Got that new Zelda game. Saw my first example of the malice/gloom with eyes in it, and took out my bow like I did many times in BotW. It did not go the same way. Good use of expectations.
i finally uninstalled avengers because playing co-op has a random chance to reset your progress on locked achievements and i went from 32/50 to 2/50 on an achievement ive been working on for 2 weeks. one last final insult after 100 hours of punishment. I used steam achievement manager out of spite and skyhooked that shit into the recycle bin.
Kusoge to the bitter end
itās wild to me you have been playing the Avengers game for as long as you have.
its horrible to look at. i didnt know games were allowed to be released looking like that!! there are like 50 different settings to make it more ugly with like, AI smoothing one surface, or half of your frames dont stutter, but none of them do anything to make shit look better, just a new kind of UGLY. everything else is always clipping into itself and jagged nad has weird lines and like nothing is in focus its AWFUL I HATE IT it shouldnt be allowed
screencaps dont do it justice even though theyāre hideous. it is just AWFUL in motion, like i had a visceral angry reaction
the third one looks like you said ācomputer show me a modern videogameā to first gen midjourney
Made it to the dark world equivalent in A Link Between Worlds and thatās some powerful punning.
finished episode 2 of before the storm. itās way way better than i could have imagined given how bad an idea it sounded at the time. it stands on its own but iām also interested in the dramatic irony of it as a prequel ā itās great at making you wince and hurt for the future. it even kind of earns the incredibly superficial allusion to fire walk with me?
but also:
who the hell is playing this and turning out their pockets for cop stepdad
I played sword and sworcery for the first time 2 years ago. its pink room is inexplicable but a game that old feels almost pre-internet. we all need to agreeāwe canāt keep getting away with this!
i will permit before the storm naming a band āfirewalkā because the main NPC is a mercurial troubled girl in too deep without lifting the supernatural elements or visuals
Played Nier. It has a cool story, very complex, and I am happy to have added some background to the Automata lore.
I have been left cold by the gameplay, though, very simplistic and boring. In the end, a mixed bag, but I can understand why some people can love it.
can you imagine working on a vr marvel game that looked just as bad as this but with the possibility of motion sickness? because I sure didnāt want to!
So is that new Zelda game, just BoTW but more? I feel like this is the first new Zelda release that feels this way?
itās more like when you get to the fake final boss a third of the way through a jrpg and then the real game starts
New Zelda feels like a more confident and complete version of BotW. Itās more but in a fulfulling kind of way. I feel less like iām doing busy work in that i actually feel like a participant in the setting.
Itās more but a different kind of more imo.
idk when i see something like āX but moreā in the context of videogames iām thinking stuff like Horizon: Forbidden West, or Sonic the Hedgehog 3, or Super Mario Bros. 2 (JP), or Dynasty Warriors 3ā¦
i havenāt been the one holding the controller, but BotW and TotK feel roughly as similar as OoT and MM, or Phantom Hourglass and Spirit Tracks. maybe actually less so, since the mechanics feel pretty fresh in a way that hasnāt been true for the other examples
Average Final Fantasy 2j boss battle
Back in my day we used Toad instead of Teleport but they fucking nerfed it. While the hit rate for Toad is still pretty good, if you turn 8 enemies into frogs you have to watch each of them flee one by one. Criminal
FF2 is proto SaGa but the battles feel entirely different. You really have to resist exploiting the mechanics to become overpowered. Partially because of the lack of urgency, mostly because of the growth system and its transparency. When it becomes clear that playing a little bit suboptimally will lead to much higher results itās hard not to spend that other turn or 2 in battle to boost stats a bit. When you notice that you get more HP by losing HPs, itās hard not spending 2 minutes hitting your dudes a bit to triple your max HP. Etc etc.
I realize now that SaGa games all use tricks to avoid this issue. Harsher money management, much more opaque stat progression, dungeons getting closed off, harder enemies with more HP restoration, soft stat caps, etc. Playing FF2 is less close to SaGa than to jumping 1000 times in Morrowind to level up jumping
I really tried to play this normally this time, without using any tricks (still solo though) but managed to become near-unkillable even with 0,5x stat gains, oh well. I think equipping a main gauche for a while made Mariaās evasion stat skyrocket too much. Have to accept that playing FF2j normally is impossible
Boy a podcast / video / another videogame on the side is vital to play this one because of the absurd amounts of random encounters, made worse by the fact you get 2x walking speed in the pixel remaster with no change to the encounter rate. Fun game : try to recreate the dungeon music in your mind from all the 2-3 second snippets youāve heard between battles
you really would think that theyād do something about the really blatantly obvious design problem presented by a 90-120 second tune that repeats the first 10 notes 1,000 times during a playthru. how has this practice not only never really been questioned, but actually been enshrined as tradition outside of those somehow-rare moments where the BGM continues unabated into the battle (FF7 does this in e.g. the Nibelheim flashback)
Iāll have to do some more research on the new one, but from a distance the difference between BotW and TotK would require far more of explanation than describing the difference between earlier entries. It probably wouldnāt take me more than one sentence to describe the difference between Spirit Tracks and Phantom Hourglass for example.
It takes far more effort I think to describe whatās new about ToTK compared to BoTW. Iām not even saying thatās a bad thing, but it strikes me as somewhat disappointing considering Nintendo typically adds something to the formula which is gives the newer game a distinct identity which separates it from the earlier game.
TBF here the dungeon track doesnāt restart but goes back to where it was before the battle. Less grating, still impossible to appreciate