Gwent is the perfect RPG-adjacent minigame
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currently stuck at level five of Rez Infinite.
With it being on that collection I cheated through Biohazard Battle and I liked it more than I expected it. Your bullet capturing option is maybe too finicky for the game and I canāt imagine trying to see the bullets on a CRT. The enemies truly look other worldly. The fighter jet that is actually a pile of flesh and tenetacles was the highlight.
ESwat still sucks.
Good gosh the last boss in Gain Ground is ridiculous
Well that was a weird ending. A bunch of characters I never saw before plus robocop fighting a dragon?
Played a little bit of Destiny 2 yesterday, zzz
Spent a lot of time trying to get the game to run at something other than 4k without continously minimizing itself. I never succeeded. Itās pretty! But choppy.
PC gaming is great
got that code for the bloodstained spin off. itās alright, i wish i could just play as miriam the whole time tho
one of the most aesthetically complete Genesis games. I love this gooey baby
I played that God of War and no idea if I have 30 hours in me but thatās a pretty good video game
Doing āpoint the stick in the direction of the crack in the wall and press O to jump gapsā in the year of our lord 2018 is some real mind-numbing shit
I ran Destiny 2 at 4k once
my Windows font size is still fucked from the experiment
PC gaming is the best
Iāve been stuck on this stage since 2001, in the sense that I canāt help returning to it periodically.
One thing that I often do in this game is repeatedly hit something with a level 1 attack. I find this to be more efficient than the lock-on for targets that take more than a few hits to destroy.
And you may already know this, but each boss has three forms. Which one you get depends on how many enemies you shoot down in the level. So the game actually becomes more difficult as you improve, to a point. You can see the word āMega,ā āGiga,ā or āTeraā in the text that appears right before the boss.
When playing open worldish rpgs, sometimes I get, rum drunk and onto the selling/discarding of more extraneous items and such that take up my time to manage.
On a loosely related note megalixir type hoarding for strictly the end or post game drIves me crazy. I have to allow the party some major battle saving throws before then, because peeps end up not using half of them anyways!
Extremely conservative resourcedom is tiring.
Shadow Warrior (2013)'s first 3 hours are pretty good and the next 8 of padding not so much. You can feel in the last three stages we need to make this longer. Youād think by the 4th time I fight two things that charge at me and I can only damage their backs I would have a strategy worked out and you would be wrong.
Iād quit while youāre ahead. That game is all but redundant now that DOOM exists and it never really improves. The sequel is much worse too.
Did yāall not just up the resolution scaler?
Iāve been playing Witcher 3 finally, and I know itās old hat but
what a game
Well, not even the game so much, just the writing. Much more ambiguity and depth from minor characters than I expect from a game, and yes that bar is very low, but itās still pretty remarkable.
Just got out of the tutorial area. Did some wiki-ing on characters to figure out who the hell they actually were, so thatās good.
res scaler options arenāt 100% consistent from game to game and I had DSR on for games without that option
but hey, I got 60 fps
I played this with a partner who had read the books and it was fun to share her delight when so-and-so showed up or this thing was referenced. I like that they donāt go out of their way to spell things out OR make you feel out of depth.