Glad SB seems to have the same sad feeling towards Iconoclasts and Celeste that watching the game fills me with.
Maybe if you like the action. The story is actually worse than a yoko taro game.
I wouldnât say that! itâs more of a pleasant ambivalence. celeste appears to be the more impressive game in many respects but Iâm less interested in it (to the extent that Iâm actively interested in iconoclasts) for various reasons that probably wouldnât be too interesting to tease out.
not really in a âmounting climbing metaphorâ mood for one
Yeah, Celeste sort of feels superfluous after playing Getting Over It so recently, plus it just looks like a (much more polished) amalgam of his older freeware platformers. Iâll probably be in the mood for it at some point though!
One of the characters from Celeste has an Instagram account:
this statement feels like it may not hold up to further examination, and itâs obviously a fairly surface assessment as I have not played celeste, but I think vis. iconoclasts it may the case that for single player stuff that is not made by bennett, these days I generally expect to appreciate what was put into a game more than I expect to get something out of it. which isnât to say that I donât need a certain level of friction at the same time (which iconoclasts, as I said, effectively delivers).
this is consistent with a discussion I had with michael thomsen, worldâs crankiest games critic, the other day on twitter, about wolfenstein â I donât think itâs necessarily effective as timely satire per se so much as I adore that itâs as sensible and enthusiastic and fully-realized as it is.
after watching Timâs various videos on Celeste and Iconoclastsâall very sincere arguments for why these two games are fantastic joyous friction toysâthe cynicism about them here depresses me.
I was going to buy Celeste regardless (Iâm more a Mario person than a Treasure person) but I think Iâll get Iconoclasts too just to spite the bad vibes
I am not being cynical!!!
I think it is a good game for big boys.
large adult action platformer
large adult wonderboy
Yeah I donât think weâre making quality judgements here (I havenât played either, but from what Iâve seen I think I can say pretty confidently theyâre both good games).
At this point in my life I can often tell if Iâll like a game, but thatâs seemingly unrelated to how much Iâm actually interesting in playing it. I was saying that some of it for me is timing; Foddyâs game filled the precision niche for me, but maybe in 6 months Iâll really want to play Celeste.
I was just thinking to myself again how more games should rip off Super Peachâs hill-slide momentum physics and in Iconoclasts if you butt pound onto a particularly steep slope you slip and can then use the speed to jump twice as far. I think so far I have only noticed one such capable slope in the entire game.
If you megabuster upwards during a jump you get splatted back into the ground onto your back.
okay fair enough. just seemed like some serious picking of nits. the world would be a slightly better place if there were more vidjas with the love and care and attention to detail that those two games provide (or seem to i havenât played myself)!
I havenât played Getting Over It either but aside from âthey are about climbing mountainsâ it seems like they are completely different experiences
yes and bennettâs game is meaner to you and bleaker and has more variable physics that arenât just in the style of hyper-precise 2D games so I was way more interested in it
if drakengard 1 is any sign of yoko taroâs majority of work, theyâre definitely games for people who donât prioritize comfy fun YOU FUCKING BABY. YOU CHILD.
jk but really drakengard 1 is wholly unenjoyable to play. which works for me because drakengard 1âs first and most established theme is the mundanity of killing in games. other fun themes include how fetishizing the purity of women will lead to the death of all men.
the mundanity of killing part is especially funny to me in a world where we now have a musou for every IP under the sun
Fell into Iconoclasts hell, enjoying it a lot. Stuck in Black with a bazooka right now, which in hard is a very pesky boss while you have to do a timed sequence.
Switch joycons are pretty garbage for Celeste because of all the 8-way airdashes, itâs kind of a shame. Iâve been playing with thumbstick and maybe 10% of my dashes fall into the wrong octant. The irony is Nintendo eventually gave up on notches on the thumbstick, and having no d-pad wouldâve finally justified those notchesâ existence.
It was not the most likeable person in Iconoclast, but it sucks I had to abandon Royal in the Moon
Nier is really, really easy.