Okay, I take it back. The dungeon mode is pretty fun. I also like Arena way better than the normal playmodes, because it makes drafting a very simple and streamlined process. Still, Hearthstone just feels so uncomfortable.
It’s one of those games where you don’t really see the effects your cards have on the game until several turns after you play them. Every turn is like its own hindsight minigame where I go “well I guess that wasn’t the right card to play” because the entire epithet of Hearthstone is “DPS RACE!!!”
It’s not fun how everything is taking damage and dying at some point or another. It’s anxiety-inducing that card advantage and boardstate aren’t as clear indicators of how the match is swininging as in other games. Everything on the board is losing life constantly which makes nothing feel permanent. Not having the security to just sit quietly while waiting to pull a big counter–or heck, even interrupt cards in general, and the ability to respond directly to your opponent instead of passively by doing what you were going to do anyway–that’s what’s really missing from this game.
Blizzard made this a very clearly intentional design decision, to have most matches come so close to the line. They wanted the game to feel exciting on all levels of play, and the only way they know how to make the game exciting is to have each player’s winstate inch closer and closer. This is so painfully obvious, especially when “control” combos, i.e. massive burst damage or armor (since that’s like, all you can really do in the game), are extremely powerful and intended to be balanced out.
I’ve played a lot of CCGs, I’d like to think. In high school I picked up YGO and Pokemon TCG, and dabbled in Vanguard (what a weird game), and all of them offered unique playstyles and archetypes for me to utilize my own ideas in some way. Now recently I’ve gotten back into MTG and Netrunner, and in each of these games having a lot of board control is a genuine playstyle that can be countered and balanced around, and that’s really fun. Heartstone by design can’t allow for that, and it blows.
Maybe I just haven’t seen any experienced Hearthstone play, and maybe I’d enjoy it if I unlocked more cards, but I shouldn’t have to slog through Blizzard’s horrible play-to-pay lootbox model just to enjoy myself in a card game.
Edit: I’m not trying to pretend as if I have any idea what I’m talking about. I’m just making observations based on first impressions of a game that I kinda?? like