I played some more For Honor and, gosh, that multiplayer is pretty cool. I’m a bit perturbed by their being control point and then also control point but with minions in the center of the map because I can’t tell if it’s supposed to be a MOBA thing or a Titanfall thing but it really doesn’t change the game at all. Everyone is so much better than me at this heavily skill-based game I haven’t actually learned to play
The single player is the gift that keeps on giving, though. The first campaign ends with our hero confiding in a character that was introduced the level before who she’s said one word too and she’s all, ‘Killing people for no reason is bullshit! But, you know what’s the most bullshit? Knightly vows!!!’
I was all :o
Then there’s a cutscene where one of the characters has his helmet off and I was like :OOOOOOOOOO
Then I started the Viking campaign who’s main character is also fantastic. She’s less doing your laundry and more feeling obligated to break up your roommate’s cats when they fight. She lived on a mountain and was chill but then saw Vikings being shit to each other and having wealth disparity and such and it just bugged her so much she had to come off her mountain and unite the Vikings. In the first level you light a bunch of people’s houses on fire (which was when I realized how much the campaign reminds me of Spartan: Total Warrior) and chase some dude around on a horse in a PS2 vehicle-tunnel sequence (which was also for new assets before quickly becoming horrible) when she catches him she’s all, ‘Are you going to promise to be nice to the other Vikings and also implement full communism so I can go back on my mountain or do I have to cut your head off?’ He is, of course, all, ‘I’ll never be nice! Never!’
And then she cuts his head off with the enthusiasm of someone closing all the clicky pens at the desk at the DMV because fuck it I am here waiting anyways and no one else ever does this shit.
I’m just so tickled at all this framing because most video game heroes, if they’re not outright enjoying themselves, are getting revenge or saving the world or whatever. They’re getting something out of the events of the game. These girls are just kind of going through the motions because they live in a world where everyone wears armor and murders people and otherwise they’d just be sitting around refreshing fantasy twitter or getting mad at fantasy Overwatch, so, fuck it, might as well make some attempt to investigate your sketchy warlord or institute Viking communism. What else is going on?
Anyways I hope they meet up and kiss and what I can only assume is a disaffected samurai girl from the third campaign can round out
the triad or be their cute ace best friend or whatever
I really wanted to love Owlboy, what with the nice pixel art (which kinda reminds me of The Misadventures of Flink) and how this game is clearly a labour of love that took 10 years to develop. But I ended up just feeling kind of nothing from it, except for maybe mild frustration.
I think it might be because the world is designed like a metroidvania-lite, but in practice you are mostly following a linear path and occasionally getting lost in a hub area that is too vast and empty for its own good. Being able to fly everywhere mostly just negates the need for good platform level design.
I also managed to crash it real good during the cannon mini game, the screen suddenly got covered in giant white squares which freaked the hell out of me
No, it was definitely before that bullshit. I probably just played a few matches of multi, if it has as big of an effect as Felix says. You should do that! The multi fuckin rules!
I only ever had the cracked version of mass effect so no multiplayer and I played it when it first came out before any dlc or patches and had no problem having enough points. I think it just seems like it’s a low amount but you’ll still cover all the endings. I think mostly all it does is slightly change the cutscene for the big fight in space at the end that doesn’t really matter whether you lose or not because you just have to pick a button for the final outcome
I think you just get locked out of button choices if you mess up bad enough
I think they should of automatically locked you out of the third choice if you mess up the geth story anyway. Solving it is kind of key to even being able to make an argument at the end for breaking the cycle.
been playing dark cloud
just got the third party member, goro. shotly afterwards, there’s a floor in the dungeon that forces you to play as him. he’s completely fucking useless, takes forever to kill anything, his attack has a recovery time of about sixteen years, and he dies after two or three hits.
i’ll make a couple more attempts of getting past this floor, but this migt be where i give up on the game.
This is the worst part of Dark Cloud, both in the abstract (it always sucks when you’re forced to switch party members) and in this literal instance – Goro is the worst character, and you will by far have the hardest time with his first mandatory floors
You get the best character in the game and convenient grinding in the next area, and can get some better weapons for characters more easily as the game goes on, but the problem never goes away completely. Just play the sequel instead imo
I’ve been playing a lot of games from the 80’s, most recently Wizardry. I’m fascinated by what’s been left behind as the play and narrative sophistication that some developers were able to achieve.
I finally got around to messing around with Lara Croft GO and they replaced the optional puzzle goals from hitman GO (complete in X number of moves, reach the goal without killing a single enemy, etc.) with a bunch of jars spread around the background of each stage that if you touch all of them you get an alternate outfit. Rest of the game is fine but that feels like a substantial downgrade.