yeah this community exists in significant part because this thing we liked was being ruined
Limbo is a really memorable spider setpiece followed by 6 hours of filler
As Iāve mentioned before, Iād put the dark age of videogames right before that, around 2000-2008. 3d games mostly had long loading times, tasteless lighting and handholdy autobattle systems. 2d games had fallen out of favor and they were only making a few commercial ones on GBA/DS, and a few free ones on Flash sharing sites and word-of-mouth .exe downloads. IC/SB choice of games to play in those years was more visibly āalternateā than it is today: there was a lot of chatting about GBA/DS games like the Igavanias or Shiren, free games like Cave Story, and above all emulating 90s console and arcade games.
When the paid-digital-download era kicked off, reviewers were quietly desperate for something different, so they were willing to overlook problems like Meat Boyās hideous style or Limboās tedious gameplay.
quake 3 gang rise up. all time classic chill out with your friends game
utās larger modes (ctf, assault) are really fun, but if youāve got less than 8 people and you wanna have a fun party time, quake deathmatch cannot be beat.
absolutely astounded that I donāt own a digital copy of Quake 3
I know I had it on CD back in Perth, but itās been a while lol
itās pedantic but Iād move the start of this decline to 2002-2004 ā the first batch of gamecube / Xbox / ps2 games (and PC stuff that required hardware T&L) was still pretty visionary and dynamic on the whole, but by the latter half of that generation a lot of the good stuff was PS2 prestige exceptions to the rule (singlehandedly elevating impressions of 2004 +/- one year) or totally unsaleable indies
You donāt need a cd key for quake 3, you can play for free, itās so heaven
wait really? I seem to remember it having a key screen?
Ya you just hit accept and itāll bypass it
i finished Souldiers, what a name right? Would you believe itās a pixel-art metroidvania?
I actually really dug it. Felt like a labor of love. Beautiful art, great soundtrack, huge dungeons (reminded me of Crosscode in that respect sans the puzzles), long game! Maybe too long for a lot of people. I clocked in at 22 hours with only about 90% completion when I beat it.
When I started playing it, it was in the middle of getting review bombed for being too punishing even on the default difficulty. It does the souls thing with the bonfires that respawn enemies, low number of potions you can hold, pretty strict combat. To me it felt rewarding even if it sucked to lose a good chunk of progress just before you get to the next save point but I was hanging in there. Bosses all took a good number of tries but felt great to beat. I was kind of in the zone.
Midway through playing they patched it to make it easier which caused the negative reviews to come in again, this time for people that liked the original difficulty (but whom Iām sure wouldnāt have left a positive review, so it goes). The patched difficulty is definitely a lot breezier, but if Iām being honest I was probably āenjoyingā myself more not having to try so hard. Like I said, itās a very nice looking game, and I really enjoyed crawling through each large ass dungeon. Even the sewer looks nice here!
Just before finishing the game, the devs patched back in an option for the original difficulty level. Maybe everyone will be happy now, I hope so!
Multiple difficulty levels and three character classes to choose from (archer, mage, and soldier. i went with sould, err soldier) and a very cozy main town theme, big recommendation if you arenāt totally fried on this gametype.
I need a way to figure out how to install and share the excellent Rocket Arena mod because it fixes a bunch of things including
fall damage?
rocket damage
strafe jumping
and builds levels around this.
Thereās also no pickups, everyone starts with max ammo and every weapon, and they fight until thereās only one left. Itās meant to emphasize movement and shooting technique over knowing the maps and getting to the right upgrades first, so itās a bit more equal. I remember playing it a bunch of hours years ago, but mainly getting good at strafe and rocket jumping and being able to go a zillion miles an hour
people use a mix of custom resolution software/camera lens mods and after effects but i donāt doubt there are weirdos running stuff through vx1000s
Hey now the lightning machine bit and the flooding were good
Glad to hear itās solid, will give it a try.
I finally started playing Disco Elysium in earnest, took being able to play on steam deck for me to really dig in
After playing for like 6 hours I died because I read a postcard, lol this game rules
I was movinā & groovinā in Deathās Door up until a tricky section that I got killed in because I was being impatient. This is an okay little game. I like being a crow (but I am biased, Iām currently playing as a Kenkuāa crow personāin my D&D campaign).
There is just enough plot intrigue to make me bother reading things. The combat is decent, good even, but I think a lot of these types of games give everything too much HP. Fights drag on so much I wind up fighting my boredom as much as my foes.
Calling it quits for the night, though, because Iām tired.
Iām still adamant that Doom 2016ās multiplayer was the perfect evolution of the Quake formula because it addresses the root of most peopleās complaints about Quake that Clan Arena addresses - that you have to jockey for upgrades with better-kitted players just to have a chance at doing well - while still keeping the ālearn the map pickups for masteryā element that Clan Arena strips out. Also generally not a fan of deathmatch modes with round-based spawns.
You have a loadout like Call of Duty where you pick the two weapons you want to use, but thereās still power weapons, healing/armor, and powerups. That way you can spawn and do really well immediately, but you can also scrounge to survive.
Didnāt help that gamers took the loadout stuff as a personal affront, and that the only DLC announced for the game was skins and shit for the multiplayer mode nobody expected (lol). But it really was quite good!
Yesterday the ZZT community hosted a 2.4 hour long jam (the time limit being a compromise between the ancient ones of 1 hour (too restrictive) and 24 hours (too long)). We ended up with 9 participants finishing something by the end of it, and Iād say the results provide a decent cross-section of the modern communityās personalities and styles:
The theme was āroll a word from https://www.thisworddoesnotexist.com/ and make something.ā I feel like I really lucked into the word I got, but I still feel like I made something I could be marginally proud of. (My word/title was āEmissianā)
My Kratos, God of War:Dad is an exercise in giving yourself RSI. You are not suppose to hit R1 like that.
I know iām preaching to the choir here but Gimmick is just such a fun time. Canāt believe I slept on it so long.
The enemies all have so much personality. I love their little hats. And those welding masks!
I had to look at a video for the secret item location in stage two, and even then I used a save state to get the timing right.
Currently stuck at the spider mech boss in stage 5.