Today’s EUIV lesson is the Absolution mechanic because it is the first time I’ve deliberately tried to get it early. This is Cebu, what starts out as a single province in the Philippines region next to Madyas and Butuan. Exploration, grabbing the Colonial institution for myself, and key conquests made it the way you see it here.
Absolution is a mechanic that gets enabled once the Age of Absolution rolls around, which occurs 10 years after the Global Trade institution is spawned or around 1610. It’s another linear bar to fill from 0 to 100 with a maximum dictated by the government you run; republics are limited anywhere from like 75 to 50 versus monarchies which can reach the hard cap. The bonuses are, fully maxed out:
- 5% discipline (troops deal more damage and take less, nice to have)
- -50% foreign core duration (countries you conquer lose their core quicker, barely noticeable)
- 40% administrative efficiency (essentially the reason you want this, reduces the coring cost in both direct conquest and diplo-annexation AND increases the amount you can conquer at once before over-extension kicks in. You get to take more chunks out of your enemies for less!)
There’s a bunch of fiddly things you can do to increase Absolutism, most of them involve spending your monarch points in some fashion. However, there is a disaster called Court and Country during this Age that can occur if you deliberately set yourself up for it. Typically a disaster is just that, something you want to avoid. This one does heavily penalize you, but for a minimum of 10 years and the events give you several chances to increase your Absolutism by 5 each time usually in exchange for rebels popping up. Once you’ve reached the 10 year limit, there are no rebel held provinces and you haven’t been in war, it ends. Depending on what your Absolutism is at that end, you can potentially get a massive increase to your limit so that your Legitimacy won’t mess with your current Absolutism amount and thus your bonus is maintained at maximum. If done properly, you come out with about 3/4s of the full bonus and set to max it out in short order.
Now setting yourself up for that disaster involves getting yourself into a war and having your global unrest creep up past +1 while already having your current Absolutism above 50. Typically this means no CBing a small country for the War Exhaustion and Stability hits, both increase unrest substantially. I intended to do that with Ryukyu but I jumped the gun, unfortunately. I ended up taking it and using its rebels for Harsh Treatment, spending military points and gaining +1 Absolutism each time.
What actually happened to slide me into the disaster was Japan deciding it wanted the former province held by Ryukyu for itself and declared war for it. It was a dumb move on their part, but I hadn’t realized one thing: I no longer had allies anymore. Lan Xang had somewhere along the way let the alliance drop and I had only Malacca (purple one in Malaysia) as my vassal and Backjaur (Australia) as my Colonial Nation. This was fine, I could hold due to my large ducat store and a 20 strong Heavy navy to smash theirs. But then Pasai and Ming declared a couple months after for that dangling bit I had in China. And then Ottomans decided to throw their weight in to get back a colony I had taken from them earlier!
I could hold on because when you’re a collection of islands the only way any of your enemies is going to make substantial gains is if they land troops on your home provinces (taking a page from Great Britain). None of them separately had the heavy numbers to match mine and I had enough money sitting around to replace ones that were sunk. However, Malacca was basically conquered from the get-go and Backjaur suffered a couple of roving armies wasting their time in the Australian outback.
In the end I lost my entire trading fleet, I replaced my heavies once over and suffered through the bulk of Court and Country while I was still at war with Ming. Japan could not land anything and gave up that single province because of sheer pettiness on my part. Ottomans had the same problem but it took longer to peace them out for their single province because of dealing with Japan and then having the disaster pop. Pasai took a couple clubbings of their army before they settled out of the way and quietly capitulated for substantial gains (I wanted something meaningful to come out of this war). Ming rushed back in to reconquer Malacca and I used that time to take back that little tail end in China and conquer a fort so I could spread a little further in.
So in all, it was a very busy ~20 years of playing being aware of backdooring and staying on top of rebels (particularists in particular (heh) were threatening a 120k large army if I let them reach 100% at one point; I had only 37k much of the time). Very fun and now I’m far more ready to become the full Jaguar Empire of Cebu.