their carefully arranged death trap bases. Bernthal isnt even trying anymore, the whole thing is lit like an a24 movie and he half-heartedly reminds you that you were his FRIEND before vaguely hinting the conspiracy will continue…you even do the stupid flashback stare one more time to something completely ominous that they retconned into the story of wildlands that your character 100% should have recalled the SECOND someone mentioned WONDERLAND (the CIA guy’s evil plan) to them. also its great cuz you go back to base and celebrate and all the ugly NPCs are hugging but the DRONE SWARMS START FLYING LIKE REAL BIRDS WHICH THEY WEREN’T PROGRAMMED TO DO AHH SKYNET!!! except it’s really funny because this is one of many hints in the story to the existence of “Project Deus” which has something to do with AI and IMMORTALITY which the third DLC “Transcendence” was presumably supposed to cover until the game failed and Ubisoft replaced it with one tying the game into Future Soldier, which ghost recon fans were angry wasn’t being acknowledged because it takes place in 2024, a year before this game, and has COOL STUFF like optical camouflage and the energy of that Michael Bay benghazi movie but about Russian ultra-nationalists named RAVEN’S ROCK like the mining town from bloodmoon. And their spetsnaz version of the ghosts are named fucking “Bodark.” Not sure why clancy fans were clamoring for these guys to be back. To be fair this isn’t really that strange for this game, I mean there’s like whole side quest chains that seem extremely important (like the MGS5 kikongo parasite style one that ends up being about a disease that specifically kills white people) that kind of just don’t really go anywhere. anyway the main character looks out at the drone swarm and goes “well i wonder what theres to do next” and it unceremoniously returns you to the world of games as a service. Lol. Too bad playing dumbguy phantom pain made by “americans” (french people) fucking owns too hard to stop.

“The world is just blood, mud, and cum” - tom clancy

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Black Mirror: Bandersnatch (Netflix) - rather poor, ultimately.

pros: more fiction should riff on the european microcomputer world in the 80s - very interesting time in history. performances are alright.

cons: choices are pointless. plot is stupid and goes nowhere regardless of which paths you take. the CYOA format does absolutely nothing for this. just, like, play Until Dawn or something, this ain’t it lol

something like this but with better design/writing/plot would be cool!

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I’ve been getting back into Hell Let Loose after a long break.

Finally managed to play on one of the newer maps with the British troops and decided to take a selfie.

Me and the lads.

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All my favourite things about Armo(u)red Core were in the abstract, namely that a lot of this series’s identity was fully formed from the start with less bells, whistles and motion blur. The mission structure itself was fairly relaxing as a linear setup with alternate branches available once you beat the main game and some of the weapons are JUST op enough that it can be called “cozy” or “hangoutable” in video essays for years to come.

The one exception to this is it fails the tradition of the latter three games of superior expansion packs. Phantasma’s one thing as From Software’s interpretation of demo disc core but Master Of Arena’s the weakest in the series thus far with a gated structure (that they wisely avoided in project!) with a series of inspired hallways, pipes and towers that all go on at least three times longer than they should.

Also played Final Fantasy 16 which is not as good as Valkyrie Elysium.

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Try Cat Burglar, I had a pretty good time with it even though it’s full of some cheap “gotchas”

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Recently went back to Bayonetta 3 and finished it. God it just sucks.

When I was younger and still had an aspiration to be a game designer I used to deliberately play bad/frustrating games to see what goes wrong with the medium. I stopped because there’s only so much you can take of deliberately doing this, but this game brought me right back.

I was mainly curious to see how it connects to Bayonetta Origins as I had heard the prequel (which I enjoyed a lot) helps explain a plot thread in 3. It doesn’t really. It has some alt-universe versions of some characters which makes things more confusing, transmedially lightweight.

The main cast, including Bayonetta herself, are all killed off to make way for the new character being the franchise lead. I actually don’t mind this. Go nuts, do a reboot, Bayonetta, she had a good run. There’s just no stakes to any of it. The entire multiverse is supposedly threatened but the game only really centres around a tiny cast which paradoxically makes the game feel small scale. The characters have so many alternate universe variations of themselves that they feel oddly disposable. Enemies have very little charisma or distinctiveness and their colour palette gets applied to everything as this muddy cyan glow that washes everything out.

By the game’s end (and after the sixth ‘you’ll never defeat me’ dialogue with the final boss) they start up some hackneyed theming to try and put a big corsage on the whole thing. Bayonetta and Luka are revealed to be destined lovers after all this time as well as the alt-universe parents of Viola. Why this is saved for an 11th hour twist is beyond me. Why not just reveal this from the get-go and build off of the character tension creates? She isn’t interesting otherwise! Her schtick is no-one calls her by her name and she hates that… Anyway, we really needed to give Bayonetta a guy to smooch before she died forever. It’s like playing bad fanfiction. Writing like this motivates me to just pick up creative writing myself instead of just complaining about it.

