I quite like mass effect generally but (as I’ve said many times before) I think they generally got better as they progressively gave up on being expansive sims (as though Bioware in the mid aughts was remotely equipped to deliver those) and embraced being JRPGs. The Gilbert and Sullivan bit from the climax of one of the mid-game plot arcs in 3 is still one of my favourite things in a big, crowd pleasing narrative property, and the original ending is way better than it got credit for.
Super MNC is substantially worse than the original. Who played the original and thought “man, I’d like to spend even more time shooting AI controlled creeps”.
ah yes mass effect 3, a game that lowered your “how good your ending will be” bar the longer your breaks between play sessions were
probably the same people that realized that any and every vaguely high level game would devolve into overtime ruhses
Super MNC has Turbocross anyway
i realized that Ghost Recon Wildlands is actually pretty good on Extreme + no HUD + playing with a buddy or two.
looks fricking amazing too, particularly the weather effects.
still, how the fuck is it possible that i can fire light machine gun without a bipod or tripod with actual accuracy?
It’s like they knew it was unplayable.
NISA released Ys VIII PC after delaying it for six months to fix the translation and other issues.
Character movement is locked to 8 directions, 360 pad binding is unfinished, tutorial screens still show the Playstation button layout, V-sync doesn’t work, and people are reporting crashes due to everything from audio config to unplugging the controller.
And yet, I’m still enjoying it. Falcom spirit too strong.
the answer might be
video
games
What’s great about Alpha Protocol is no matter what choice you make your dude always acts like some flavor/degree of jerk.
Yeah, the moral spectrum in AP is just “what type of asshole am I right now?” and that is so perfectly honest and leads to that game having more of a main character than any of the Bioware games.
I picked up Into The Breach. My first successful run turned out to be hinged upon finding an early fan “weapon” which repositions (nearly) every single unit on the field by one space. That led to snowballing perfectly through the four islands and having a defensive percentage of 49% (chance an attack will not damage a power-using building which, in turn, damages your timeline’s HP) in the final fight.
Other mech groups were more difficult to use effectively. Suicide squad is fun bug stomping fun times.
I don’t think I like Into the Breech more than FTL but I noticed recently I have like 40 more hours on it so that really crept up on me
had to restart my dragon’s dogma save cuz i made my main pawn look like my ex
had another decent shiren 5 run going over lunchtime, entered a new floor. two melee enemies and an arrow cart.
took one step.
activated a sleep trap.
got pummeled for 2/3rds life before waking up.
on the turn it wore off, the arrow cart shot an arrow, and missed.
which activated the trap again.
didn’t wake up from that one!!
The most memorable Shiren death i’ve ever had was when i stepped onto a trap that turns you into a riceball, then a few steps away landed on a trap that rots riceballs. The implications of that one are pretty grim!!
I’ve definitely had to start over files due to naming characters after exes. Lesson learned, never anchor your virtual realities to your real realities.
it’s OK in xcom because then you can just make them commit acts of astonishing valour, above even dating you
actually in dragon’s dogma can’t you also toss them bravely off to battle
any fire is instant death too, you get cooked!
in shiren 5 there’s an adventurer’s record thing and you will unlock achievements in it for dying in those ways.

this game is so stylish