I mean, I wouldn’t say I learned much along those lines about Rivenland during my stay either (other that some annoying habits they have with regards to doors). Granted my copy crashed fifty or so times which likely didn’t help in terms of immersion, but I’d say they both feel much more like places designed to be solved than anything else. In terms of where I’d rather hangout Riven is a much more interesting place, I’d definitely agree with that.
FUCK RIVEN PEOPLE DOORS
were you all raised in a barn, close the goddamn door
I love all of you.
J. Blow promoted the launch of increpare’s Stephen’s Sausage Roll what felt like multiple times a day for weeks, and (I am quoting loosely) “isn’t sure whether SSR or The Witness is the superior game (because I’m too close to The Witness)”.
He was constantly promoting excellent puzzle games on his Twitter, albeit I haven’t checked in months, and I can’t remember why I unfollowed him.
I’m sure he’d rather us all be talking about Stephen’s Sausage Roll, actually. I would if I hadn’t gotten stuck and distracted away forever at the start of the third world.
When I heard that Basch plot twist in the dungeon with the battery suckers I was about to quit the game for good. I was like, what is this shit
There is a thread here for it, it’s called zodiac ache
I started playing Mario Odyssey and this game is FUCKING DELIGHTFUL
Mario teams up with a society of spacefaring hat ghosts to defeat Bowser with the power of haberdashery
DL’ed the Ikaruga port that dropped on Switch last month. I passed on the Dreamcast back in the day, so I can’t say how accurate the port is.
How’s the game itself? I’ve never played it either and I’m considering picking up that port.
people who multiclass in quest for glory are Wrong
I’ve dipped my toes in it and I’ve been wanting to cannonball. How do I do it?
quest for glory is the best crime game because if you play as just a magic user or especially as just a fighter, where you can eventually become a paladin, you experience the game the “right” way. your mr. solid citizen. then when you play as a thief, it’s the same game but now you are accessing these off limits areas, you’re sneaking around when you’d be sleeping as the other classes, your robbing some old lady you helped as the other classes.
unlike the game thief, where you can only be a thief and do thief things, here the thieving can feel “wrong” and riskier. you feel like you get to be part of a secret world that was hiding in plain sight the whole time.
it’s also nice that even though you do all these things the thief still gets treated by the game as a “hero,” just one with a different skillset.
it’s hard for me to say just how well these games hold up nowadays though. I’m too close to them. they’re probably a little grindy, or you just got to fight the urge to want to max out your stats for importation into the next game. at least in the 4th game they just give you an exercise machine in the guildhall to use. the 4th game is the best but the east africa setting in 3 was always one of my favorite settings of any game. it always hurts me to remember how ugly 5 is graphically.
I don’t think I get it.
Ikaruga is one of my favorite games but I am bad at it and have never once even tried to chain my attacks. I also can’t get through the final stage because I always lose too many lives getting there.
Post can’t be empty
I’m pretty confident in claiming they hold up better than any of the other Sierra adventure-game-engine games. Low bar sure, but anyway if you’re going to play any Sierra game, try this one first. QG1 VGA remake is a good place to start.
Totally agree about the coolness of the optional thief-only content. It’s the game’s courage in hiding away some content never to be seen by a majority of players that makes it work.
it me the sierra liker
no bully pls
Yeah Blow for all of his issues is legitimately a fan of puzzle games and when he finds one he thinks is truly great he will praise it up and down while pushing for more people to give them a shot. He publicly backed a qrostar puzzle game, at a minimum that is a sign of at least some good taste.
I played through kuso earlier today, the follow-up to Love.
I will play through just about any minimalistic 2d platformer you put in front of me, and this is certainly one of those. For those who played Love this is basically it again but with different levels. The main gimmick is that you can put a respawn point with a press of a button which is… I’m still torn on it. You die enough that some sort of checkpoint system is necessary even though the 25 levels are all rather short, but it is easy enough to use after almost every obstacle passed.
It is still brief as hell (first playthrough will take about forty minutes, my next two took about twenty minutes each run) but it is pleasant enough to run and jump through and the level design is pretty solid if not blow away great. We need more pleasant small games.
i borrowed fantasy life from work and i love it. it’s a never ending grind