The game also suddenly pulls this ‘If we all just work together we can achieve anything’ theme right at the end because it forgot the game’s central conflict should probably be about something and our villain is a fairly bland AI/scientist man who just wants to destroy all the stuff. This culminates in the Metal Gear-esque, ‘We are the World’ power ballad (literally called ‘We are as One’) that plays over the credits suggesting the game was about something all along. The tone just feels really miserable and weird for a Bayonetta game. It’s not meaningfully explained how anything gets back to the status quo after the credits. Billions are dead, every world you visit has been completely killed, and most of the people who fought to stop it are gone. Time for a big dance number.

Viola is such an awkard moveset which I’ve already gone over in this post but mainly because it’s constantly in contrast to Bayonetta which is a much freer and fluid moveset. It’s not a Nero situation since Nero just functions in DMC4/5 whereas Viola really needs to be played in a very particular way to work. She is not expressive, her mobility sucks, and that’d all be OK if it was just her game with its own deliberate limitations but it’s not.

Even though playing as Bayonetta is more enjoyable overall, the demon summoning just never clicks. You can buy a charm to partially automate it but it doesn’t really feel like it’s working half the time. Rather than do optimal combos the automated demons just randomly pick attacks from the list, half of which just whiff, mainly because demon attacks are so slow especially when chosen for the wrong situation. The camera doesn’t know what the fuck is going on.

It’s clearly just the result of development hell and no vision being preserved between directors, but I had to get it off my chest. I’ll never hateplay anything again.

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Muldulamulom (play-in-browser)

“a small metroidvania with a focus on graphics”

By the author of Hylics.

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I beat “Throne Mode” (the standard, 12-level challenge) in Shotgun King after spinning my wheels for a few days. Like a lot of games of its ilk (roguelites) success is dependent on a little help from RNGesus blessing you with synergistic powerups throughout the run. Such was the case here.

There’s more to this game but I’m satisfied now and ready to move on to something else. Fun game!

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i finished ghost recon breakpoint DEEP STATE dlc last night and the writing is actually more entertaining than the original game. michael ironside is HERE

as SAM FISHER and this time he doesnt get a paragraph long dick polishing introduction from the main character but he is either slightly drunk sc conviction style or struggling with dentures (hes old okay!) in most of his lines. so i wouldn’t have it any other way basically

some amazing stuff in the most gaming in the trump years storyline this game has had yet. you find out theres a new threat, a vr headset that lets you control multiple drones at once in a synchronized formation based off of bees and it leads you to hang out with mr splinter cell who doesn’t do much except call you on the radio a lot and make you call him “DeepBlue” (LIKE THE SUPERCOMPUTER GET IT THE GAME IS ABOUT AI AND DRONES YOU FUCKING MORON!!!). anyway it’s pretty metal gear because the guy youre after owns a huge defense contractor co-owned by a US senator and he calls himself THE STRATEGIST and looks like this in every cutscene.

when you find out about all that the words “deep state” are uttered like 12 times in two minutes and they start talking about the dod (which is funny because the french people who made this game call it the “US ministry of defense” but still abbreviate it as the dod) and slush funds and the CIA while your character goes theres no telling how deep it goes… and let me tell ya it is NOT nearly as funny as any of the revelatory scenes in oliver stones jfk that like 20% of great metal gear cutscenes are based on.

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you have to like shake down a lady whose daughter is doing ILLEGAL DRONE RACES and blowing up enemy troops for fun and even she can call your cellphone because theres now a running joke about your communications being easy to break into?? and when youre looking for her you get to go to this cool hovel

also at one point you meet a us general whose part of the cabal in his secret bunker and the main character delivers a thinly veiled threat that he should kill himself to avoid disgrace like shes a clinton employee

anyway the strategist is the best villain the game’s had so far. when you infiltrate his compound you cant get spotted for like, the first 2 mins in an homage to splinter cell. actually one of the best parts of the dlc is it plays splinter cell amon tobin remixes in all the missions, this is what plays over the final mission but i also recognized the lighthouse and kokubo sosho songs too

but you take out his anti air and clear out his guys and theres like actual defenses so its not a joke and you cant just fly in on top of his ass, and then you have to fight the HUMAN DRONE INTERFACE SYSTEM while he taunts you with great dialogues about how youre a RELIC OF THE OLD WORLD who belongs in a museum and the FUTURE HAS ARRIVED TO KILL YOU because you have no place in the GREY MENS WONDERLAND. The operators vs drones ideological battle…it almost makes me wish the terminator dlc where skynet sends infiltrators back in time after you was still in the game.

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