The crashiest game I’ve played on the Switch (Bright Memory Infinite) somehow managed to crash my console when I wasn’t even playing it.
I saw a post for some DLC in that news app and when I pressed the button to go to the store it just locked up my Switch. I couldn’t cancel out or do anything, just a white screen with some button prompts. Had to hold down the power button and reset the console. Kind of impressive, lol.
Guess it serves me right for being lured by the possibility of sexy outfits or whatever the DLC was
Tried Inscryption and noped out in almost record time (TBF I made it past the first boss). I have zero interest in card games or roguelikes and whatever other stuff was going on was not enough to overcome this in the least. I think I got to one in the second round where the mysterious guy I was playing against gave himself powers that skewered things in his favor and… I literally cannot describe how little I cared to deal with any of this. I got to walk around the room once and one of my cards was talking to me which was something but I could not see putting several more hours into it. I believe I deleted it from my PS5 mid-hand, I have no regrets.
Started up Doom 2016 instead and didn’t struggle as much as when I tried its demo near release. Basically I run around like a chicken with its head cut off while hoping for the best and that’s worked for the most part so far. I don’t think I have any ability to read the room in terms of preparing a strategy and I’ve been leaning on the shotgun as I can’t aim for shit (that and spamming the melee button), 80+% of the time I forget I have grenades and 90% of the time I forget about the chainsaw, actually now that I think about it I forgot I recently picked up a rocket launcher until just now (I think I am through the first four stages, last thing introduced were those flying summoning demons). I am playing on whatever the medium difficulty level is and would not be surprised if I have to drop it down to easy by the late game as I legit am an awful shot, but it seems pleasant enough so far. Stages feel a good bit too long though.
Every year or so I spend a few weeks fixated on Advance Wars. Usually Days of Ruin. This time around I was able to finally make some custom maps I enjoyed
I think what changed for me is that I stopped trying to build these maps around some centralizing gimmick and instead just spent time going over details and refining them until I was happy with them. Which when I think about it is pretty much every creative process I’ve ever gone through
But I still struggle to design maps that avoid the end game drag. I love Advance Wars but there’s always a point where it’s clear who’s won and you still have several turns left to play
I tried Slipways last night. At first I felt like I didn’t really get the game. My starting setup just didn’t seem to allow for the required connections to get anywhere. I wasn’t sure I wanted to put in the effort of figuring out whatever I was missing, and if it was about customizing the starting options I didn’t really feel like dealing with that layer of complexity. I considered quitting and maybe even getting a Steam refund for the first time ever.
But then, instead of getting going grocery shopping and getting some other things done that I’d intended to do last night, I tried a couple more times and figured it out. I refused to put it on easy mode, though that might have helped. Still randomizing the starting options each time, I figured out the importance of the labs and of being deliberate about the connections I create.
Ultimately, it’s strictly a puzzle game despite looking like Sins of a Solar Empire or something. After getting over the learning curve, I like it and I’m glad I didn’t give up on it when I was tempted to.
the demo has six hours of the full game so you can figure out if you like it or not, and it’s unlimited if you just play with someone else who bought the game, which a bunch of these jokers did
I played the demo way back just before launch and enjoyed it. Felt like it improved a lot of things I liked about Wildlands, mechanically speaking. Though, IMO, back then injuries felt more like flavor than anything to worry about as they could only occur in such a narrow set of circumstances as to be not really present in the game (caveat, I played only on the highest difficulty so the likelihood of being injured vs killed was extremely low).
I did also like that they (at the time) appeared to have gotten rid of the “Unalerted enemies have 1 hp/alerted can soak an assault rifle to the head” scaling that Wildlands eventually implemented.
I love this one. Strong agree on it being a puzzle game. IMO it shoulda been more upfront about this because nobody I know who I am sure would like to play it has ever heard of it
he mentions his marine friends and how much he likes them in a couple of interviews but i dunno its really weird to see him in this game! maybe he likes chaotic co op sandboxes!
Publishers and large devs are super fucking into getting famous people into games for no reason. I speak from personal experience. It can sometimes be as tenuous as “some exec knows this famous guy, can we bring him in” and if it’s not too weird/the guy can perform, sometimes the team just goes with it
I helped put a celebrity into a game I worked on and it sucked because I had to rename key filenames to include our internal code name so data miners couldn’t find it, complicating an already complex process.
i played ghost recon breakpoint for 12 hours straight with different groups of sb people. i have clance’s syndrome, it’s terminal, and i am NOT going to make it. i just cant stop killing scores of men single handedly. catch the disease and become a real one with jon bernthal
i can’t believe the bonkpoint renaissance is in full swing now that ubisoft has executed its development team and moved on to making 100 new assassin’s creed games.
I don’t know if I’m just awful at Doom but both stages 5 and 6 each took me well in excess of an hour to complete (I had some deaths but not an excessive amount IMO). It is odd if the stages were each split in half as four 40ish minute ones I’d feel better about it but as two massive ones it makes it feel like much more of a slog, as is when I win a big battle my excitement just isn’t nearly as much there as I know there’s just gonna be another one or several immediately after until eventually one is the last one.
Like in 6 there was a bit where there was a new very big enemy introduced surrounding by several smaller ones all attacking it (so you can get an early cheapshot or two on it) where at the end of the battle a second one appears that you have to take on entirely on your own. That felt like a nice way to put a bow on the stage as a sort of mid-boss level fight, instead there are a few more after it where I just sorta went “okay is this it now?” until it ended with a bit of a whimper.
Game’s not bad and I feel I’m still able to keep up with it, but knowing I gotta have a good 80 minutes clear for a session doesn’t dop the pacing any favors IMO.
Saw that twitch was handing out free hearthstone card packs today, so I kept a stream open in the background because I thought maybe I could get a dopamine hit just from opening card packs in a game I have no intention of playing. And, unfortunately, just opening all those card packs did end up feeling exactly as good as I thought it would. Going to be keeping this biohack in my back pocket.