Had a very chill time with Hylics. “recreational program with light JRPG elements” indeed. Really good at channeling the enticing crypticisms and nonsensical NPC interactions and poking and plonking around of something like Zelda 2 or Myst in my mind…you might call it a pastiche of that particular vibe but with a contemporary sense of consideration for the player’s time (scale, scope and simplicity for one, generous saving/persistent puzzle states and enemy deaths, the neat idea of only levelling up your HP when you die which is also where you can warp to places you’ve been) and with an art style and soundtrack this killer it’s very much it’s own thing. Squishing that one button over and over to annoy and finally coerce a character into rewarding you is a kind of video game I think about a lot, when you suddenly find yourself eyeball to eyeball with the designer to see who’ll blink first. And nice to kinda bring that back for THE END where it felt less like a game of chicken and more of a handshake.
I will be playing Hylics 2 for sure!