that level was definitely more of a roadblock than any of the later ones for me
river city melee all star battle royal sp is a fun game. itâs odd that theyâre still keeping the river city name, considering they use the kunio-kun character names now and theyâre no longer pretending japan doesnât exist
also, when did this series become a king of fighters-style soap opea with over a hundred named characters and a massive inter-game continuity?
it make me wanna make my own lo-res 80s delinquent beat em up saga tbh
Actually the solution is all murdershield all the time, gamebreakingly so
Got to the end of the Saving Private Ryan/war section of Conkerâs Bad Fur Day and the final âescape from this area before the whole thing self-destructsâ is such a poorly balanced impossible to deal with ordeal that I question if it was even playtested. Then after dying on the last bit a few dozen times I reloaded my save (which you do after you run out of lives) and the save glitched and has me located at the start of the very next area so⌠yeah, definitely not playtested all that well. I guess on that last exploding death a portion of my body must have crossed the finish line?
Hahahaha, said glitch put me in the next part of the game without triggering the appearance of a certain character so Iâm officially in a game-broken impossible to advance situation at about the 95% complete point of the game. Wonderful⌠just wonderful.
Fortunately it appears that the game has cheat codes and one of them appears to unlock the final area.
I would tell you to play the Reloaded version but I think thatâs a bit pricey? not that you wouldnât just load it onto a hacked Xbox or something.
I played through Dark Forces in two sittings. I donât think itâs a very good game! mostly because it seems to want to do the Doom thing where levels have backtracking and crisscrossing paths but the thing about Doom is, Doom maps have flow. they make sense in both being a place and in being levels. they large but not intimidating and keep you moving forward (which is a thing I think gets lost in discussion when people start braying about how FPSes with linear levels are bad and I just want to go âno, shootmans with bad levels are bad, stupidâ but that would be mean and accomplish nothing). these maps kind of feel super game-y in that no, I donât think the Imperial fucking army would design a security system to be a fucking hexegonal room with the goddamn doors fuck this fucking puzzle GOD and so stuff that ostensibly works as game seems fine but then you go through the levels and canât help but think âwhat kind of fucking human would design a thing like thisâ and, oh my god, is LucasArts responsible for jumping puzzles in shooters, the fuckers?
in comparison, I installed Jedi Knight afterwards and played through the first three levels and it is
also I remembered I bough Nioh and played some of that. I thought people said Yuki Onna was hard when the game came out? internet, step up your dodge game.
I had just about the opposite reaction to the level design in dark forces vs jedi knight of just about everyone ever
Am I just broken.
The only level in dark forces that stuck out to me as particularly, egregiously bad was the infamous sewer level
whereas jedi knight levels were just labyrinthine and oversized but dull
I generally like Dark Forces and Jedi Knight level design. But yeah JK design is sometimes dull, and DF has its low points like the sewers. Also I remind you the Death Star escape literally had a switch hunt on these precarious hard to get to platforms, crazy layered hexagonal vaults seem right in line with Imperial design philosophy to me.
Coincidentally I just started revisiting Jedi Outcast and ugh this shooting is so lackluster, trying to make me score headshots to kill even officers quickly what the fuck, and the hyperactive stormtroopers donât help either. I still think DF has the most satisfying shooting of any SW FPS Iâve played, with the original Battlefronts second.
I assure you I am the broken one here
the sewer level didnât really stand out as bad once I got what is was going for; in fact, I generally liked the early levels, but once I started getting into Imperial bases built into fucking cliffsides and Nar Shadaa, where seemingly a third of the level is just there for funsies, things started falling apart for me, with the climax being that goddamn computer room with the doors
in all fairness, that was to deactivate the tractor beam, a thing which he probably couldnât have just done by walking up to the controls but instead taking a whack at the maintenance panel, so having that on a tiny edge makes sense much like how we have power runs going up impossibly high towers that very brave people probably get paid decently to go up
WHO MADE A PUSHU EMOJI
phantom dust is pretty alright!
I feel like microsoft has no idea what theyâre doing when they delve into their back catalog because the expectation for the entire rest of the industry is that you will be the proud parent steward of your ancient media properties such as spyros the dragon and wild legs forever and ever and any chance to rerelease them is met with reverence whereas microsoft so transparently doesnât care, they increased some middle managerâs budget to try to boost their hearts and minds quotient versus the PS4 after no one cared about their media box and now theyâre draining money into free stuff that cannot possibly provide any value to anyone who wasnât already using their platforms, like the phantom dust remaster or the ability to run original media of decade-plus-old xbox games that are kind of still circulating in the aftermarket
itâs silly but Iâm having a good time
On the contrary some of the games Microsoft makes backwards compatible manage to actually run better on the newer hardware in addition to getting the standard resolution boost. 360 back-compat games generally see higher framerates and such whereas every PS2-to-PS4 release still has more or less the exact same performance it had on PS2.
I use PS2-to-PS4 as the example here because there isnât really an analog for PS3-to-PS4. All the PS3 games that have made it to the PS4 have been remasters and things like that and no PS3 games are actually proper backwards compatible on PS4. Likely because Sony seems to prefer people just use their streaming PSNow service to play PS3 games on their PS4. Which might be worthwhile, I havenât tried yet.
iâd rather buy the games individually than use ps now, which is some kind of weird streaming thing, and therefore completely reliant on you have a fast and constant internet connection.
rainbow six siege must have the best sound work in a game since Thief. and I guess it must be even better than that since you can knock holes in all the walls and it takes that into account.
you playing on steam? I was waiting for dongle and the next couple days arenât great but I can get on later this week
bloodborne log, about 90 min each day:
day two: iâm pretty sure that boss was supposed to be hard but i mastered parrying in dark souls 2
day three: oh my god old yharnamâs gimmick is fantastic
day four: yikes blood-starved beast is hard help which attacks can i parry
day five: blood-starved beast down, kirkhammer is fun
so far this game is surprising me a lot
oh yeah, Iâm not saying theyâre bad at it from a technical perspective, itâs just often more baffling than anything else from a consumer perspective. as for PS3-to-PS4, that emulation actually isnât doable, and the streaming is actually a better technical solution than individual remasters, which are often really lousy (I just posted about this last week in the discussion about catherine).
iirc PS2-to-PS4 is always straight emulation and while itâs possible to improve performance in those cases (e.g. by emulating the original hardware at a higher clock speed and hoping the gamesâ implementation of vsync is good enough for that to not break anything, or being more conservative and just doing that for the GPU emulation, or only for individual titles, if you really want to go to the trouble of doing so and signing off on it when it might introduce unexpected behaviour, etc.) itâs not easy.
itâs more interesting because microsoft happens to have two legacy platforms which are not widely emulated via open source hobbyist projects due to a combination of complexity and lack of interest, and instead theyâre doing all of this work themselves when I donât think it has anywhere near enough of an audience in real terms to be cost effective (and is also less good for preservation).
I just bought it through uplay instead of steam
ok Iâm axfelix7 on there apparently and Iâm pretty sure it cross-federates so get at me